Files
CHOMPStation2/code/modules/mob/say.dm
Cael_Aislinn bb5a349fcf Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:23:37 +10:00

119 lines
3.4 KiB
Plaintext

/mob/proc/say()
return
/mob/verb/whisper()
set name = "Whisper"
set category = "IC"
return
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
usr.say(message)
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(ishuman(src) || isrobot(src))
usr.emote("me",1,message)
else
usr.emote(message)
/mob/proc/say_dead(var/message)
var/name = src.real_name
var/alt_name = ""
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
if(mind && mind.name)
name = "[mind.name]"
else
name = real_name
if(name != real_name)
alt_name = " (died as [real_name])"
message = src.say_quote(message)
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
else if(M.stat == DEAD)
M.show_message(rendered, 2) //Takes into account blindness and such.
return
/mob/proc/say_understands(var/mob/other)
if(!other)
return 1
if (src.stat == 2)
return 1
else if (istype(other, src.type))
return 1
else if(other.universal_speak || src.universal_speak)
return 1
else if(isAI(src) && ispAI(other))
return 1
return 0
/mob/proc/say_quote(var/text,var/is_speaking_soghun,var/is_speaking_skrell,var/is_speaking_tajaran)
if(!text)
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
if (is_speaking_soghun)
return "hisses, \"<span class='species'>[text]</span>\"";
if (is_speaking_skrell)
return "warbles, \"<span class='species'>[text]</span>\"";
if (is_speaking_tajaran)
return "mrowls, \"<span class='species'>[text]</span>\"";
//Needs Virus2
// if (src.disease_symptoms & DISEASE_HOARSE)
// return "rasps, \"[text]\"";
if (src.stuttering)
return "stammers, \"[text]\"";
if (src.slurring)
return "slurrs, \"[text]\"";
if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
return "gibbers, \"[text]\"";
if (ending == "?")
return "asks, \"[text]\"";
if (ending == "!")
return "exclaims, \"[text]\"";
return "says, \"[text]\"";
/mob/proc/emote(var/act)
return
/mob/proc/get_ear()
// returns an atom representing a location on the map from which this
// mob can hear things
// should be overloaded for all mobs whose "ear" is separate from their "mob"
return get_turf(src)
/mob/proc/say_test(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "1"
else if (ending == "!")
return "2"
return "0"