Files
CHOMPStation2/code/modules/clothing/masks/gasmask_vr.dm
2025-03-16 15:44:59 +01:00

22 lines
994 B
Plaintext

/* ChompRemoval: Oops that's a glogged implementation (intentional). Im going to properly implement obj/clothing/mask/gas/clear instead.
// Our clear gas masks don't hide faces, but changing the var on mask/gas would require un-chaging it on all children. This is nicer.
/obj/item/clothing/mask/gas/Initialize(mapload)
. = ..()
if(type == /obj/item/clothing/mask/gas)
flags_inv &= ~HIDEFACE
// Since we changed the gas mask sprite, if we want the old one for some reason use this.
/obj/item/clothing/mask/gas/wwii
icon = 'icons/inventory/face/item.dmi'
icon_override = 'icons/inventory/face/mob.dmi'
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
*/
/obj/item/clothing/mask/gas/imperial
name = "imperial soldier facemask"
desc = "A close-fitting tactical mask that can be connected to an air supply."
icon_state = "ge_visor"
icon = 'icons/inventory/face/item_vr.dmi'
icon_override = 'icons/inventory/face/mob_vr.dmi'
body_parts_covered = FACE|EYES
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE