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CHOMPStation2/code/game/gamemodes/meteor/meteor.dm

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/datum/game_mode/meteor
name = "meteor"
config_tag = "meteor"
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/const/meteordelay = 2000
var/nometeors = 1
required_players = 0
votable = 0
uplink_welcome = "EVIL METEOR Uplink Console:"
/datum/game_mode/meteor/announce()
world << "<B>The current game mode is - Meteor!</B>"
world << "<B>The space station has been stuck in a major meteor shower. You must escape from the station or at least live.</B>"
/datum/game_mode/meteor/post_setup()
defer_powernet_rebuild = 2//Might help with the lag
spawn (rand(waittime_l, waittime_h))
send_intercept()
spawn(meteordelay)
nometeors = 0
..()
/datum/game_mode/meteor/process()
if(nometeors) return
/*if(prob(80))
spawn()
dust_swarm("norm")
else
spawn()
dust_swarm("strong")*/
spawn() spawn_meteors(6)
/datum/game_mode/meteor/declare_completion()
var/text
var/survivors = 0
for(var/mob/living/player in player_list)
if(player.stat != DEAD)
var/turf/location = get_turf(player.loc)
if(!location) continue
switch(location.loc.type)
if( /area/shuttle/escape/centcom )
text += "<br><b><font size=2>[player.real_name] escaped on the emergency shuttle</font></b>"
if( /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom )
text += "<br><font size=2>[player.real_name] escaped in a life pod.</font>"
else
text += "<br><font size=1>[player.real_name] survived but is stranded without any hope of rescue.</font>"
survivors++
if(survivors)
world << "\blue <B>The following survived the meteor storm</B>:[text]"
else
world << "\blue <B>Nobody survived the meteor storm!</B>"
feedback_set_details("round_end_result","end - evacuation")
feedback_set("round_end_result",survivors)
..()
return 1