mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
715 lines
23 KiB
Plaintext
715 lines
23 KiB
Plaintext
/atom
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layer = TURF_LAYER //This was here when I got here. Why though?
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var/level = 2
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var/flags = 0
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var/list/fingerprints
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var/list/fingerprintshidden
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var/fingerprintslast = null
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var/list/blood_DNA
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var/was_bloodied
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var/blood_color
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var/pass_flags = 0
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var/throwpass = 0
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var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
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var/simulated = TRUE //filter for actions - used by lighting overlays
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var/atom_say_verb = "says"
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var/bubble_icon = "normal" ///what icon the atom uses for speechbubbles
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var/fluorescent // Shows up under a UV light.
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var/last_bumped = 0
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///Chemistry.
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var/datum/reagents/reagents = null
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//var/chem_is_open_container = 0
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// replaced by OPENCONTAINER flags and atom/proc/is_open_container()
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///Chemistry.
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// Overlays
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///Our local copy of (non-priority) overlays without byond magic. Use procs in SSoverlays to manipulate
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var/list/our_overlays
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///Overlays that should remain on top and not normally removed when using cut_overlay functions, like c4.
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var/list/priority_overlays
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///vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
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var/list/managed_vis_overlays
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///Our local copy of filter data so we can add/remove it
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var/list/filter_data
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//Detective Work, used for the duplicate data points kept in the scanners
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var/list/original_atom
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// Track if we are already had initialize() called to prevent double-initialization.
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var/initialized = FALSE
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/// Last name used to calculate a color for the chatmessage overlays
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var/chat_color_name
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/// Last color calculated for the the chatmessage overlays
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var/chat_color
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/// A luminescence-shifted value of the last color calculated for chatmessage overlays
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var/chat_color_darkened
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/// The chat color var, without alpha.
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var/chat_color_hover
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/atom/New(loc, ...)
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// Don't call ..() unless /datum/New() ever exists
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// During dynamic mapload (reader.dm) this assigns the var overrides from the .dmm file
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// Native BYOND maploading sets those vars before invoking New(), by doing this FIRST we come as close to that behavior as we can.
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if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
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GLOB._preloader.load(src)
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// Pass our arguments to InitAtom so they can be passed to initialize(), but replace 1st with if-we're-during-mapload.
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var/do_initialize = SSatoms.initialized
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if(do_initialize > INITIALIZATION_INSSATOMS)
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args[1] = (do_initialize == INITIALIZATION_INNEW_MAPLOAD)
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if(SSatoms.InitAtom(src, args))
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// We were deleted. No sense continuing
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return
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// Uncomment if anything ever uses the return value of SSatoms.InitializeAtoms ~Leshana
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// If a map is being loaded, it might want to know about newly created objects so they can be handled.
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// var/list/created = SSatoms.created_atoms
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// if(created)
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// created += src
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// Note: I removed "auto_init" feature (letting types disable auto-init) since it shouldn't be needed anymore.
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// You can replicate the same by checking the value of the first parameter to initialize() ~Leshana
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// Called after New if the map is being loaded, with mapload = TRUE
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// Called from base of New if the map is not being loaded, with mapload = FALSE
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// This base must be called or derivatives must set initialized to TRUE
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// Must not sleep!
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// Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE
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// Must return an Initialize hint. Defined in code/__defines/subsystems.dm
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/atom/proc/Initialize(mapload, ...)
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if(QDELETED(src))
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stack_trace("GC: -- [type] had initialize() called after qdel() --")
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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initialized = TRUE
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return INITIALIZE_HINT_NORMAL
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/atom/Destroy()
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if(reagents)
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QDEL_NULL(reagents)
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if(light)
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QDEL_NULL(light)
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return ..()
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// Called after all object's normal initialize() if initialize() returns INITIALIZE_HINT_LATELOAD
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/atom/proc/LateInitialize()
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return
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/atom/proc/reveal_blood()
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return
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/atom/proc/assume_air(datum/gas_mixture/giver)
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return null
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/atom/proc/remove_air(amount)
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return null
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/atom/proc/return_air()
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if(loc)
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return loc.return_air()
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else
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return null
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//return flags that should be added to the viewer's sight var.
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//Otherwise return a negative number to indicate that the view should be cancelled.
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/atom/proc/check_eye(user as mob)
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if (istype(user, /mob/living/silicon/ai)) // WHYYYY
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return 0
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return -1
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/atom/proc/Bumped(AM as mob|obj)
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set waitfor = FALSE
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// Convenience proc to see if a container is open for chemistry handling
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// returns true if open
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// false if closed
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/atom/proc/is_open_container()
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return flags & OPENCONTAINER
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/*//Convenience proc to see whether a container can be accessed in a certain way.
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proc/can_subract_container()
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return flags & EXTRACT_CONTAINER
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proc/can_add_container()
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return flags & INSERT_CONTAINER
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*/
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// Used to be for the PROXMOVE flag, but that was terrible, so instead it's just here as a stub for
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// all the atoms that still have the proc, but get events other ways.
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/atom/proc/HasProximity(turf/T, atom/movable/AM, old_loc)
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return
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//Register listeners on turfs in a certain range
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/atom/proc/sense_proximity(var/range = 1, var/callback)
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ASSERT(callback)
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ASSERT(isturf(loc))
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var/list/turfs = trange(range, src)
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for(var/turf/T as anything in turfs)
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GLOB.turf_entered_event.register(T, src, callback)
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//Unregister from prox listening in a certain range. You should do this BEFORE you move, but if you
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// really can't, then you can set the center where you moved from.
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/atom/proc/unsense_proximity(var/range = 1, var/callback, var/center)
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ASSERT(isturf(center) || isturf(loc))
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var/list/turfs = trange(range, center ? center : src)
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for(var/turf/T as anything in turfs)
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GLOB.turf_entered_event.unregister(T, src, callback)
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/atom/proc/emp_act(var/severity)
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return
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/atom/proc/bullet_act(obj/item/projectile/P, def_zone)
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P.on_hit(src, 0, def_zone)
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. = 0
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// Called when a blob expands onto the tile the atom occupies.
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/atom/proc/blob_act()
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return
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/atom/proc/in_contents_of(container)//can take class or object instance as argument
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if(ispath(container))
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if(istype(src.loc, container))
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return 1
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else if(src in container)
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return 1
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return
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/*
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* atom/proc/search_contents_for(path,list/filter_path=null)
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* Recursevly searches all atom contens (including contents contents and so on).
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*
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* ARGS: path - search atom contents for atoms of this type
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* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
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*
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* RETURNS: list of found atoms
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*/
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/atom/proc/search_contents_for(path,list/filter_path=null)
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var/list/found = list()
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for(var/atom/A in src)
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if(istype(A, path))
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found += A
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if(filter_path)
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var/pass = 0
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for(var/type in filter_path)
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pass |= istype(A, type)
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if(!pass)
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continue
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if(A.contents.len)
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found += A.search_contents_for(path,filter_path)
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return found
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//All atoms
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/atom/proc/examine(mob/user, var/infix = "", var/suffix = "")
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//This reformat names to get a/an properly working on item descriptions when they are bloody
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var/f_name = "\a [src][infix]."
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if(src.blood_DNA && !istype(src, /obj/effect/decal))
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if(gender == PLURAL)
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f_name = "some "
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else
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f_name = "a "
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if(blood_color != SYNTH_BLOOD_COLOUR)
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f_name += "<span class='danger'>blood-stained</span> [name][infix]!"
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else
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f_name += "oil-stained [name][infix]."
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var/list/output = list("[bicon(src)] That's [f_name] [suffix]", desc)
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if(user.client?.prefs.examine_text_mode == EXAMINE_MODE_INCLUDE_USAGE)
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output += description_info
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if(user.client?.prefs.examine_text_mode == EXAMINE_MODE_SWITCH_TO_PANEL)
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user.client.statpanel = "Examine" // Switch to stat panel
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SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, output)
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return output
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// Don't make these call bicon or anything, these are what bicon uses. They need to return an icon.
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/atom/proc/examine_icon()
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return icon(icon=src.icon, icon_state=src.icon_state, dir=SOUTH, frame=1, moving=0)
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// called by mobs when e.g. having the atom as their machine, pulledby, loc (AKA mob being inside the atom) or buckled var set.
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// see code/modules/mob/mob_movement.dm for more.
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/atom/proc/relaymove()
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return
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//called to set the atom's dir and used to add behaviour to dir-changes
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/atom/proc/set_dir(new_dir)
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SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, new_dir)
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. = new_dir != dir
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dir = new_dir
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// Called to set the atom's density and used to add behavior to density changes.
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/atom/proc/set_density(var/new_density)
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if(density == new_density)
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return FALSE
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density = !!new_density // Sanitize to be strictly 0 or 1
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return TRUE
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// Called to set the atom's invisibility and usd to add behavior to invisibility changes.
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/atom/proc/set_invisibility(var/new_invisibility)
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if(invisibility == new_invisibility)
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return FALSE
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invisibility = new_invisibility
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return TRUE
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/atom/proc/ex_act()
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return
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/atom/proc/emag_act(var/remaining_charges, var/mob/user, var/emag_source)
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return -1
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/atom/proc/fire_act()
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return
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// Returns an assoc list of RCD information.
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// Example would be: list(RCD_VALUE_MODE = RCD_DECONSTRUCT, RCD_VALUE_DELAY = 50, RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 4)
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// This occurs before rcd_act() is called, and it won't be called if it returns FALSE.
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/atom/proc/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
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return FALSE
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/atom/proc/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
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return
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/atom/proc/melt()
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return
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// Previously this was defined both on /obj/ and /turf/ seperately. And that's bad.
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/atom/proc/update_icon()
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return
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/atom/proc/hitby(atom/movable/AM as mob|obj)
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if (density)
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AM.throwing = 0
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return
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/atom/proc/add_hiddenprint(mob/living/M as mob)
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if(isnull(M)) return
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if(isnull(M.key)) return
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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if (!istype(H.dna, /datum/dna))
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return 0
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if (H.gloves)
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if(src.fingerprintslast != H.key)
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src.fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
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src.fingerprintslast = H.key
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return 0
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if (!( src.fingerprints ))
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if(src.fingerprintslast != H.key)
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src.fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",H.real_name, H.key)
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src.fingerprintslast = H.key
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return 1
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else
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if(src.fingerprintslast != M.key)
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src.fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",M.real_name, M.key)
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src.fingerprintslast = M.key
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return
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/atom/proc/add_fingerprint(mob/living/M as mob, ignoregloves = 0)
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if(isnull(M)) return
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if(isAI(M)) return
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if(isnull(M.key)) return
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if (ishuman(M))
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//Add the list if it does not exist.
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if(!fingerprintshidden)
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fingerprintshidden = list()
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//Fibers~
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add_fibers(M)
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//He has no prints!
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if (mFingerprints in M.mutations)
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if(fingerprintslast != M.key)
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fingerprintshidden += "[time_stamp()]: [key_name(M)] (No fingerprints mutation)"
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fingerprintslast = M.key
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return 0 //Now, lets get to the dirty work.
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//First, make sure their DNA makes sense.
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var/mob/living/carbon/human/H = M
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if (!istype(H.dna, /datum/dna) || !H.dna.uni_identity || (length(H.dna.uni_identity) != 32))
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if(!istype(H.dna, /datum/dna))
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H.dna = new /datum/dna(null)
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H.dna.real_name = H.real_name
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H.check_dna()
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//Now, deal with gloves.
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if (H.gloves && H.gloves != src)
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if(fingerprintslast != H.key)
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fingerprintshidden += "[time_stamp()]: [key_name(H)] (Wearing [H.gloves])"
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fingerprintslast = H.key
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H.gloves.add_fingerprint(M)
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//Deal with gloves the pass finger/palm prints.
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if(!ignoregloves)
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if(H.gloves && H.gloves != src)
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if(istype(H.gloves, /obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = H.gloves
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if(!prob(G.fingerprint_chance))
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return 0
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//More adminstuffz
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if(fingerprintslast != H.key)
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fingerprintshidden += "[time_stamp()]: [key_name(H)]"
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fingerprintslast = H.key
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//Make the list if it does not exist.
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if(!fingerprints)
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fingerprints = list()
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//Hash this shit.
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var/full_print = H.get_full_print()
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// Add the fingerprints
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//
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if(fingerprints[full_print])
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switch(stringpercent(fingerprints[full_print])) //tells us how many stars are in the current prints.
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if(28 to 32)
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if(prob(1))
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fingerprints[full_print] = full_print // You rolled a one buddy.
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else
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fingerprints[full_print] = stars(full_print, rand(0,40)) // 24 to 32
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if(24 to 27)
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if(prob(3))
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fingerprints[full_print] = full_print //Sucks to be you.
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else
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fingerprints[full_print] = stars(full_print, rand(15, 55)) // 20 to 29
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if(20 to 23)
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if(prob(5))
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fingerprints[full_print] = full_print //Had a good run didn't ya.
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else
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fingerprints[full_print] = stars(full_print, rand(30, 70)) // 15 to 25
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if(16 to 19)
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if(prob(5))
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fingerprints[full_print] = full_print //Welp.
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else
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fingerprints[full_print] = stars(full_print, rand(40, 100)) // 0 to 21
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if(0 to 15)
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if(prob(5))
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fingerprints[full_print] = stars(full_print, rand(0,50)) // small chance you can smudge.
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else
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fingerprints[full_print] = full_print
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else
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fingerprints[full_print] = stars(full_print, rand(0, 20)) //Initial touch, not leaving much evidence the first time.
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return 1
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else
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//Smudge up dem prints some
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if(fingerprintslast != M.key)
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fingerprintshidden += "[time_stamp()]: [key_name(M)]"
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fingerprintslast = M.key
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//Cleaning up shit.
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if(fingerprints && !fingerprints.len)
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qdel(fingerprints)
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return
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/atom/proc/transfer_fingerprints_to(var/atom/A)
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if(!istype(A.fingerprints,/list))
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A.fingerprints = list()
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if(!istype(A.fingerprintshidden,/list))
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A.fingerprintshidden = list()
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if(!istype(fingerprintshidden, /list))
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fingerprintshidden = list()
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//skytodo
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//A.fingerprints |= fingerprints //detective
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//A.fingerprintshidden |= fingerprintshidden //admin
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if(A.fingerprints && fingerprints)
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A.fingerprints |= fingerprints.Copy() //detective
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if(A.fingerprintshidden && fingerprintshidden)
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A.fingerprintshidden |= fingerprintshidden.Copy() //admin A.fingerprintslast = fingerprintslast
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//returns 1 if made bloody, returns 0 otherwise
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/atom/proc/add_blood(mob/living/carbon/human/M as mob)
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if(flags & NOBLOODY)
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return 0
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if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
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blood_DNA = list()
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was_bloodied = TRUE
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if(!blood_color)
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blood_color = "#A10808"
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if(istype(M))
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if (!istype(M.dna, /datum/dna))
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M.dna = new /datum/dna(null)
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M.dna.real_name = M.real_name
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M.check_dna()
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blood_color = M.species.get_blood_colour(M)
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. = 1
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return 1
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/atom/proc/add_vomit_floor(mob/living/carbon/M as mob, var/toxvomit = 0)
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if( istype(src, /turf/simulated) )
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var/obj/effect/decal/cleanable/vomit/this = new /obj/effect/decal/cleanable/vomit(src)
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this.virus2 = virus_copylist(M.virus2)
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// Make toxins vomit look different
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|
if(toxvomit)
|
|
this.icon_state = "vomittox_[pick(1,4)]"
|
|
|
|
/atom/proc/clean_blood()
|
|
if(!simulated)
|
|
return
|
|
fluorescent = 0
|
|
src.germ_level = 0
|
|
if(istype(blood_DNA, /list))
|
|
blood_DNA = null
|
|
return 1
|
|
|
|
/atom/proc/get_global_map_pos()
|
|
if(!islist(global_map) || isemptylist(global_map)) return
|
|
var/cur_x = null
|
|
var/cur_y = null
|
|
var/list/y_arr = null
|
|
for(cur_x=1,cur_x<=global_map.len,cur_x++)
|
|
y_arr = global_map[cur_x]
|
|
cur_y = y_arr.Find(src.z)
|
|
if(cur_y)
|
|
break
|
|
// to_world("X = [cur_x]; Y = [cur_y]")
|
|
if(cur_x && cur_y)
|
|
return list("x"=cur_x,"y"=cur_y)
|
|
else
|
|
return 0
|
|
|
|
/atom/proc/checkpass(passflag)
|
|
return (pass_flags&passflag)
|
|
|
|
/atom/proc/isinspace()
|
|
if(istype(get_turf(src), /turf/space))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
// Show a message to all mobs and objects in sight of this atom
|
|
// Use for objects performing visible actions
|
|
// message is output to anyone who can see, e.g. "The [src] does something!"
|
|
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
|
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs, var/range = world.view, var/runemessage = "<span style='font-size: 1.5em'>👁</span>")
|
|
|
|
//VOREStation Edit
|
|
var/list/see
|
|
if(isbelly(loc))
|
|
var/obj/belly/B = loc
|
|
see = B.get_mobs_and_objs_in_belly()
|
|
else
|
|
see = get_mobs_and_objs_in_view_fast(get_turf(src), range, remote_ghosts = FALSE)
|
|
//VOREStation Edit End
|
|
|
|
var/list/seeing_mobs = see["mobs"]
|
|
var/list/seeing_objs = see["objs"]
|
|
if(LAZYLEN(exclude_mobs))
|
|
seeing_mobs -= exclude_mobs
|
|
|
|
for(var/obj/O as anything in seeing_objs)
|
|
O.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
|
|
for(var/mob/M as anything in seeing_mobs)
|
|
if(M.see_invisible >= invisibility && MOB_CAN_SEE_PLANE(M, plane))
|
|
M.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
|
|
if(runemessage != -1)
|
|
M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), audible = FALSE)
|
|
else if(blind_message)
|
|
M.show_message(blind_message, AUDIBLE_MESSAGE)
|
|
|
|
// Show a message to all mobs and objects in earshot of this atom
|
|
// Use for objects performing audible actions
|
|
// message is the message output to anyone who can hear.
|
|
// deaf_message (optional) is what deaf people will see.
|
|
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
|
|
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance, var/radio_message, var/runemessage)
|
|
|
|
var/range = hearing_distance || world.view
|
|
var/list/hear = get_mobs_and_objs_in_view_fast(get_turf(src),range,remote_ghosts = FALSE)
|
|
|
|
var/list/hearing_mobs = hear["mobs"]
|
|
var/list/hearing_objs = hear["objs"]
|
|
|
|
if(radio_message)
|
|
for(var/obj/O as anything in hearing_objs)
|
|
O.hear_talk(src, list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], radio_message)), null)
|
|
else
|
|
for(var/obj/O as anything in hearing_objs)
|
|
O.show_message(message, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
|
|
|
|
for(var/mob/M as anything in hearing_mobs)
|
|
var/msg = message
|
|
M.show_message(msg, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
|
|
if(runemessage != -1)
|
|
M.create_chat_message(src, "[runemessage || message]", FALSE, list("emote"))
|
|
|
|
/atom/movable/proc/dropInto(var/atom/destination)
|
|
while(istype(destination))
|
|
var/atom/drop_destination = destination.onDropInto(src)
|
|
if(!istype(drop_destination) || drop_destination == destination)
|
|
return forceMove(destination)
|
|
destination = drop_destination
|
|
return moveToNullspace()
|
|
|
|
/atom/proc/onDropInto(var/atom/movable/AM)
|
|
return // If onDropInto returns null, then dropInto will forceMove AM into us.
|
|
|
|
/atom/movable/onDropInto(var/atom/movable/AM)
|
|
return loc // If onDropInto returns something, then dropInto will attempt to drop AM there.
|
|
|
|
/atom/proc/InsertedContents()
|
|
return contents
|
|
|
|
/atom/proc/has_gravity(turf/T)
|
|
if(!T || !isturf(T))
|
|
T = get_turf(src)
|
|
if(istype(T, /turf/space)) // Turf never has gravity
|
|
return FALSE
|
|
var/area/A = get_area(T)
|
|
if(A && A.has_gravity())
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/atom/proc/is_incorporeal()
|
|
return FALSE
|
|
|
|
/atom/proc/drop_location()
|
|
var/atom/L = loc
|
|
if(!L)
|
|
return null
|
|
return L.AllowDrop() ? L : L.drop_location()
|
|
|
|
/atom/proc/AllowDrop()
|
|
return FALSE
|
|
|
|
/atom/proc/get_nametag_name(mob/user)
|
|
return name
|
|
|
|
/atom/proc/get_nametag_desc(mob/user)
|
|
return "" //Desc itself is often too long to use
|
|
|
|
/atom/vv_get_dropdown()
|
|
. = ..()
|
|
VV_DROPDOWN_OPTION(VV_HK_ATOM_EXPLODE, "Explosion")
|
|
VV_DROPDOWN_OPTION(VV_HK_ATOM_EMP, "Emp Pulse")
|
|
|
|
/atom/vv_do_topic(list/href_list)
|
|
. = ..()
|
|
IF_VV_OPTION(VV_HK_ATOM_EXPLODE)
|
|
if(!check_rights(R_DEBUG|R_FUN))
|
|
return
|
|
usr.client.cmd_admin_explosion(src)
|
|
href_list["datumrefresh"] = "\ref[src]"
|
|
IF_VV_OPTION(VV_HK_ATOM_EMP)
|
|
if(!check_rights(R_DEBUG|R_FUN))
|
|
return
|
|
usr.client.cmd_admin_emp(src)
|
|
href_list["datumrefresh"] = "\ref[src]"
|
|
|
|
/atom/vv_get_header()
|
|
. = ..()
|
|
var/custom_edit_name
|
|
if(!isliving(src))
|
|
custom_edit_name = "<a href='?_src_=vars;datumedit=\ref[src];varnameedit=name'><b>[src]</b></a>"
|
|
. += {"
|
|
[custom_edit_name]
|
|
<br><font size='1'>
|
|
<a href='?_src_=vars;rotatedatum=\ref[src];rotatedir=left'><<</a>
|
|
<a href='?_src_=vars;datumedit=\ref[src];varnameedit=dir'>[dir2text(dir)]</a>
|
|
<a href='?_src_=vars;rotatedatum=\ref[src];rotatedir=right'>>></a>
|
|
</font>
|
|
"}
|
|
var/turf/T = get_turf(src)
|
|
. += "<br><font size='1'>[ADMIN_COORDJMP(T)]</font>"
|
|
|
|
/atom/vv_edit_var(var_name, var_value)
|
|
switch(var_name)
|
|
if(NAMEOF(src, light_range))
|
|
if(light_system == STATIC_LIGHT)
|
|
set_light(l_range = var_value)
|
|
else
|
|
set_light_range(var_value)
|
|
. = TRUE
|
|
if(NAMEOF(src, light_power))
|
|
if(light_system == STATIC_LIGHT)
|
|
set_light(l_power = var_value)
|
|
else
|
|
set_light_power(var_value)
|
|
. = TRUE
|
|
if(NAMEOF(src, light_color))
|
|
if(light_system == STATIC_LIGHT)
|
|
set_light(l_color = var_value)
|
|
else
|
|
set_light_color(var_value)
|
|
. = TRUE
|
|
if(NAMEOF(src, light_on))
|
|
set_light_on(var_value)
|
|
. = TRUE
|
|
if(NAMEOF(src, light_flags))
|
|
set_light_flags(var_value)
|
|
. = TRUE
|
|
if(NAMEOF(src, opacity))
|
|
set_opacity(var_value)
|
|
. = TRUE
|
|
|
|
if(!isnull(.))
|
|
datum_flags |= DF_VAR_EDITED
|
|
return
|
|
|
|
. = ..()
|
|
|
|
/atom/proc/atom_say(message)
|
|
if(!message)
|
|
return
|
|
var/list/speech_bubble_hearers = list()
|
|
for(var/mob/M in get_mobs_in_view(7, src))
|
|
M.show_message("<span class='game say'><span class='name'>[src]</span> [atom_say_verb], \"[message]\"</span>", 2, null, 1)
|
|
if(M.client)
|
|
speech_bubble_hearers += M.client
|
|
|
|
if(length(speech_bubble_hearers))
|
|
var/image/I = generate_speech_bubble(src, "[bubble_icon][say_test(message)]", FLY_LAYER)
|
|
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
|
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_hearers, 30)
|
|
|
|
/atom/proc/speech_bubble(bubble_state = "", bubble_loc = src, list/bubble_recipients = list())
|
|
return
|
|
|
|
/atom/Entered(atom/movable/AM, atom/old_loc)
|
|
. = ..()
|
|
GLOB.moved_event.raise_event(AM, old_loc, AM.loc)
|
|
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, old_loc)
|
|
SEND_SIGNAL(AM, COMSIG_ATOM_ENTERING, src, old_loc)
|
|
|
|
/atom/Exit(atom/movable/AM, atom/new_loc)
|
|
. = ..()
|
|
if(SEND_SIGNAL(src, COMSIG_ATOM_EXIT, AM, new_loc) & COMPONENT_ATOM_BLOCK_EXIT)
|
|
return FALSE
|
|
|
|
/atom/Exited(atom/movable/AM, atom/new_loc)
|
|
. = ..()
|
|
SEND_SIGNAL(src, COMSIG_ATOM_EXITED, AM, new_loc)
|
|
|
|
/atom/proc/get_visible_gender()
|
|
return gender
|
|
|
|
/atom/proc/interact(mob/user)
|
|
return
|