mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
456 lines
13 KiB
Plaintext
456 lines
13 KiB
Plaintext
/obj/machinery/camera
|
|
name = "security camera"
|
|
desc = "It's used to monitor rooms."
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "camera"
|
|
use_power = 2
|
|
idle_power_usage = 5
|
|
active_power_usage = 10
|
|
layer = 5
|
|
|
|
var/list/network = list("Exodus")
|
|
var/c_tag = null
|
|
var/c_tag_order = 999
|
|
var/status = 1
|
|
anchored = 1.0
|
|
var/invuln = null
|
|
var/bugged = 0
|
|
var/obj/item/weapon/camera_assembly/assembly = null
|
|
|
|
var/toughness = 5 //sorta fragile
|
|
|
|
// WIRES
|
|
var/datum/wires/camera/wires = null // Wires datum
|
|
|
|
//OTHER
|
|
|
|
var/view_range = 7
|
|
var/short_range = 2
|
|
|
|
var/light_disabled = 0
|
|
var/alarm_on = 0
|
|
var/busy = 0
|
|
|
|
var/on_open_network = 0
|
|
|
|
/obj/machinery/camera/New()
|
|
wires = new(src)
|
|
assembly = new(src)
|
|
assembly.state = 4
|
|
|
|
/* // Use this to look for cameras that have the same c_tag.
|
|
for(var/obj/machinery/camera/C in cameranet.cameras)
|
|
var/list/tempnetwork = C.network&src.network
|
|
if(C != src && C.c_tag == src.c_tag && tempnetwork.len)
|
|
world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]"
|
|
*/
|
|
if(!src.network || src.network.len < 1)
|
|
if(loc)
|
|
error("[src.name] in [get_area(src)] (x:[src.x] y:[src.y] z:[src.z] has errored. [src.network?"Empty network list":"Null network list"]")
|
|
else
|
|
error("[src.name] in [get_area(src)]has errored. [src.network?"Empty network list":"Null network list"]")
|
|
ASSERT(src.network)
|
|
ASSERT(src.network.len > 0)
|
|
..()
|
|
|
|
/obj/machinery/camera/Destroy()
|
|
deactivate(null, 0) //kick anyone viewing out
|
|
if(assembly)
|
|
qdel(assembly)
|
|
assembly = null
|
|
qdel(wires)
|
|
..()
|
|
|
|
/obj/machinery/camera/emp_act(severity)
|
|
if(!isEmpProof())
|
|
if(prob(100/severity))
|
|
stat |= EMPED
|
|
set_light(0)
|
|
kick_viewers()
|
|
triggerCameraAlarm(30 / severity)
|
|
update_icon()
|
|
update_coverage()
|
|
|
|
spawn(900)
|
|
stat &= ~EMPED
|
|
cancelCameraAlarm()
|
|
update_icon()
|
|
update_coverage()
|
|
..()
|
|
|
|
/obj/machinery/camera/bullet_act(var/obj/item/projectile/P)
|
|
if(P.damage_type == BRUTE || P.damage_type == BURN)
|
|
take_damage(P.damage)
|
|
|
|
/obj/machinery/camera/ex_act(severity)
|
|
if(src.invuln)
|
|
return
|
|
|
|
//camera dies if an explosion touches it!
|
|
if(severity <= 2 || prob(50))
|
|
destroy()
|
|
|
|
..() //and give it the regular chance of being deleted outright
|
|
|
|
|
|
/obj/machinery/camera/blob_act()
|
|
return
|
|
|
|
/obj/machinery/camera/hitby(AM as mob|obj)
|
|
..()
|
|
if (istype(AM, /obj))
|
|
var/obj/O = AM
|
|
if (O.throwforce >= src.toughness)
|
|
visible_message("<span class='warning'><B>[src] was hit by [O].</B></span>")
|
|
take_damage(O.throwforce)
|
|
|
|
/obj/machinery/camera/proc/setViewRange(var/num = 7)
|
|
src.view_range = num
|
|
cameranet.updateVisibility(src, 0)
|
|
|
|
/obj/machinery/camera/attack_hand(mob/living/carbon/human/user as mob)
|
|
|
|
if(!istype(user))
|
|
return
|
|
|
|
if(user.species.can_shred(user))
|
|
set_status(0)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='warning'>\The [user] slashes at [src]!</span>")
|
|
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
|
icon_state = "[initial(icon_state)]1"
|
|
add_hiddenprint(user)
|
|
destroy()
|
|
|
|
/obj/machinery/camera/attackby(obj/W as obj, mob/living/user as mob)
|
|
update_coverage()
|
|
// DECONSTRUCTION
|
|
if(isscrewdriver(W))
|
|
//user << "<span class='notice'>You start to [panel_open ? "close" : "open"] the camera's panel.</span>"
|
|
//if(toggle_panel(user)) // No delay because no one likes screwdrivers trying to be hip and have a duration cooldown
|
|
panel_open = !panel_open
|
|
user.visible_message("<span class='warning'>[user] screws the camera's panel [panel_open ? "open" : "closed"]!</span>",
|
|
"<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>")
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
|
|
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
|
|
interact(user)
|
|
|
|
else if(iswelder(W) && (wires.CanDeconstruct() || (stat & BROKEN)))
|
|
if(weld(W, user))
|
|
if(assembly)
|
|
assembly.loc = src.loc
|
|
assembly.state = 1
|
|
assembly = null //so qdel doesn't eat it.
|
|
new /obj/item/stack/cable_coil(src.loc, length=2)
|
|
qdel(src)
|
|
|
|
// OTHER
|
|
else if (can_use() && (istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user))
|
|
var/mob/living/U = user
|
|
var/obj/item/weapon/paper/X = null
|
|
var/obj/item/device/pda/P = null
|
|
|
|
var/itemname = ""
|
|
var/info = ""
|
|
if(istype(W, /obj/item/weapon/paper))
|
|
X = W
|
|
itemname = X.name
|
|
info = X.info
|
|
else
|
|
P = W
|
|
itemname = P.name
|
|
info = P.notehtml
|
|
U << "You hold \a [itemname] up to the camera ..."
|
|
for(var/mob/living/silicon/ai/O in living_mob_list)
|
|
if(!O.client) continue
|
|
if(U.name == "Unknown") O << "<b>[U]</b> holds \a [itemname] up to one of your cameras ..."
|
|
else O << "<b><a href='byond://?src=\ref[O];track2=\ref[O];track=\ref[U];trackname=[U.name]'>[U]</a></b> holds \a [itemname] up to one of your cameras ..."
|
|
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
|
|
for(var/mob/O in player_list)
|
|
if (istype(O.machine, /obj/machinery/computer/security))
|
|
var/obj/machinery/computer/security/S = O.machine
|
|
if (S.current == src)
|
|
O << "[U] holds \a [itemname] up to one of the cameras ..."
|
|
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
|
|
|
|
else if (istype(W, /obj/item/weapon/camera_bug))
|
|
if (!src.can_use())
|
|
user << "<span class='warning'>Camera non-functional.</span>"
|
|
return
|
|
if (src.bugged)
|
|
user << "<span class='notice'>Camera bug removed.</span>"
|
|
src.bugged = 0
|
|
else
|
|
user << "<span class='notice'>Camera bugged.</span>"
|
|
src.bugged = 1
|
|
|
|
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
|
|
if (W.force >= src.toughness)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='warning'><b>[src] has been [pick(W.attack_verb)] with [W] by [user]!</b></span>")
|
|
if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items?
|
|
var/obj/item/I = W
|
|
if (I.hitsound)
|
|
playsound(loc, I.hitsound, 50, 1, -1)
|
|
take_damage(W.force)
|
|
|
|
else
|
|
..()
|
|
|
|
/obj/machinery/camera/proc/deactivate(user as mob, var/choice = 1)
|
|
// The only way for AI to reactivate cameras are malf abilities, this gives them different messages.
|
|
if(istype(user, /mob/living/silicon/ai))
|
|
user = null
|
|
|
|
if(choice != 1)
|
|
//legacy support, if choice is != 1 then just kick viewers without changing status
|
|
kick_viewers()
|
|
else
|
|
update_coverage()
|
|
set_status( !src.status )
|
|
if (!(src.status))
|
|
if(user)
|
|
visible_message("<span class='notice'> [user] has deactivated [src]!</span>")
|
|
else
|
|
visible_message("<span class='notice'> [src] clicks and shuts down. </span>")
|
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
|
icon_state = "[initial(icon_state)]1"
|
|
add_hiddenprint(user)
|
|
else
|
|
if(user)
|
|
visible_message("<span class='notice'> [user] has reactivated [src]!</span>")
|
|
else
|
|
visible_message("<span class='notice'> [src] clicks and reactivates itself. </span>")
|
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
|
icon_state = initial(icon_state)
|
|
add_hiddenprint(user)
|
|
|
|
/obj/machinery/camera/proc/take_damage(var/force, var/message)
|
|
//prob(25) gives an average of 3-4 hits
|
|
if (force >= toughness && (force > toughness*4 || prob(25)))
|
|
destroy()
|
|
|
|
//Used when someone breaks a camera
|
|
/obj/machinery/camera/proc/destroy()
|
|
stat |= BROKEN
|
|
wires.RandomCutAll()
|
|
|
|
kick_viewers()
|
|
triggerCameraAlarm()
|
|
update_icon()
|
|
update_coverage()
|
|
|
|
//sparks
|
|
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
|
spark_system.set_up(5, 0, loc)
|
|
spark_system.start()
|
|
playsound(loc, "sparks", 50, 1)
|
|
|
|
/obj/machinery/camera/proc/set_status(var/newstatus)
|
|
if (status != newstatus)
|
|
status = newstatus
|
|
invalidateCameraCache()
|
|
// now disconnect anyone using the camera
|
|
//Apparently, this will disconnect anyone even if the camera was re-activated.
|
|
//I guess that doesn't matter since they couldn't use it anyway?
|
|
kick_viewers()
|
|
|
|
/obj/machinery/camera/check_eye(mob/user)
|
|
if(!can_use()) return -1
|
|
if(isXRay()) return SEE_TURFS|SEE_MOBS|SEE_OBJS
|
|
return 0
|
|
|
|
//This might be redundant, because of check_eye()
|
|
/obj/machinery/camera/proc/kick_viewers()
|
|
for(var/mob/O in player_list)
|
|
if (istype(O.machine, /obj/machinery/computer/security))
|
|
var/obj/machinery/computer/security/S = O.machine
|
|
if (S.current == src)
|
|
O.unset_machine()
|
|
O.reset_view(null)
|
|
O << "The screen bursts into static."
|
|
|
|
/obj/machinery/camera/update_icon()
|
|
if (!status || (stat & BROKEN))
|
|
icon_state = "[initial(icon_state)]1"
|
|
else if (stat & EMPED)
|
|
icon_state = "[initial(icon_state)]emp"
|
|
else
|
|
icon_state = initial(icon_state)
|
|
|
|
/obj/machinery/camera/proc/triggerCameraAlarm(var/duration = 0)
|
|
alarm_on = 1
|
|
camera_alarm.triggerAlarm(loc, src, duration)
|
|
|
|
/obj/machinery/camera/proc/cancelCameraAlarm()
|
|
if(wires.IsIndexCut(CAMERA_WIRE_ALARM))
|
|
return
|
|
|
|
alarm_on = 0
|
|
camera_alarm.clearAlarm(loc, src)
|
|
|
|
//if false, then the camera is listed as DEACTIVATED and cannot be used
|
|
/obj/machinery/camera/proc/can_use()
|
|
if(!status)
|
|
return 0
|
|
if(stat & (EMPED|BROKEN))
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/camera/proc/can_see()
|
|
var/list/see = null
|
|
var/turf/pos = get_turf(src)
|
|
if(isXRay())
|
|
see = range(view_range, pos)
|
|
else
|
|
see = hear(view_range, pos)
|
|
return see
|
|
|
|
/atom/proc/auto_turn()
|
|
//Automatically turns based on nearby walls.
|
|
var/turf/simulated/wall/T = null
|
|
for(var/i = 1, i <= 8; i += i)
|
|
T = get_ranged_target_turf(src, i, 1)
|
|
if(istype(T))
|
|
//If someone knows a better way to do this, let me know. -Giacom
|
|
switch(i)
|
|
if(NORTH)
|
|
src.set_dir(SOUTH)
|
|
if(SOUTH)
|
|
src.set_dir(NORTH)
|
|
if(WEST)
|
|
src.set_dir(EAST)
|
|
if(EAST)
|
|
src.set_dir(WEST)
|
|
break
|
|
|
|
//Return a working camera that can see a given mob
|
|
//or null if none
|
|
/proc/seen_by_camera(var/mob/M)
|
|
for(var/obj/machinery/camera/C in oview(4, M))
|
|
if(C.can_use()) // check if camera disabled
|
|
return C
|
|
break
|
|
return null
|
|
|
|
/proc/near_range_camera(var/mob/M)
|
|
|
|
for(var/obj/machinery/camera/C in range(4, M))
|
|
if(C.can_use()) // check if camera disabled
|
|
return C
|
|
break
|
|
|
|
return null
|
|
|
|
/obj/machinery/camera/proc/weld(var/obj/item/weapon/weldingtool/WT, var/mob/user)
|
|
|
|
if(busy)
|
|
return 0
|
|
if(!WT.isOn())
|
|
return 0
|
|
|
|
// Do after stuff here
|
|
user << "<span class='notice'>You start to weld the [src]..</span>"
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
WT.eyecheck(user)
|
|
busy = 1
|
|
if(do_after(user, 100))
|
|
busy = 0
|
|
if(!WT.isOn())
|
|
return 0
|
|
return 1
|
|
busy = 0
|
|
return 0
|
|
|
|
/obj/machinery/camera/interact(mob/living/user as mob)
|
|
if(!panel_open || istype(user, /mob/living/silicon/ai))
|
|
return
|
|
|
|
if(stat & BROKEN)
|
|
user << "<span class='warning'>\The [src] is broken.</span>"
|
|
return
|
|
|
|
user.set_machine(src)
|
|
wires.Interact(user)
|
|
|
|
/obj/machinery/camera/proc/add_network(var/network_name)
|
|
add_networks(list(network_name))
|
|
|
|
/obj/machinery/camera/proc/remove_network(var/network_name)
|
|
remove_networks(list(network_name))
|
|
|
|
/obj/machinery/camera/proc/add_networks(var/list/networks)
|
|
var/network_added
|
|
network_added = 0
|
|
for(var/network_name in networks)
|
|
if(!(network_name in src.network))
|
|
network += network_name
|
|
network_added = 1
|
|
|
|
if(network_added)
|
|
update_coverage(1)
|
|
|
|
/obj/machinery/camera/proc/remove_networks(var/list/networks)
|
|
var/network_removed
|
|
network_removed = 0
|
|
for(var/network_name in networks)
|
|
if(network_name in src.network)
|
|
network -= network_name
|
|
network_removed = 1
|
|
|
|
if(network_removed)
|
|
update_coverage(1)
|
|
|
|
/obj/machinery/camera/proc/replace_networks(var/list/networks)
|
|
if(networks.len != network.len)
|
|
network = networks
|
|
update_coverage(1)
|
|
return
|
|
|
|
for(var/new_network in networks)
|
|
if(!(new_network in network))
|
|
network = networks
|
|
update_coverage(1)
|
|
return
|
|
|
|
/obj/machinery/camera/proc/clear_all_networks()
|
|
if(network.len)
|
|
network.Cut()
|
|
update_coverage(1)
|
|
|
|
/obj/machinery/camera/proc/nano_structure()
|
|
var/cam[0]
|
|
cam["name"] = sanitize(c_tag)
|
|
cam["deact"] = !can_use()
|
|
cam["camera"] = "\ref[src]"
|
|
cam["x"] = x
|
|
cam["y"] = y
|
|
cam["z"] = z
|
|
return cam
|
|
|
|
/obj/machinery/camera/proc/update_coverage(var/network_change = 0)
|
|
if(network_change)
|
|
var/list/open_networks = difflist(network, restricted_camera_networks)
|
|
// Add or remove camera from the camera net as necessary
|
|
if(on_open_network && !open_networks.len)
|
|
cameranet.removeCamera(src)
|
|
else if(!on_open_network && open_networks.len)
|
|
on_open_network = 1
|
|
cameranet.addCamera(src)
|
|
else
|
|
cameranet.updateVisibility(src, 0)
|
|
|
|
invalidateCameraCache()
|
|
|
|
// Resets the camera's wires to fully operational state. Used by one of Malfunction abilities.
|
|
/obj/machinery/camera/proc/reset_wires()
|
|
if(!wires)
|
|
return
|
|
if (stat & BROKEN) // Fix the camera
|
|
stat &= ~BROKEN
|
|
wires.CutAll()
|
|
wires.MendAll()
|
|
update_icon()
|
|
update_coverage()
|