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cyberpresidentvanellope/CHOMPStation2
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mirror of https://github.com/CHOMPStation2/CHOMPStation2.git synced 2025-12-12 19:22:56 +00:00
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c40d93a88e0c0f3de71f7079d6c2012876e091c9
CHOMPStation2/code/modules/projectiles
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kortgstation@gmail.com b80e5db0cb Emergency fix because I'm retarded and typed "/obj/projectile/bullet" as "/obj/projectile/bullet/bullet"
I'll work on the balancing/reverting of the guns later, this is just so it stops causing runtimes



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:58:15 +00:00
..
ammunition
Emergency fix because I'm retarded and typed "/obj/projectile/bullet" as "/obj/projectile/bullet/bullet"
2012-02-16 22:58:15 +00:00
guns
Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
2012-02-16 07:20:32 +00:00
projectile
Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
2012-02-14 20:29:58 +00:00
ammunition.dm
Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
2011-11-26 15:58:50 +00:00
gun.dm
◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
2011-11-23 02:00:18 +00:00
projectile.dm
Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
2012-01-02 08:42:44 +00:00
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