Files
CHOMPStation2/code/game/machinery/supplybeacon.dm
2025-03-16 15:44:59 +01:00

120 lines
3.8 KiB
Plaintext

// Used to deploy the bacon.
/obj/item/supply_beacon
name = "inactive supply beacon"
icon = 'icons/obj/supplybeacon.dmi'
desc = "An inactive, hacked supply beacon stamped with the local system's Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment."
icon_state = "beacon"
var/deploy_path = /obj/machinery/power/supply_beacon
var/deploy_time = 30
/obj/item/supply_beacon/supermatter
name = "inactive supermatter supply beacon"
deploy_path = /obj/machinery/power/supply_beacon/supermatter
/obj/item/supply_beacon/attack_self(var/mob/user)
user.visible_message(span_infoplain(span_bold("\The [user]") + " begins setting up \the [src]."))
if(!do_after(user, deploy_time))
return
var/obj/S = new deploy_path(get_turf(user))
user.visible_message(span_infoplain(span_bold("\The [user]") + " deploys \the [S]."))
user.unEquip(src)
qdel(src)
/obj/machinery/power/supply_beacon
name = "supply beacon"
desc = "A bulky moonshot supply beacon. Someone has been messing with the wiring."
icon = 'icons/obj/supplybeacon.dmi'
icon_state = "beacon"
anchored = FALSE
density = TRUE
layer = MOB_LAYER - 0.1
stat = 0
var/target_drop_time
var/drop_delay = 450
var/expended
var/drop_type
/obj/machinery/power/supply_beacon/Initialize(mapload)
. = ..()
if(!drop_type) drop_type = pick(supply_drop_random_loot_types())
/obj/machinery/power/supply_beacon/supermatter
name = "supermatter supply beacon"
drop_type = "supermatter"
/obj/machinery/power/supply_beacon/attackby(var/obj/item/W, var/mob/user)
if(!use_power && W.has_tool_quality(TOOL_WRENCH))
if(!anchored && !connect_to_network())
to_chat(user, span_warning("This device must be placed over an exposed cable."))
return
anchored = !anchored
user.visible_message(span_notice("\The [user] [anchored ? "secures" : "unsecures"] \the [src]."))
playsound(src, W.usesound, 50, 1)
return
return ..()
/obj/machinery/power/supply_beacon/attack_hand(var/mob/user)
if(expended)
update_use_power(USE_POWER_OFF)
to_chat (user, span_warning("\The [src] has used up its charge."))
return
if(anchored)
return use_power ? deactivate(user) : activate(user)
else
to_chat(user, span_warning("You need to secure the beacon with a wrench first!"))
return
/obj/machinery/power/supply_beacon/attack_ai(var/mob/user)
if(user.Adjacent(src))
attack_hand(user)
/obj/machinery/power/supply_beacon/proc/activate(var/mob/user)
if(expended)
return
if(surplus() < 500)
if(user) to_chat(user, span_notice("The connected wire doesn't have enough current."))
return
set_light(3, 3, "#00CCAA")
icon_state = "beacon_active"
update_use_power(USE_POWER_IDLE)
if(user) to_chat(user, span_notice("You activate the beacon. The supply drop will be dispatched soon."))
/obj/machinery/power/supply_beacon/proc/deactivate(var/mob/user, var/permanent)
if(permanent)
expended = 1
icon_state = "beacon_depleted"
else
icon_state = "beacon"
set_light(0)
update_use_power(USE_POWER_OFF)
target_drop_time = null
if(user) to_chat(user, span_notice("You deactivate the beacon."))
/obj/machinery/power/supply_beacon/Destroy()
if(use_power)
deactivate()
..()
/obj/machinery/power/supply_beacon/process()
if(expended)
return PROCESS_KILL
if(!use_power)
return
if(draw_power(500) < 500)
deactivate()
return
if(!target_drop_time)
target_drop_time = world.time + drop_delay
else if(world.time >= target_drop_time)
deactivate(permanent = 1)
var/drop_x = src.x - 2
var/drop_y = src.y - 2
var/drop_z = src.z
command_announcement.Announce("[using_map.starsys_name] Rapid Fabrication priority supply request #[rand(1000,9999)]-[rand(100,999)] received. Shipment dispatched via ballistic supply pod for immediate delivery. Have a nice day.", "Thank You For Your Patronage")
spawn(rand(100, 300))
new /datum/random_map/droppod/supply(null, drop_x, drop_y, drop_z, supplied_drop = drop_type) // Splat.