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CHOMPStation2/code/game/machinery/embedded_controller/simple_vent_controller.dm

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/datum/computer/file/embedded_program/simple_vent_controller
var/airpump_tag
receive_user_command(command)
switch(command)
if("vent_inactive")
var/datum/signal/signal = new
signal.data = list(
"tag" = airpump_tag,
"sigtype"="command"
)
signal.data["power"] = 0
post_signal(signal)
if("vent_pump")
var/datum/signal/signal = new
signal.data = list(
"tag" = airpump_tag,
"sigtype"="command"
)
signal.data["stabalize"] = 1
signal.data["power"] = 1
post_signal(signal)
if("vent_clear")
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.data = list(
"tag" = airpump_tag,
"sigtype"="command"
)
signal.data["purge"] = 1
signal.data["power"] = 1
post_signal(signal)
process()
return 0
/obj/machinery/embedded_controller/radio/simple_vent_controller
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
name = "Vent Controller"
density = 0
unacidable = 1
frequency = 1229
power_channel = ENVIRON
// Setup parameters only
var/airpump_tag
initialize()
..()
var/datum/computer/file/embedded_program/simple_vent_controller/new_prog = new
new_prog.airpump_tag = airpump_tag
new_prog.master = src
program = new_prog
update_icon()
if(on && program)
icon_state = "airlock_control_standby"
else
icon_state = "airlock_control_off"
return_text()
var/state_options = null
state_options = {"<A href='?src=\ref[src];command=vent_inactive'>Deactivate Vent</A><BR>
<A href='?src=\ref[src];command=vent_pump'>Activate Vent / Pump</A><BR>
<A href='?src=\ref[src];command=vent_clear'>Activate Vent / Clear</A><BR>"}
var/output = {"<B>Vent Control Console</B><HR>
[state_options]<HR>"}
return output