Files
CHOMPStation2/code/ATMOSPHERICS/components/unary/vent_pump.dm
mwerezak c46904a3b6 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00

499 lines
16 KiB
Plaintext

#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
#define INTERNAL_PRESSURE_BOUND 0
#define PRESSURE_CHECKS 1
#define PRESSURE_CHECK_EXTERNAL 1
#define PRESSURE_CHECK_INTERNAL 2
#undefine
/obj/machinery/atmospherics/unary/vent_pump
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
name = "Air Vent"
desc = "Has a valve and pump attached to it"
use_power = 1
idle_power_usage = 150 //internal circuitry, friction losses and stuff
active_power_usage = 7500 //This also doubles as a measure of how powerful the pump is, in Watts. 7500 W ~ 10 HP
var/area/initial_loc
level = 1
var/area_uid
var/id_tag = null
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/last_power_draw = 0
var/last_flow_rate = 0
var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
var/pressure_checks = PRESSURE_CHECKS
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
// Used when handling incoming radio signals requesting default settings
var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
/obj/machinery/atmospherics/unary/vent_pump/on
on = 1
icon_state = "map_vent_out"
/obj/machinery/atmospherics/unary/vent_pump/siphon
pump_direction = 0
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
on = 1
icon_state = "map_vent_in"
/obj/machinery/atmospherics/unary/vent_pump/New()
icon = null
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
power_channel = EQUIP
/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
..()
air_contents.volume = 1000
/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
if (!node)
on = 0
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
return 0
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(welded)
vent_icon += "weld"
else if(!powered())
vent_icon += "off"
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
else
add_underlay(T, node, dir)
/obj/machinery/atmospherics/unary/vent_pump/hide()
update_icon()
update_underlays()
/obj/machinery/atmospherics/unary/vent_pump/process()
..()
//reset these each iteration
last_power_draw = 0
last_flow_rate = 0
if(stat & (NOPOWER|BROKEN))
return
if (!node)
on = 0
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
update_use_power(0)
return 0
if(welded)
return 0
if(pump_direction) //internal -> external
pump_to_external()
else //external -> internal
pump_to_internal()
return 1
/obj/machinery/atmospherics/unary/vent_pump/proc/pump_to_external()
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
var/pressure_delta = 10000
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0.5 && (air_contents.temperature > 0 || environment.temperature > 0))
//Figure out how much gas to transfer
//unfortunately there's no good way to get the volume of the room, so assume 10 tiles
//we might overshoot in small rooms when dealing with huge pressures but it won't be so bad
var/output_volume = environment.volume * 10
var/air_temperature = environment.temperature? environment.temperature : air_contents.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
//Calculate the amount of energy required
var/specific_entropy = environment.specific_entropy() - air_contents.specific_entropy() //environment is gaining moles, air_contents is loosing
var/specific_power = 0 // W/mol
//If specific_entropy is < 0 then transfer_moles is limited by how powerful the pump is
if (specific_entropy < 0)
specific_power = -specific_entropy*air_temperature //how much power we need per mole
transfer_moles = min(transfer_moles, active_power_usage / specific_power)
//Get the gas to be transferred
var/input_pressure = air_contents.return_pressure()
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
if (isnull(removed)) //not sure why this would happen, but it does at the very beginning of the game
update_use_power(0)
return
if (input_pressure > 0)
last_flow_rate = removed.total_moles()*R_IDEAL_GAS_EQUATION*removed.temperature/input_pressure
//If specific_entropy is < 0 then extra power needs to be supplied to move gas
if (specific_entropy < 0)
//pump draws power and heats gas according to 2nd law of thermodynamics
var/power_draw = round(transfer_moles*specific_power)
removed.add_thermal_energy(power_draw)
handle_power_draw(power_draw)
else
handle_power_draw(idle_power_usage)
loc.assume_air(removed)
if(network)
network.update = 1
else
update_use_power(0)
//This is largely identical to pump_to_external(), except since the source and sink are two different types we can't just reuse the same proc :(
/obj/machinery/atmospherics/unary/vent_pump/proc/pump_to_internal()
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
var/pressure_delta = 10000
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0.5 && (air_contents.temperature > 0 || environment.temperature > 0))
//Figure out how much gas to transfer
var/output_volume = air_contents.volume
if (network && network.air_transient)
output_volume = network.air_transient.volume //use the network volume if we can get it
var/air_temperature = air_contents.temperature? air_contents.temperature : environment.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
//Calculate the amount of energy required
var/specific_entropy = air_contents.specific_entropy() - environment.specific_entropy() //air_contents is gaining moles, environment is loosing
var/specific_power = 0 // W/mol
//If specific_entropy is < 0 then transfer_moles is limited by how powerful the pump is
if (specific_entropy < 0)
specific_power = -specific_entropy*air_temperature //how much power we need per mole
transfer_moles = min(transfer_moles, active_power_usage / specific_power)
//Get the gas to be transferred
var/input_pressure = environment.return_pressure()
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
update_use_power(0)
return
if (input_pressure > 0)
last_flow_rate = removed.total_moles()*R_IDEAL_GAS_EQUATION*removed.temperature/input_pressure
//If specific_entropy is < 0 then extra power needs to be supplied to move gas
if (specific_entropy < 0)
//pump draws power and heats gas according to 2nd law of thermodynamics
var/power_draw = round(transfer_moles*specific_power)
removed.add_thermal_energy(power_draw)
handle_power_draw(power_draw)
else
handle_power_draw(idle_power_usage)
air_contents.merge(removed)
if(network)
network.update = 1
else
update_use_power(0)
//This proc handles power usages so that we only have to call use_power() when the pump is loaded but not at full load.
/obj/machinery/atmospherics/unary/vent_pump/proc/handle_power_draw(var/usage_amount)
if (usage_amount > active_power_usage - 5)
update_use_power(2)
else
update_use_power(1)
if (usage_amount > idle_power_usage)
use_power(round(usage_amount))
last_power_draw = usage_amount
//Radio remote control
/obj/machinery/atmospherics/unary/vent_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status",
"power_draw" = last_power_draw,
"flow_rate" = last_flow_rate,
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_pump/initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["checks"] != null)
if (signal.data["checks"] == "default")
pressure_checks = pressure_checks_default
else
pressure_checks = text2num(signal.data["checks"])
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["set_internal_pressure"] != null)
if (signal.data["set_internal_pressure"] == "default")
internal_pressure_bound = internal_pressure_bound_default
else
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"] != null)
if (signal.data["set_external_pressure"] == "default")
external_pressure_bound = external_pressure_bound_default
else
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
else
user << "\blue You need more welding fuel to complete this task."
return 1
else
..()
/obj/machinery/atmospherics/unary/vent_pump/examine()
set src in oview(1)
..()
if(welded)
usr << "It seems welded shut."
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_pump/Del()
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
..()
return
/*
Alt-click to ventcrawl - Monkeys, aliens, slimes and mice.
This is a little buggy but somehow that just seems to plague ventcrawl.
I am sorry, I don't know why.
*/
/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
if(istype(ML))
var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/ventcrawl, /mob/living/carbon/slime/verb/ventcrawl,/mob/living/simple_animal/mouse/verb/ventcrawl)
if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
ML.handle_ventcrawl(src)
return
..()