Files
CHOMPStation2/code/game/machinery/computer/camera.dm
elly1989@rocketmail.com c785acd44a What I've got of the mapfix so far:
Fixes morgue-type doors (confession booth, private study, coffin storage)
Fixes Entertainment telescreens
fixes Splashscreen for new-players
Fixes clown-planet HONK

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4566 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-27 14:27:10 +00:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/security
name = "Security Cameras"
desc = "Used to access the various cameras on the station."
icon_state = "cameras"
circuit = "/obj/item/weapon/circuitboard/security"
var/obj/machinery/camera/current = null
var/last_pic = 1.0
var/network = "SS13"
var/mapping = 0//For the overview file, interesting bit of code.
attack_ai(var/mob/user as mob)
return attack_hand(user)
attack_paw(var/mob/user as mob)
return attack_hand(user)
check_eye(var/mob/user as mob)
if ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon)))
return null
user.reset_view(current)
return 1
attack_hand(var/mob/user as mob)
if(stat & (NOPOWER|BROKEN)) return
if(!isAI(user))
user.machine = src
var/list/L = list()
for (var/obj/machinery/camera/C in cameranet.cameras)
L.Add(C)
camera_sort(L)
var/list/D = list()
D["Cancel"] = "Cancel"
for(var/obj/machinery/camera/C in L)
if(C.network == network)
D[text("[][]", C.c_tag, (C.status ? null : " (Deactivated)"))] = C
var/t = input(user, "Which camera should you change to?") as null|anything in D
if(!t)
user.machine = null
return 0
var/obj/machinery/camera/C = D[t]
if(t == "Cancel")
user.machine = null
return 0
if(C)
if ((get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) || !( C.can_use() )) && (!istype(user, /mob/living/silicon/ai)))
if(!C.can_use() && !isAI(user))
src.current = null
return 0
else
if(isAI(user))
var/mob/living/silicon/ai/A = user
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
src.current = C
use_power(50)
spawn(5)
attack_hand(user)
return
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "telescreen"
network = "thunder"
density = 0
circuit = null
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, they better have /tg/thechannel on these things."
icon = 'icons/obj/status_display.dmi'
icon_state = "entertainment"
network = "thunder"
density = 0
circuit = null
/obj/machinery/computer/security/wooden_tv
name = "Security Cameras"
desc = "An old TV hooked into the stations camera network."
icon_state = "security_det"
/obj/machinery/computer/security/mining
name = "Outpost Cameras"
desc = "Used to access the various cameras on the outpost."
icon_state = "miningcameras"
network = "MINE"
circuit = "/obj/item/weapon/circuitboard/mining"