Files
CHOMPStation2/code/modules/surgery/generic.dm
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30

311 lines
15 KiB
Plaintext

//Procedures in this file: Gneric surgery steps
//////////////////////////////////////////////////////////////////
// COMMON STEPS //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/generic/
can_infect = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (isslime(target))
return 0
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.status & ORGAN_DESTROYED)
return 0
if (affected.status & ORGAN_ROBOT)
return 0
return 1
/datum/surgery_step/generic/cut_with_laser
allowed_tools = list(
/obj/item/weapon/scalpel/laser3 = 95, \
/obj/item/weapon/scalpel/laser2 = 85, \
/obj/item/weapon/scalpel/laser1 = 75, \
/obj/item/weapon/melee/energy/sword = 5
)
priority = 2
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 0 && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the bloodless incision on [target]'s [affected.name] with \the [tool].", \
"You start the bloodless incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name]!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has made a bloodless incision on [target]'s [affected.name] with \the [tool].", \
"\blue You have made a bloodless incision on [target]'s [affected.name] with \the [tool].",)
//Could be cleaner ...
affected.open = 1
affected.createwound(CUT, 1)
affected.clamp()
spread_germs_to_organ(affected, user)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!")
affected.createwound(CUT, 7.5)
affected.createwound(BURN, 12.5)
/datum/surgery_step/generic/incision_manager
allowed_tools = list(
/obj/item/weapon/scalpel/manager = 100
)
priority = 2
min_duration = 80
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 0 && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
"You start to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
"\blue You have constructed a prepared incision on and within [target]'s [affected.name] with \the [tool].",)
affected.open = 1
if(istype(target) && target.should_have_organ(O_HEART))
affected.status |= ORGAN_BLEEDING
affected.createwound(CUT, 1)
affected.clamp()
affected.open = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!", \
"\red Your hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!")
affected.createwound(CUT, 20)
affected.createwound(BURN, 15)
/datum/surgery_step/generic/cut_open
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/material/knife = 75, \
/obj/item/weapon/material/shard = 50, \
)
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 0 && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the incision on [target]'s [affected.name] with \the [tool].", \
"You start the incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has made an incision on [target]'s [affected.name] with \the [tool].", \
"\blue You have made an incision on [target]'s [affected.name] with \the [tool].",)
affected.open = 1
if(istype(target) && target.should_have_organ(O_HEART))
affected.status |= ORGAN_BLEEDING
affected.createwound(CUT, 1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!", \
"\red Your hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!")
affected.createwound(CUT, 10)
/datum/surgery_step/generic/clamp_bleeders
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 20
)
min_duration = 40
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open && (affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts clamping bleeders in [target]'s [affected.name] with \the [tool].", \
"You start clamping bleeders in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in your [affected.name] is maddening!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] clamps bleeders in [target]'s [affected.name] with \the [tool].", \
"\blue You clamp bleeders in [target]'s [affected.name] with \the [tool].")
affected.clamp()
spread_germs_to_organ(affected, user)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!",)
affected.createwound(CUT, 10)
/datum/surgery_step/generic/retract_skin
allowed_tools = list(
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75, \
/obj/item/weapon/material/kitchen/utensil/fork = 50
)
min_duration = 30
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 1 //&& !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "[user] starts to pry open the incision on [target]'s [affected.name] with \the [tool]."
var/self_msg = "You start to pry open the incision on [target]'s [affected.name] with \the [tool]."
if (target_zone == BP_TORSO)
msg = "[user] starts to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
if (target_zone == BP_GROIN)
msg = "[user] starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("It feels like the skin on your [affected.name] is on fire!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "\blue [user] keeps the incision open on [target]'s [affected.name] with \the [tool]."
var/self_msg = "\blue You keep the incision open on [target]'s [affected.name] with \the [tool]."
if (target_zone == BP_TORSO)
msg = "\blue [user] keeps the ribcage open on [target]'s torso with \the [tool]."
self_msg = "\blue You keep the ribcage open on [target]'s torso with \the [tool]."
if (target_zone == BP_GROIN)
msg = "\blue [user] keeps the incision open on [target]'s lower abdomen with \the [tool]."
self_msg = "\blue You keep the incision open on [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, self_msg)
affected.open = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "\red [user]'s hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!"
var/self_msg = "\red Your hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!"
if (target_zone == BP_TORSO)
msg = "\red [user]'s hand slips, damaging several organs in [target]'s torso with \the [tool]!"
self_msg = "\red Your hand slips, damaging several organs in [target]'s torso with \the [tool]!"
if (target_zone == BP_GROIN)
msg = "\red [user]'s hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]"
self_msg = "\red Your hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!"
user.visible_message(msg, self_msg)
target.apply_damage(12, BRUTE, affected, sharp=1)
/datum/surgery_step/generic/cauterize
allowed_tools = list(
/obj/item/weapon/cautery = 100, \
/obj/item/clothing/mask/smokable/cigarette = 75, \
/obj/item/weapon/flame/lighter = 50, \
/obj/item/weapon/weldingtool = 25
)
min_duration = 70
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]." , \
"You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("Your [affected.name] is being burned!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cauterizes the incision on [target]'s [affected.name] with \the [tool].", \
"\blue You cauterize the incision on [target]'s [affected.name] with \the [tool].")
affected.open = 0
affected.germ_level = 0
affected.status &= ~ORGAN_BLEEDING
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!")
target.apply_damage(3, BURN, affected)
/datum/surgery_step/generic/amputate
allowed_tools = list(
/obj/item/weapon/circular_saw = 100, \
/obj/item/weapon/material/hatchet = 75
)
min_duration = 110
max_duration = 160
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (target_zone == O_EYES) //there are specific steps for eye surgery
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.status & ORGAN_DESTROYED)
return 0
return !affected.cannot_amputate
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to amputate [target]'s [affected.name] with \the [tool]." , \
"You are beginning to cut through [target]'s [affected.amputation_point] with \the [tool].")
target.custom_pain("Your [affected.amputation_point] is being ripped apart!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] amputates [target]'s [affected.name] at the [affected.amputation_point] with \the [tool].", \
"\blue You amputate [target]'s [affected.name] with \the [tool].")
affected.droplimb(1,DROPLIMB_EDGE)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, sawing through the bone in [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, sawwing through the bone in [target]'s [affected.name] with \the [tool]!")
affected.createwound(CUT, 30)
affected.fracture()