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CHOMPStation2/code/game/gamemodes/changeling/changeling_powers.dm
PsiOmega bd6ec4a98e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/atoms.dm
	code/game/machinery/rechargestation.dm
2015-07-26 10:21:36 +02:00

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var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")
/datum/changeling //stores changeling powers, changeling recharge thingie, changeling absorbed DNA and changeling ID (for changeling hivemind)
var/list/absorbed_dna = list()
var/list/absorbed_species = list()
var/list/absorbed_languages = list()
var/absorbedcount = 0
var/chem_charges = 20
var/chem_recharge_rate = 0.5
var/chem_storage = 50
var/sting_range = 1
var/changelingID = "Changeling"
var/geneticdamage = 0
var/isabsorbing = 0
var/geneticpoints = 5
var/purchasedpowers = list()
var/mimicing = ""
/datum/changeling/New(var/gender=FEMALE)
..()
var/honorific = (gender == FEMALE) ? "Ms." : "Mr."
if(possible_changeling_IDs.len)
changelingID = pick(possible_changeling_IDs)
possible_changeling_IDs -= changelingID
changelingID = "[honorific] [changelingID]"
else
changelingID = "[honorific] [rand(1,999)]"
/datum/changeling/proc/regenerate()
chem_charges = min(max(0, chem_charges+chem_recharge_rate), chem_storage)
geneticdamage = max(0, geneticdamage-1)
/datum/changeling/proc/GetDNA(var/dna_owner)
var/datum/dna/chosen_dna
for(var/datum/dna/DNA in absorbed_dna)
if(dna_owner == DNA.real_name)
chosen_dna = DNA
break
return chosen_dna
//Restores our verbs. It will only restore verbs allowed during lesser (monkey) form if we are not human
/mob/proc/make_changeling()
if(!mind) return
if(!mind.changeling) mind.changeling = new /datum/changeling(gender)
verbs += /datum/changeling/proc/EvolutionMenu
add_language("Changeling")
var/lesser_form = !ishuman(src)
if(!powerinstances.len)
for(var/P in powers)
powerinstances += new P()
// Code to auto-purchase free powers.
for(var/datum/power/changeling/P in powerinstances)
if(!P.genomecost) // Is it free?
if(!(P in mind.changeling.purchasedpowers)) // Do we not have it already?
mind.changeling.purchasePower(mind, P.name, 0)// Purchase it. Don't remake our verbs, we're doing it after this.
for(var/datum/power/changeling/P in mind.changeling.purchasedpowers)
if(P.isVerb)
if(lesser_form && !P.allowduringlesserform) continue
if(!(P in src.verbs))
src.verbs += P.verbpath
mind.changeling.absorbed_dna |= dna
var/mob/living/carbon/human/H = src
if(istype(H))
mind.changeling.absorbed_species += H.species.name
for(var/language in languages)
mind.changeling.absorbed_languages |= language
return 1
//removes our changeling verbs
/mob/proc/remove_changeling_powers()
if(!mind || !mind.changeling) return
for(var/datum/power/changeling/P in mind.changeling.purchasedpowers)
if(P.isVerb)
verbs -= P.verbpath
//Helper proc. Does all the checks and stuff for us to avoid copypasta
/mob/proc/changeling_power(var/required_chems=0, var/required_dna=0, var/max_genetic_damage=100, var/max_stat=0)
if(!src.mind) return
if(!iscarbon(src)) return
var/datum/changeling/changeling = src.mind.changeling
if(!changeling)
world.log << "[src] has the changeling_transform() verb but is not a changeling."
return
if(src.stat > max_stat)
src << "<span class='warning'>We are incapacitated.</span>"
return
if(changeling.absorbed_dna.len < required_dna)
src << "<span class='warning'>We require at least [required_dna] samples of compatible DNA.</span>"
return
if(changeling.chem_charges < required_chems)
src << "<span class='warning'>We require at least [required_chems] units of chemicals to do that!</span>"
return
if(changeling.geneticdamage > max_genetic_damage)
src << "<span class='warning'>Our genomes are still reassembling. We need time to recover first.</span>"
return
return changeling
//Used to dump the languages from the changeling datum into the actual mob.
/mob/proc/changeling_update_languages(var/updated_languages)
languages = list()
for(var/language in updated_languages)
languages += language
//This isn't strictly necessary but just to be safe...
add_language("Changeling")
return
//Used to switch species based on the changeling datum.
/mob/proc/changeling_change_species()
set category = "Changeling"
set name = "Change Species (5)"
var/mob/living/carbon/human/H = src
if(!istype(H))
src << "<span class='warning'>We may only use this power while in humanoid form.</span>"
return
var/datum/changeling/changeling = changeling_power(5,1,0)
if(!changeling) return
if(changeling.absorbed_species.len < 2)
src << "<span class='warning'>We do not know of any other species genomes to use.</span>"
return
var/S = input("Select the target species: ", "Target Species", null) as null|anything in changeling.absorbed_species
if(!S) return
domutcheck(src, null)
changeling.chem_charges -= 5
changeling.geneticdamage = 30
src.visible_message("<span class='warning'>[src] transforms!</span>")
src.verbs -= /mob/proc/changeling_change_species
H.set_species(S,1) //Until someone moves body colour into DNA, they're going to have to use the default.
spawn(10)
src.verbs += /mob/proc/changeling_change_species
src.regenerate_icons()
changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","TR")
return 1
//Absorbs the victim's DNA making them uncloneable. Requires a strong grip on the victim.
//Doesn't cost anything as it's the most basic ability.
/mob/proc/changeling_absorb_dna()
set category = "Changeling"
set name = "Absorb DNA"
var/datum/changeling/changeling = changeling_power(0,0,100)
if(!changeling) return
var/obj/item/weapon/grab/G = src.get_active_hand()
if(!istype(G))
src << "<span class='warning'>We must be grabbing a creature in our active hand to absorb them.</span>"
return
var/mob/living/carbon/human/T = G.affecting
if(!istype(T))
src << "<span class='warning'>[T] is not compatible with our biology.</span>"
return
if(T.species.flags & NO_SCAN)
src << "<span class='warning'>We do not know how to parse this creature's DNA!</span>"
return
if(HUSK in T.mutations)
src << "<span class='warning'>This creature's DNA is ruined beyond useability!</span>"
return
if(G.state != GRAB_KILL)
src << "<span class='warning'>We must have a tighter grip to absorb this creature.</span>"
return
if(changeling.isabsorbing)
src << "<span class='warning'>We are already absorbing!</span>"
return
changeling.isabsorbing = 1
for(var/stage = 1, stage<=3, stage++)
switch(stage)
if(1)
src << "<span class='notice'>This creature is compatible. We must hold still...</span>"
if(2)
src << "<span class='notice'>We extend a proboscis.</span>"
src.visible_message("<span class='warning'>[src] extends a proboscis!</span>")
if(3)
src << "<span class='notice'>We stab [T] with the proboscis.</span>"
src.visible_message("<span class='danger'>[src] stabs [T] with the proboscis!</span>")
T << "<span class='danger'>You feel a sharp stabbing pain!</span>"
var/obj/item/organ/external/affecting = T.get_organ(src.zone_sel.selecting)
if(affecting.take_damage(39,0,1,0,"large organic needle"))
T:UpdateDamageIcon()
feedback_add_details("changeling_powers","A[stage]")
if(!do_mob(src, T, 150))
src << "<span class='warning'>Our absorption of [T] has been interrupted!</span>"
changeling.isabsorbing = 0
return
src << "<span class='notice'>We have absorbed [T]!</span>"
src.visible_message("<span class='danger'>[src] sucks the fluids from [T]!</span>")
T << "<span class='danger'>You have been absorbed by the changeling!</span>"
T.dna.real_name = T.real_name //Set this again, just to be sure that it's properly set.
changeling.absorbed_dna |= T.dna
if(src.nutrition < 400) src.nutrition = min((src.nutrition + T.nutrition), 400)
changeling.chem_charges += 10
changeling.geneticpoints += 2
//Steal all of their languages!
for(var/language in T.languages)
if(!(language in changeling.absorbed_languages))
changeling.absorbed_languages += language
changeling_update_languages(changeling.absorbed_languages)
//Steal their species!
if(T.species && !(T.species.name in changeling.absorbed_species))
changeling.absorbed_species += T.species.name
if(T.mind && T.mind.changeling)
if(T.mind.changeling.absorbed_dna)
for(var/dna_data in T.mind.changeling.absorbed_dna) //steal all their loot
if(dna_data in changeling.absorbed_dna)
continue
changeling.absorbed_dna += dna_data
changeling.absorbedcount++
T.mind.changeling.absorbed_dna.len = 1
if(T.mind.changeling.purchasedpowers)
for(var/datum/power/changeling/Tp in T.mind.changeling.purchasedpowers)
if(Tp in changeling.purchasedpowers)
continue
else
changeling.purchasedpowers += Tp
if(!Tp.isVerb)
call(Tp.verbpath)()
else
src.make_changeling()
changeling.chem_charges += T.mind.changeling.chem_charges
changeling.geneticpoints += T.mind.changeling.geneticpoints
T.mind.changeling.chem_charges = 0
T.mind.changeling.geneticpoints = 0
T.mind.changeling.absorbedcount = 0
changeling.absorbedcount++
changeling.isabsorbing = 0
T.death(0)
T.Drain()
return 1
//Change our DNA to that of somebody we've absorbed.
/mob/proc/changeling_transform()
set category = "Changeling"
set name = "Transform (5)"
var/datum/changeling/changeling = changeling_power(5,1,0)
if(!changeling) return
var/list/names = list()
for(var/datum/dna/DNA in changeling.absorbed_dna)
names += "[DNA.real_name]"
var/S = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
if(!S) return
var/datum/dna/chosen_dna = changeling.GetDNA(S)
if(!chosen_dna)
return
changeling.chem_charges -= 5
src.visible_message("<span class='warning'>[src] transforms!</span>")
changeling.geneticdamage = 30
src.dna = chosen_dna.Clone()
src.real_name = chosen_dna.real_name
src.flavor_text = ""
src.UpdateAppearance()
domutcheck(src, null)
src.verbs -= /mob/proc/changeling_transform
spawn(10) src.verbs += /mob/proc/changeling_transform
feedback_add_details("changeling_powers","TR")
return 1
//Transform into a monkey.
/mob/proc/changeling_lesser_form()
set category = "Changeling"
set name = "Lesser Form (1)"
var/datum/changeling/changeling = changeling_power(1,0,0)
if(!changeling) return
if(src.has_brain_worms())
src << "<span class='warning'>We cannot perform this ability at the present time!</span>"
return
var/mob/living/carbon/human/H = src
if(!istype(H) || !H.species.primitive_form)
src << "<span class='warning'>We cannot perform this ability in this form!</span>"
return
changeling.chem_charges--
H.remove_changeling_powers()
H.visible_message("<span class='warning'>[H] transforms!</span>")
changeling.geneticdamage = 30
H << "<span class='warning'>Our genes cry out!</span>"
var/list/implants = list() //Try to preserve implants.
for(var/obj/item/weapon/implant/W in H)
implants += W
H.monkeyize()
feedback_add_details("changeling_powers","LF")
return 1
//Transform into a human
/mob/proc/changeling_lesser_transform()
set category = "Changeling"
set name = "Transform (1)"
var/datum/changeling/changeling = changeling_power(1,1,0)
if(!changeling) return
var/list/names = list()
for(var/datum/dna/DNA in changeling.absorbed_dna)
names += "[DNA.real_name]"
var/S = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
if(!S) return
var/datum/dna/chosen_dna = changeling.GetDNA(S)
if(!chosen_dna)
return
var/mob/living/carbon/C = src
changeling.chem_charges--
C.remove_changeling_powers()
C.visible_message("<span class='warning'>[C] transforms!</span>")
C.dna = chosen_dna.Clone()
var/list/implants = list()
for (var/obj/item/weapon/implant/I in C) //Still preserving implants
implants += I
C.transforming = 1
C.canmove = 0
C.icon = null
C.overlays.Cut()
C.invisibility = 101
var/atom/movable/overlay/animation = new /atom/movable/overlay( C.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("monkey2h", animation)
sleep(48)
qdel(animation)
for(var/obj/item/W in src)
C.drop_from_inventory(W)
var/mob/living/carbon/human/O = new /mob/living/carbon/human( src )
if (C.dna.GetUIState(DNA_UI_GENDER))
O.gender = FEMALE
else
O.gender = MALE
O.dna = C.dna.Clone()
C.dna = null
O.real_name = chosen_dna.real_name
for(var/obj/T in C)
qdel(T)
O.loc = C.loc
O.UpdateAppearance()
domutcheck(O, null)
O.setToxLoss(C.getToxLoss())
O.adjustBruteLoss(C.getBruteLoss())
O.setOxyLoss(C.getOxyLoss())
O.adjustFireLoss(C.getFireLoss())
O.stat = C.stat
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
I.implanted = O
C.mind.transfer_to(O)
O.make_changeling()
O.changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","LFT")
qdel(C)
return 1
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
/mob/proc/changeling_fakedeath()
set category = "Changeling"
set name = "Regenerative Stasis (20)"
var/datum/changeling/changeling = changeling_power(20,1,100,DEAD)
if(!changeling) return
var/mob/living/carbon/C = src
if(!C.stat && alert("Are we sure we wish to fake our death?",,"Yes","No") == "No")//Confirmation for living changelings if they want to fake their death
return
C << "<span class='notice'>We will attempt to regenerate our form.</span>"
C.status_flags |= FAKEDEATH //play dead
C.update_canmove()
C.remove_changeling_powers()
C.emote("gasp")
C.tod = worldtime2text()
spawn(rand(800,2000))
if(changeling_power(20,1,100,DEAD))
// charge the changeling chemical cost for stasis
changeling.chem_charges -= 20
// restore us to health
C.revive()
// remove our fake death flag
C.status_flags &= ~(FAKEDEATH)
// let us move again
C.update_canmove()
// re-add out changeling powers
C.make_changeling()
// sending display messages
C << "<span class='notice'>We have regenerated.</span>"
feedback_add_details("changeling_powers","FD")
return 1
//Boosts the range of your next sting attack by 1
/mob/proc/changeling_boost_range()
set category = "Changeling"
set name = "Ranged Sting (10)"
set desc="Your next sting ability can be used against targets 2 squares away."
var/datum/changeling/changeling = changeling_power(10,0,100)
if(!changeling) return 0
changeling.chem_charges -= 10
src << "<span class='notice'>Your throat adjusts to launch the sting.</span>"
changeling.sting_range = 2
src.verbs -= /mob/proc/changeling_boost_range
spawn(5) src.verbs += /mob/proc/changeling_boost_range
feedback_add_details("changeling_powers","RS")
return 1
//Recover from stuns.
/mob/proc/changeling_unstun()
set category = "Changeling"
set name = "Epinephrine Sacs (45)"
set desc = "Removes all stuns"
var/datum/changeling/changeling = changeling_power(45,0,100,UNCONSCIOUS)
if(!changeling) return 0
changeling.chem_charges -= 45
var/mob/living/carbon/human/C = src
C.stat = 0
C.SetParalysis(0)
C.SetStunned(0)
C.SetWeakened(0)
C.lying = 0
C.update_canmove()
src.verbs -= /mob/proc/changeling_unstun
spawn(5) src.verbs += /mob/proc/changeling_unstun
feedback_add_details("changeling_powers","UNS")
return 1
//Speeds up chemical regeneration
/mob/proc/changeling_fastchemical()
src.mind.changeling.chem_recharge_rate *= 2
return 1
//Increases macimum chemical storage
/mob/proc/changeling_engorgedglands()
src.mind.changeling.chem_storage += 25
return 1
//Prevents AIs tracking you but makes you easily detectable to the human-eye.
/mob/proc/changeling_digitalcamo()
set category = "Changeling"
set name = "Toggle Digital Camoflague"
set desc = "The AI can no longer track us, but we will look different if examined. Has a constant cost while active."
var/datum/changeling/changeling = changeling_power()
if(!changeling) return 0
var/mob/living/carbon/human/C = src
if(C.digitalcamo) C << "<span class='notice'>We return to normal.</span>"
else C << "<span class='notice'>We distort our form to prevent AI-tracking.</span>"
C.digitalcamo = !C.digitalcamo
spawn(0)
while(C && C.digitalcamo && C.mind && C.mind.changeling)
C.mind.changeling.chem_charges = max(C.mind.changeling.chem_charges - 1, 0)
sleep(40)
src.verbs -= /mob/proc/changeling_digitalcamo
spawn(5) src.verbs += /mob/proc/changeling_digitalcamo
feedback_add_details("changeling_powers","CAM")
return 1
//Starts healing you every second for 10 seconds. Can be used whilst unconscious.
/mob/proc/changeling_rapidregen()
set category = "Changeling"
set name = "Rapid Regeneration (30)"
set desc = "Begins rapidly regenerating. Does not effect stuns or chemicals."
var/datum/changeling/changeling = changeling_power(30,0,100,UNCONSCIOUS)
if(!changeling) return 0
src.mind.changeling.chem_charges -= 30
var/mob/living/carbon/human/C = src
spawn(0)
for(var/i = 0, i<10,i++)
if(C)
C.adjustBruteLoss(-10)
C.adjustToxLoss(-10)
C.adjustOxyLoss(-10)
C.adjustFireLoss(-10)
sleep(10)
src.verbs -= /mob/proc/changeling_rapidregen
spawn(5) src.verbs += /mob/proc/changeling_rapidregen
feedback_add_details("changeling_powers","RR")
return 1
// HIVE MIND UPLOAD/DOWNLOAD DNA
var/list/datum/dna/hivemind_bank = list()
/mob/proc/changeling_hiveupload()
set category = "Changeling"
set name = "Hive Channel (10)"
set desc = "Allows you to channel DNA in the airwaves to allow other changelings to absorb it."
var/datum/changeling/changeling = changeling_power(10,1)
if(!changeling) return
var/list/names = list()
for(var/datum/dna/DNA in changeling.absorbed_dna)
if(!(DNA in hivemind_bank))
names += DNA.real_name
if(names.len <= 0)
src << "<span class='notice'>The airwaves already have all of our DNA.</span>"
return
var/S = input("Select a DNA to channel: ", "Channel DNA", null) as null|anything in names
if(!S) return
var/datum/dna/chosen_dna = changeling.GetDNA(S)
if(!chosen_dna)
return
changeling.chem_charges -= 10
hivemind_bank += chosen_dna
src << "<span class='notice'>We channel the DNA of [S] to the air.</span>"
feedback_add_details("changeling_powers","HU")
return 1
/mob/proc/changeling_hivedownload()
set category = "Changeling"
set name = "Hive Absorb (20)"
set desc = "Allows you to absorb DNA that is being channeled in the airwaves."
var/datum/changeling/changeling = changeling_power(20,1)
if(!changeling) return
var/list/names = list()
for(var/datum/dna/DNA in hivemind_bank)
if(!(DNA in changeling.absorbed_dna))
names[DNA.real_name] = DNA
if(names.len <= 0)
src << "<span class='notice'>There's no new DNA to absorb from the air.</span>"
return
var/S = input("Select a DNA absorb from the air: ", "Absorb DNA", null) as null|anything in names
if(!S) return
var/datum/dna/chosen_dna = names[S]
if(!chosen_dna)
return
changeling.chem_charges -= 20
changeling.absorbed_dna += chosen_dna
src << "<span class='notice'>We absorb the DNA of [S] from the air.</span>"
feedback_add_details("changeling_powers","HD")
return 1
// Fake Voice
/mob/proc/changeling_mimicvoice()
set category = "Changeling"
set name = "Mimic Voice"
set desc = "Shape our vocal glands to form a voice of someone we choose. We cannot regenerate chemicals when mimicing."
var/datum/changeling/changeling = changeling_power()
if(!changeling) return
if(changeling.mimicing)
changeling.mimicing = ""
src << "<span class='notice'>We return our vocal glands to their original location.</span>"
return
var/mimic_voice = sanitize(input(usr, "Enter a name to mimic.", "Mimic Voice", null), MAX_NAME_LEN)
if(!mimic_voice)
return
changeling.mimicing = mimic_voice
src << "<span class='notice'>We shape our glands to take the voice of <b>[mimic_voice]</b>, this will stop us from regenerating chemicals while active.</span>"
src << "<span class='notice'>Use this power again to return to our original voice and reproduce chemicals again.</span>"
feedback_add_details("changeling_powers","MV")
spawn(0)
while(src && src.mind && src.mind.changeling && src.mind.changeling.mimicing)
src.mind.changeling.chem_charges = max(src.mind.changeling.chem_charges - 1, 0)
sleep(40)
if(src && src.mind && src.mind.changeling)
src.mind.changeling.mimicing = ""
//////////
//STINGS// //They get a pretty header because there's just so fucking many of them ;_;
//////////
/mob/proc/sting_can_reach(mob/M as mob, sting_range = 1)
if(M.loc == src.loc)
return 1 //target and source are in the same thing
if(!isturf(src.loc) || !isturf(M.loc))
src << "<span class='warning'>We cannot reach \the [M] with a sting!</span>"
return 0 //One is inside, the other is outside something.
// Maximum queued turfs set to 25; I don't *think* anything raises sting_range above 2, but if it does the 25 may need raising
if(!AStar(src.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, max_nodes=25, max_node_depth=sting_range)) //If we can't find a path, fail
src << "<span class='warning'>We cannot find a path to sting \the [M] by!</span>"
return 0
return 1
//Handles the general sting code to reduce on copypasta (seeming as somebody decided to make SO MANY dumb abilities)
/mob/proc/changeling_sting(var/required_chems=0, var/verb_path)
var/datum/changeling/changeling = changeling_power(required_chems)
if(!changeling) return
var/list/victims = list()
for(var/mob/living/carbon/C in oview(changeling.sting_range))
victims += C
var/mob/living/carbon/T = input(src, "Who will we sting?") as null|anything in victims
if(!T) return
if(!(T in view(changeling.sting_range))) return
if(!sting_can_reach(T, changeling.sting_range)) return
if(!changeling_power(required_chems)) return
changeling.chem_charges -= required_chems
changeling.sting_range = 1
src.verbs -= verb_path
spawn(10) src.verbs += verb_path
src << "<span class='notice'>We stealthily sting [T].</span>"
if(!T.mind || !T.mind.changeling) return T //T will be affected by the sting
T << "<span class='warning'>You feel a tiny prick.</span>"
return
/mob/proc/changeling_lsdsting()
set category = "Changeling"
set name = "Hallucination Sting (15)"
set desc = "Causes terror in the target."
var/mob/living/carbon/T = changeling_sting(15,/mob/proc/changeling_lsdsting)
if(!T) return 0
spawn(rand(300,600))
if(T) T.hallucination += 400
feedback_add_details("changeling_powers","HS")
return 1
/mob/proc/changeling_silence_sting()
set category = "Changeling"
set name = "Silence sting (10)"
set desc="Sting target"
var/mob/living/carbon/T = changeling_sting(10,/mob/proc/changeling_silence_sting)
if(!T) return 0
T.silent += 30
feedback_add_details("changeling_powers","SS")
return 1
/mob/proc/changeling_blind_sting()
set category = "Changeling"
set name = "Blind sting (20)"
set desc="Sting target"
var/mob/living/carbon/T = changeling_sting(20,/mob/proc/changeling_blind_sting)
if(!T) return 0
T << "<span class='danger'>Your eyes burn horrificly!</span>"
T.disabilities |= NEARSIGHTED
spawn(300) T.disabilities &= ~NEARSIGHTED
T.eye_blind = 10
T.eye_blurry = 20
feedback_add_details("changeling_powers","BS")
return 1
/mob/proc/changeling_deaf_sting()
set category = "Changeling"
set name = "Deaf sting (5)"
set desc="Sting target:"
var/mob/living/carbon/T = changeling_sting(5,/mob/proc/changeling_deaf_sting)
if(!T) return 0
T << "<span class='danger'>Your ears pop and begin ringing loudly!</span>"
T.sdisabilities |= DEAF
spawn(300) T.sdisabilities &= ~DEAF
feedback_add_details("changeling_powers","DS")
return 1
/mob/proc/changeling_paralysis_sting()
set category = "Changeling"
set name = "Paralysis sting (30)"
set desc="Sting target"
var/mob/living/carbon/T = changeling_sting(30,/mob/proc/changeling_paralysis_sting)
if(!T) return 0
T << "<span class='danger'>Your muscles begin to painfully tighten.</span>"
T.Weaken(20)
feedback_add_details("changeling_powers","PS")
return 1
/mob/proc/changeling_transformation_sting()
set category = "Changeling"
set name = "Transformation sting (40)"
set desc="Sting target"
var/datum/changeling/changeling = changeling_power(40)
if(!changeling) return 0
var/list/names = list()
for(var/datum/dna/DNA in changeling.absorbed_dna)
names += "[DNA.real_name]"
var/S = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
if(!S) return
var/datum/dna/chosen_dna = changeling.GetDNA(S)
if(!chosen_dna)
return
var/mob/living/carbon/T = changeling_sting(40,/mob/proc/changeling_transformation_sting)
if(!T) return 0
if((HUSK in T.mutations) || (!ishuman(T) && !issmall(T)))
src << "<span class='warning'>Our sting appears ineffective against its DNA.</span>"
return 0
T.visible_message("<span class='warning'>[T] transforms!</span>")
T.dna = chosen_dna.Clone()
T.real_name = chosen_dna.real_name
T.UpdateAppearance()
domutcheck(T, null)
feedback_add_details("changeling_powers","TS")
return 1
/mob/proc/changeling_unfat_sting()
set category = "Changeling"
set name = "Unfat sting (5)"
set desc = "Sting target"
var/mob/living/carbon/T = changeling_sting(5,/mob/proc/changeling_unfat_sting)
if(!T) return 0
T << "<span class='danger'>you feel a small prick as stomach churns violently and you become to feel skinnier.</span>"
T.overeatduration = 0
T.nutrition -= 100
feedback_add_details("changeling_powers","US")
return 1
/mob/proc/changeling_DEATHsting()
set category = "Changeling"
set name = "Death Sting (40)"
set desc = "Causes spasms onto death."
var/mob/living/carbon/T = changeling_sting(40,/mob/proc/changeling_DEATHsting)
if(!T) return 0
T << "<span class='danger'>You feel a small prick and your chest becomes tight.</span>"
T.silent = 10
T.Paralyse(10)
T.make_jittery(1000)
if(T.reagents) T.reagents.add_reagent("lexorin", 40)
feedback_add_details("changeling_powers","DTHS")
return 1
/mob/proc/changeling_extract_dna_sting()
set category = "Changeling"
set name = "Extract DNA Sting (40)"
set desc="Stealthily sting a target to extract their DNA."
var/datum/changeling/changeling = null
if(src.mind && src.mind.changeling)
changeling = src.mind.changeling
if(!changeling)
return 0
var/mob/living/carbon/human/T = changeling_sting(40, /mob/proc/changeling_extract_dna_sting)
if(!T) return 0
T.dna.real_name = T.real_name
changeling.absorbed_dna |= T.dna
if(T.species && !(T.species.name in changeling.absorbed_species))
changeling.absorbed_species += T.species.name
feedback_add_details("changeling_powers","ED")
return 1