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CHOMPStation2/code/game/response_team.dm
2021-06-30 19:29:34 +00:00

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//STRIKE TEAMS
//Thanks to Kilakk for the admin-button portion of this code.
var/global/send_emergency_team = 0 // Used for automagic response teams
// 'admin_emergency_team' for admin-spawned response teams
var/ert_base_chance = 10 // Default base chance. Will be incremented by increment ERT chance.
var/can_call_ert
var/silent_ert = 0
/client/proc/response_team()
set name = "Dispatch Emergency Response Team"
set category = "Special Verbs"
set desc = "Send an emergency response team to the station"
if(!holder)
to_chat(usr, "<span class='danger'>Only administrators may use this command.</span>")
return
if(!ticker)
to_chat(usr, "<span class='danger'>The game hasn't started yet!</span>")
return
if(ticker.current_state == 1)
to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
return
if(send_emergency_team)
to_chat(usr, "<span class='danger'>[using_map.boss_name] has already dispatched an emergency response team!</span>")
return
if(tgui_alert(usr, "Do you want to dispatch an Emergency Response Team?","ERT",list("Yes","No")) != "Yes")
return
if(tgui_alert(usr, "Do you want this Response Team to be announced?","ERT",list("Yes","No")) != "Yes")
silent_ert = 1
if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
switch(tgui_alert(usr, "The station is not in red alert. Do you still want to dispatch a response team?","ERT",list("Yes","No")))
if("No")
return
if(send_emergency_team)
to_chat(usr, "<span class='danger'>Looks like somebody beat you to it!</span>")
return
message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
admin_chat_message(message = "[key_name(usr)] is dispatching an Emergency Response Team", color = "#CC2222") //VOREStation Add
log_admin("[key_name(usr)] used Dispatch Response Team.")
trigger_armed_response_team(1)
/client/verb/JoinResponseTeam()
set name = "Join Response Team"
set category = "IC"
if(!MayRespawn(1))
to_chat(usr, "<span class='warning'>You cannot join the response team at this time.</span>")
return
if(istype(usr,/mob/observer/dead) || istype(usr,/mob/new_player))
if(!send_emergency_team)
to_chat(usr, "No emergency response team is currently being sent.")
return
if(jobban_isbanned(usr, "Syndicate") || jobban_isbanned(usr, "Emergency Response Team") || jobban_isbanned(usr, "Security Officer"))
to_chat(usr, "<span class='danger'>You are jobbanned from the emergency reponse team!</span>")
return
if(ert.current_antagonists.len >= ert.hard_cap)
to_chat(usr, "The emergency response team is already full!")
return
ert.create_default(usr)
else
to_chat(usr, "You need to be an observer or new player to use this.")
// returns a number of dead players in %
/proc/percentage_dead()
var/total = 0
var/deadcount = 0
for(var/mob/living/carbon/human/H in mob_list)
if(H.client) // Monkeys and mice don't have a client, amirite?
if(H.stat == 2) deadcount++
total++
if(total == 0) return 0
else return round(100 * deadcount / total)
// counts the number of antagonists in %
/proc/percentage_antagonists()
var/total = 0
var/antagonists = 0
for(var/mob/living/carbon/human/H in mob_list)
if(is_special_character(H) >= 1)
antagonists++
total++
if(total == 0) return 0
else return round(100 * antagonists / total)
// Increments the ERT chance automatically, so that the later it is in the round,
// the more likely an ERT is to be able to be called.
/proc/increment_ert_chance()
while(send_emergency_team == 0) // There is no ERT at the time.
if(get_security_level() == "green")
ert_base_chance += 1
if(get_security_level() == "yellow")
ert_base_chance += 1
if(get_security_level() == "violet")
ert_base_chance += 2
if(get_security_level() == "orange")
ert_base_chance += 2
if(get_security_level() == "blue")
ert_base_chance += 2
if(get_security_level() == "red")
ert_base_chance += 3
if(get_security_level() == "delta")
ert_base_chance += 10 // Need those big guns
sleep(600 * 3) // Minute * Number of Minutes
/proc/trigger_armed_response_team(var/force = 0)
if(!can_call_ert && !force)
return
if(send_emergency_team)
return
var/send_team_chance = ert_base_chance // Is incremented by increment_ert_chance.
send_team_chance += 2*percentage_dead() // the more people are dead, the higher the chance
send_team_chance += percentage_antagonists() // the more antagonists, the higher the chance
send_team_chance = min(send_team_chance, 100)
if(force) send_team_chance = 100
// there's only a certain chance a team will be sent
if(!prob(send_team_chance))
command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. Unfortunately, we were unable to send one at this time.", "[using_map.boss_name]")
can_call_ert = 0 // Only one call per round, ladies.
return
if(silent_ert == 0)
command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. We will prepare and send one as soon as possible.", "[using_map.boss_name]")
can_call_ert = 0 // Only one call per round, gentleman.
send_emergency_team = 1
consider_ert_load() //VOREStation Add
sleep(600 * 5)
send_emergency_team = 0 // Can no longer join the ERT.