mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Conflicts: code/_helpers/unsorted.dm code/game/jobs/access.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/update_icons.dm code/modules/organs/organ.dm code/modules/reagents/Chemistry-Holder.dm code/setup.dm
396 lines
13 KiB
Plaintext
396 lines
13 KiB
Plaintext
var/datum/controller/vote/vote = new()
|
|
|
|
var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting.
|
|
|
|
datum/controller/vote
|
|
var/initiator = null
|
|
var/started_time = null
|
|
var/time_remaining = 0
|
|
var/mode = null
|
|
var/question = null
|
|
var/list/choices = list()
|
|
var/list/gamemode_names = list()
|
|
var/list/voted = list()
|
|
var/list/voting = list()
|
|
var/list/current_votes = list()
|
|
var/list/additional_text = list()
|
|
var/auto_muted = 0
|
|
|
|
New()
|
|
if(vote != src)
|
|
if(istype(vote))
|
|
del(vote)
|
|
vote = src
|
|
|
|
proc/process() //called by master_controller
|
|
if(mode)
|
|
// No more change mode votes after the game has started.
|
|
// 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason
|
|
if(mode == "gamemode" && ticker.current_state >= 2)
|
|
world << "<b>Voting aborted due to game start.</b>"
|
|
src.reset()
|
|
return
|
|
|
|
// Calculate how much time is remaining by comparing current time, to time of vote start,
|
|
// plus vote duration
|
|
time_remaining = round((started_time + config.vote_period - world.time)/10)
|
|
|
|
if(time_remaining < 0)
|
|
result()
|
|
for(var/client/C in voting)
|
|
if(C)
|
|
C << browse(null,"window=vote;can_close=0")
|
|
reset()
|
|
else
|
|
for(var/client/C in voting)
|
|
if(C)
|
|
C << browse(vote.interface(C),"window=vote;can_close=0")
|
|
|
|
voting.Cut()
|
|
|
|
proc/autotransfer()
|
|
initiate_vote("crew_transfer","the server", 1)
|
|
log_debug("The server has called a crew transfer vote")
|
|
|
|
proc/autogamemode()
|
|
initiate_vote("gamemode","the server", 1)
|
|
log_debug("The server has called a gamemode vote")
|
|
|
|
proc/reset()
|
|
initiator = null
|
|
time_remaining = 0
|
|
mode = null
|
|
question = null
|
|
choices.Cut()
|
|
voted.Cut()
|
|
voting.Cut()
|
|
current_votes.Cut()
|
|
additional_text.Cut()
|
|
|
|
proc/get_result()
|
|
//get the highest number of votes
|
|
var/greatest_votes = 0
|
|
var/total_votes = 0
|
|
for(var/option in choices)
|
|
var/votes = choices[option]
|
|
total_votes += votes
|
|
if(votes > greatest_votes)
|
|
greatest_votes = votes
|
|
//default-vote for everyone who didn't vote
|
|
if(!config.vote_no_default && choices.len)
|
|
var/non_voters = (clients.len - total_votes)
|
|
if(non_voters > 0)
|
|
if(mode == "restart")
|
|
choices["Continue Playing"] += non_voters
|
|
if(choices["Continue Playing"] >= greatest_votes)
|
|
greatest_votes = choices["Continue Playing"]
|
|
else if(mode == "gamemode")
|
|
if(master_mode in choices)
|
|
choices[master_mode] += non_voters
|
|
if(choices[master_mode] >= greatest_votes)
|
|
greatest_votes = choices[master_mode]
|
|
else if(mode == "crew_transfer")
|
|
var/factor = 0.5
|
|
switch(world.time / (10 * 60)) // minutes
|
|
if(0 to 60)
|
|
factor = 0.5
|
|
if(61 to 120)
|
|
factor = 0.8
|
|
if(121 to 240)
|
|
factor = 1
|
|
if(241 to 300)
|
|
factor = 1.2
|
|
else
|
|
factor = 1.4
|
|
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
|
|
world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
|
|
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
|
|
|
|
|
|
//get all options with that many votes and return them in a list
|
|
. = list()
|
|
if(greatest_votes)
|
|
for(var/option in choices)
|
|
if(choices[option] == greatest_votes)
|
|
. += option
|
|
return .
|
|
|
|
proc/announce_result()
|
|
var/list/winners = get_result()
|
|
var/text
|
|
if(winners.len > 0)
|
|
if(winners.len > 1)
|
|
if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
|
|
text = "<b>Vote Tied Between:</b>\n"
|
|
for(var/option in winners)
|
|
text += "\t[option]\n"
|
|
. = pick(winners)
|
|
|
|
for(var/key in current_votes)
|
|
if(choices[current_votes[key]] == .)
|
|
round_voters += key // Keep track of who voted for the winning round.
|
|
if((mode == "gamemode" && . == "Extended") || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
|
|
text += "<b>Vote Result: [.]</b>"
|
|
else
|
|
if(mode != "gamemode")
|
|
text += "<b>Vote Result: [.]</b>"
|
|
else
|
|
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
|
|
|
|
else
|
|
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
|
if(mode == "add_antagonist")
|
|
antag_add_failed = 1
|
|
log_vote(text)
|
|
world << "<font color='purple'>[text]</font>"
|
|
return .
|
|
|
|
proc/result()
|
|
. = announce_result()
|
|
var/restart = 0
|
|
if(.)
|
|
switch(mode)
|
|
if("restart")
|
|
if(. == "Restart Round")
|
|
restart = 1
|
|
if("gamemode")
|
|
if(master_mode != .)
|
|
world.save_mode(.)
|
|
if(ticker && ticker.mode)
|
|
restart = 1
|
|
else
|
|
master_mode = .
|
|
if("crew_transfer")
|
|
if(. == "Initiate Crew Transfer")
|
|
init_shift_change(null, 1)
|
|
if("add_antagonist")
|
|
if(isnull(.) || . == "None")
|
|
antag_add_failed = 1
|
|
else
|
|
additional_antag_types |= antag_names_to_ids[.]
|
|
|
|
if(mode == "gamemode") //fire this even if the vote fails.
|
|
if(!round_progressing)
|
|
round_progressing = 1
|
|
world << "<font color='red'><b>The round will start soon.</b></font>"
|
|
|
|
if(restart)
|
|
world << "World restarting due to vote..."
|
|
feedback_set_details("end_error","restart vote")
|
|
if(blackbox) blackbox.save_all_data_to_sql()
|
|
sleep(50)
|
|
log_game("Rebooting due to restart vote")
|
|
world.Reboot()
|
|
|
|
return .
|
|
|
|
proc/submit_vote(var/ckey, var/vote)
|
|
if(mode)
|
|
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
|
return 0
|
|
if(vote && vote >= 1 && vote <= choices.len)
|
|
if(current_votes[ckey])
|
|
choices[choices[current_votes[ckey]]]--
|
|
voted += usr.ckey
|
|
choices[choices[vote]]++ //check this
|
|
current_votes[ckey] = vote
|
|
return vote
|
|
return 0
|
|
|
|
proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0)
|
|
if(!mode)
|
|
if(started_time != null && !(check_rights(R_ADMIN) || automatic))
|
|
var/next_allowed_time = (started_time + config.vote_delay)
|
|
if(next_allowed_time > world.time)
|
|
return 0
|
|
|
|
reset()
|
|
switch(vote_type)
|
|
if("restart")
|
|
choices.Add("Restart Round","Continue Playing")
|
|
if("gamemode")
|
|
if(ticker.current_state >= 2)
|
|
return 0
|
|
choices.Add(config.votable_modes)
|
|
for (var/F in choices)
|
|
var/datum/game_mode/M = gamemode_cache[F]
|
|
if(!M)
|
|
continue
|
|
gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
|
|
additional_text.Add("<td align = 'center'>[M.required_players]</td>")
|
|
gamemode_names["secret"] = "Secret"
|
|
if("crew_transfer")
|
|
if(check_rights(R_ADMIN|R_MOD, 0))
|
|
question = "End the shift?"
|
|
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
|
else
|
|
if (get_security_level() == "red" || get_security_level() == "delta")
|
|
initiator_key << "The current alert status is too high to call for a crew transfer!"
|
|
return 0
|
|
if(ticker.current_state <= 2)
|
|
return 0
|
|
initiator_key << "The crew transfer button has been disabled!"
|
|
question = "End the shift?"
|
|
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
|
if("add_antagonist")
|
|
if(!config.allow_extra_antags || ticker.current_state >= 2)
|
|
return 0
|
|
for(var/antag_type in all_antag_types)
|
|
var/datum/antagonist/antag = all_antag_types[antag_type]
|
|
if(!(antag.id in additional_antag_types) && antag.is_votable())
|
|
choices.Add(antag.role_text)
|
|
choices.Add("None")
|
|
if("custom")
|
|
question = sanitizeSafe(input(usr,"What is the vote for?") as text|null)
|
|
if(!question) return 0
|
|
for(var/i=1,i<=10,i++)
|
|
var/option = capitalize(sanitize(input(usr,"Please enter an option or hit cancel to finish") as text|null))
|
|
if(!option || mode || !usr.client) break
|
|
choices.Add(option)
|
|
else
|
|
return 0
|
|
mode = vote_type
|
|
initiator = initiator_key
|
|
started_time = world.time
|
|
var/text = "[capitalize(mode)] vote started by [initiator]."
|
|
if(mode == "custom")
|
|
text += "\n[question]"
|
|
|
|
log_vote(text)
|
|
world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
|
|
switch(vote_type)
|
|
if("crew_transfer")
|
|
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
|
|
if("gamemode")
|
|
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
|
|
if("custom")
|
|
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
|
|
if(mode == "gamemode" && round_progressing)
|
|
round_progressing = 0
|
|
world << "<font color='red'><b>Round start has been delayed.</b></font>"
|
|
|
|
time_remaining = round(config.vote_period/10)
|
|
return 1
|
|
return 0
|
|
|
|
proc/interface(var/client/C)
|
|
if(!C) return
|
|
var/admin = 0
|
|
var/trialmin = 0
|
|
if(C.holder)
|
|
if(C.holder.rights & R_ADMIN)
|
|
admin = 1
|
|
trialmin = 1 // don't know why we use both of these it's really weird, but I'm 2 lasy to refactor this all to use just admin.
|
|
voting |= C
|
|
|
|
. = "<html><head><title>Voting Panel</title></head><body>"
|
|
if(mode)
|
|
if(question) . += "<h2>Vote: '[question]'</h2>"
|
|
else . += "<h2>Vote: [capitalize(mode)]</h2>"
|
|
. += "Time Left: [time_remaining] s<hr>"
|
|
. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
|
|
if(capitalize(mode) == "Gamemode") .+= "<td align = 'center'><b>Minimum Players</b></td></b></tr>"
|
|
|
|
for(var/i = 1, i <= choices.len, i++)
|
|
var/votes = choices[choices[i]]
|
|
if(!votes) votes = 0
|
|
. += "<tr>"
|
|
if(mode == "gamemode")
|
|
if(current_votes[C.ckey] == i)
|
|
. += "<td><b><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></b></td><td align = 'center'>[votes]</td>"
|
|
else
|
|
. += "<td><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></b></td><td align = 'center'>[votes]</td>"
|
|
else
|
|
if(current_votes[C.ckey] == i)
|
|
. += "<td><b><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></b></td><td align = 'center'>[votes]</td>"
|
|
else
|
|
. += "<td><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></b></td><td align = 'center'>[votes]</td>"
|
|
if (additional_text.len >= i)
|
|
. += additional_text[i]
|
|
. += "</tr>"
|
|
|
|
. += "</table><hr>"
|
|
if(admin)
|
|
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
|
else
|
|
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
|
//restart
|
|
if(trialmin || config.allow_vote_restart)
|
|
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
|
else
|
|
. += "<font color='grey'>Restart (Disallowed)</font>"
|
|
. += "</li><li>"
|
|
if(trialmin || config.allow_vote_restart)
|
|
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
|
|
else
|
|
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
|
|
if(trialmin)
|
|
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
|
. += "</li><li>"
|
|
//gamemode
|
|
if(trialmin || config.allow_vote_mode)
|
|
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
|
else
|
|
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
|
if(trialmin)
|
|
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
|
. += "</li><li>"
|
|
//extra antagonists
|
|
if(!antag_add_failed && config.allow_extra_antags)
|
|
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
|
|
else
|
|
. += "<font color='grey'>Restart (Disallowed)</font>"
|
|
. += "</li>"
|
|
//custom
|
|
if(trialmin)
|
|
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
|
. += "</ul><hr>"
|
|
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
|
return .
|
|
|
|
|
|
Topic(href,href_list[],hsrc)
|
|
if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
|
|
switch(href_list["vote"])
|
|
if("close")
|
|
voting -= usr.client
|
|
usr << browse(null, "window=vote")
|
|
return
|
|
if("cancel")
|
|
if(usr.client.holder)
|
|
reset()
|
|
if("toggle_restart")
|
|
if(usr.client.holder)
|
|
config.allow_vote_restart = !config.allow_vote_restart
|
|
if("toggle_gamemode")
|
|
if(usr.client.holder)
|
|
config.allow_vote_mode = !config.allow_vote_mode
|
|
if("restart")
|
|
if(config.allow_vote_restart || usr.client.holder)
|
|
initiate_vote("restart",usr.key)
|
|
if("gamemode")
|
|
if(config.allow_vote_mode || usr.client.holder)
|
|
initiate_vote("gamemode",usr.key)
|
|
if("crew_transfer")
|
|
if(config.allow_vote_restart || usr.client.holder)
|
|
initiate_vote("crew_transfer",usr.key)
|
|
if("add_antagonist")
|
|
if(config.allow_extra_antags)
|
|
initiate_vote("add_antagonist",usr.key)
|
|
if("custom")
|
|
if(usr.client.holder)
|
|
initiate_vote("custom",usr.key)
|
|
else
|
|
var/t = round(text2num(href_list["vote"]))
|
|
if(t) // It starts from 1, so there's no problem
|
|
submit_vote(usr.ckey, t)
|
|
usr.vote()
|
|
|
|
|
|
/mob/verb/vote()
|
|
set category = "OOC"
|
|
set name = "Vote"
|
|
|
|
if(vote)
|
|
src << browse(vote.interface(client),"window=vote;can_close=0")
|