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https://github.com/CHOMPStation2/CHOMPStation2.git
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139 lines
5.4 KiB
Plaintext
139 lines
5.4 KiB
Plaintext
//STRIKE TEAMS
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//Thanks to Kilakk for the admin-button portion of this code.
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var/global/send_emergency_team = 0 // Used for automagic response teams
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// 'admin_emergency_team' for admin-spawned response teams
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var/ert_base_chance = 10 // Default base chance. Will be incremented by increment ERT chance.
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var/can_call_ert
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var/silent_ert = 0
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/client/proc/response_team()
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set name = "Dispatch Emergency Response Team"
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set category = "Special Verbs"
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set desc = "Send an emergency response team to the station"
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if(!holder)
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to_chat(usr, "<span class='danger'>Only administrators may use this command.</span>")
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return
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if(!ticker)
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to_chat(usr, "<span class='danger'>The game hasn't started yet!</span>")
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return
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if(ticker.current_state == 1)
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to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
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return
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if(send_emergency_team)
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to_chat(usr, "<span class='danger'>[using_map.boss_name] has already dispatched an emergency response team!</span>")
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return
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if(tgui_alert(usr, "Do you want to dispatch an Emergency Response Team?","ERT",list("Yes","No")) != "Yes")
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return
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if(tgui_alert(usr, "Do you want this Response Team to be announced?","ERT",list("Yes","No")) != "Yes")
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silent_ert = 1
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if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
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switch(tgui_alert(usr, "The station is not in red alert. Do you still want to dispatch a response team?","ERT",list("Yes","No")))
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if("No")
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return
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if(send_emergency_team)
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to_chat(usr, "<span class='danger'>Looks like somebody beat you to it!</span>")
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return
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message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
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admin_chat_message(message = "[key_name(usr)] is dispatching an Emergency Response Team", color = "#CC2222") //VOREStation Add
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log_admin("[key_name(usr)] used Dispatch Response Team.")
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trigger_armed_response_team(1)
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/client/verb/JoinResponseTeam()
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set name = "Join Response Team"
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set category = "IC"
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if(!MayRespawn(1))
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to_chat(usr, "<span class='warning'>You cannot join the response team at this time.</span>")
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return
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if(istype(usr,/mob/observer/dead) || istype(usr,/mob/new_player))
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if(!send_emergency_team)
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to_chat(usr, "No emergency response team is currently being sent.")
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return
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if(jobban_isbanned(usr, "Syndicate") || jobban_isbanned(usr, "Emergency Response Team") || jobban_isbanned(usr, "Security Officer"))
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to_chat(usr, "<span class='danger'>You are jobbanned from the emergency reponse team!</span>")
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return
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if(ert.current_antagonists.len >= ert.hard_cap)
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to_chat(usr, "The emergency response team is already full!")
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return
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ert.create_default(usr)
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else
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to_chat(usr, "You need to be an observer or new player to use this.")
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// returns a number of dead players in %
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/proc/percentage_dead()
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var/total = 0
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var/deadcount = 0
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for(var/mob/living/carbon/human/H in mob_list)
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if(H.client) // Monkeys and mice don't have a client, amirite?
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if(H.stat == 2) deadcount++
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total++
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if(total == 0) return 0
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else return round(100 * deadcount / total)
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// counts the number of antagonists in %
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/proc/percentage_antagonists()
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var/total = 0
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var/antagonists = 0
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for(var/mob/living/carbon/human/H in mob_list)
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if(is_special_character(H) >= 1)
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antagonists++
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total++
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if(total == 0) return 0
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else return round(100 * antagonists / total)
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// Increments the ERT chance automatically, so that the later it is in the round,
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// the more likely an ERT is to be able to be called.
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/proc/increment_ert_chance()
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while(send_emergency_team == 0) // There is no ERT at the time.
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if(get_security_level() == "green")
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ert_base_chance += 1
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if(get_security_level() == "yellow")
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ert_base_chance += 1
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if(get_security_level() == "violet")
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ert_base_chance += 2
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if(get_security_level() == "orange")
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ert_base_chance += 2
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if(get_security_level() == "blue")
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ert_base_chance += 2
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if(get_security_level() == "red")
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ert_base_chance += 3
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if(get_security_level() == "delta")
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ert_base_chance += 10 // Need those big guns
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sleep(600 * 3) // Minute * Number of Minutes
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/proc/trigger_armed_response_team(var/force = 0)
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if(!can_call_ert && !force)
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return
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if(send_emergency_team)
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return
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var/send_team_chance = ert_base_chance // Is incremented by increment_ert_chance.
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send_team_chance += 2*percentage_dead() // the more people are dead, the higher the chance
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send_team_chance += percentage_antagonists() // the more antagonists, the higher the chance
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send_team_chance = min(send_team_chance, 100)
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if(force) send_team_chance = 100
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// there's only a certain chance a team will be sent
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if(!prob(send_team_chance))
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command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. Unfortunately, we were unable to send one at this time.", "[using_map.boss_name]")
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can_call_ert = 0 // Only one call per round, ladies.
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return
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if(silent_ert == 0)
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command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. We will prepare and send one as soon as possible.", "[using_map.boss_name]")
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can_call_ert = 0 // Only one call per round, gentleman.
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send_emergency_team = 1
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consider_ert_load() //VOREStation Add
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sleep(600 * 5)
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send_emergency_team = 0 // Can no longer join the ERT.
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