mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
86 lines
3.0 KiB
Plaintext
86 lines
3.0 KiB
Plaintext
//////////////////////////////
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// Tracks mining zone progress and decay
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// Makes mining zones more difficult as you enter new ones
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// THIS IS THE FIRST UNIT INITIALIZED THAT STARTS EVERYTHING
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//////////////////////////////
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var/datum/controller/rogue/rm_controller = new()
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/datum/controller/rogue
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var/list/datum/rogue/zonemaster/all_zones = list()
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//So I don't have to do absurd list[list[thing]] over and over.
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var/list/diffstep_nums = list(
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100,
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200,
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300,
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450,
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600,
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800)
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var/list/diffstep_strs = list(
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"Low",
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"Moderate",
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"High",
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"Very High",
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"Extreme",
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"ERROR!!@MEM:CH@05R31GN5")
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//The ever-changing difficulty
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var/difficulty = 100
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//Info about our current step
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var/diffstep = 1
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//The current mining zone that the shuttle goes to and whatnot
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var/area/current
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var/debugging = 0
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///// Prefab Asteroids /////
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var/prefabs = list(
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"tier1" = list(/datum/rogue/asteroid/predef/cargo),
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"tier2" = list(/datum/rogue/asteroid/predef/cargo,/datum/rogue/asteroid/predef/cargo/angry),
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"tier3" = list(/datum/rogue/asteroid/predef/cargo/angry,/datum/rogue/asteroid/predef/cargo_large),
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"tier4" = list(/datum/rogue/asteroid/predef/cargo/angry,/datum/rogue/asteroid/predef/cargo_large),
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"tier5" = list(/datum/rogue/asteroid/predef/cargo/angry,/datum/rogue/asteroid/predef/cargo_large),
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"tier6" = list(/datum/rogue/asteroid/predef/cargo/angry,/datum/rogue/asteroid/predef/cargo_large)
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)
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///// Monster Lists /////
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var/mobs = list(
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"tier1" = list(/mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/goose),
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"tier2" = list(/mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/goose),
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"tier3" = list(/mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/goose,/mob/living/simple_animal/hostile/vore/bear),
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"tier4" = list(/mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/goose,/mob/living/simple_animal/hostile/vore/bear),
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"tier5" = list(/mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/goose,/mob/living/simple_animal/hostile/vore/bear),
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"tier6" = list(/mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/goose,/mob/living/simple_animal/hostile/vore/bear)
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)
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/datum/controller/rogue/New()
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//How many zones are we working with here
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for(var/area/asteroid/rogue/A in world)
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all_zones += new /datum/rogue/zonemaster(A)
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decay()
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/datum/controller/rogue/proc/decay(var/manual = 0)
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adjust_difficulty(RM_DIFF_DECAY_AMT*-1)
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if(!manual) //If it was called manually somehow, then don't start the timer, just decay now.
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spawn(RM_DIFF_DECAY_TIME)
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decay()
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return difficulty
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/datum/controller/rogue/proc/dbg(var/message)
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ASSERT(message) //I want a stack trace if there's no message
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if(debugging)
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world << "<span class='warning'>[message]</span>"
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/datum/controller/rogue/proc/adjust_difficulty(var/amt)
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ASSERT(amt)
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difficulty = max(difficulty+amt, diffstep_nums[1]) //Can't drop below the lowest level.
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if(difficulty < diffstep_nums[diffstep])
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diffstep--
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else if(difficulty >= diffstep_nums[diffstep+1])
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diffstep++ |