mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
OLD screenshots (Actual hud uses black/orange scheme): Humans: http://www.kamletos.si/ss13%20hud%2018%20human%20standard.png http://www.kamletos.si/ss13%20hud%2018%20human%20full.png Borgs: http://www.kamletos.si/ss13%20hud%2018%20borg.png Aliens: http://www.kamletos.si/ss13%20hud%2018%20larva.png http://www.kamletos.si/ss13%20hud%2018%20alien.png Monkeys: http://www.kamletos.si/ss13%20hud%2018%20monkey.png Revision: r3630 Author: baloh.matevz
672 lines
17 KiB
Plaintext
672 lines
17 KiB
Plaintext
/obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi')
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ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
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src.adding = list( )
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src.other = list( )
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src.intents = list( )
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src.mon_blo = list( )
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src.m_ints = list( )
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src.mov_int = list( )
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src.vimpaired = list( )
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src.darkMask = list( )
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src.intent_small_hud_objects = list( )
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//var/icon/blocked = icon(ui_style,"blocked")
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src.g_dither = new src.h_type( src )
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src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.g_dither.name = "Mask"
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src.g_dither.icon = ui_style
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src.g_dither.icon_state = "dither12g"
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src.g_dither.layer = 18
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src.g_dither.mouse_opacity = 0
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src.alien_view = new src.h_type(src)
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src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.alien_view.name = "Alien"
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src.alien_view.icon = ui_style
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src.alien_view.icon_state = "alien"
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src.alien_view.layer = 18
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src.alien_view.mouse_opacity = 0
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src.blurry = new src.h_type( src )
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src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.blurry.name = "Blurry"
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src.blurry.icon = ui_style
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src.blurry.icon_state = "blurry"
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src.blurry.layer = 17
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src.blurry.mouse_opacity = 0
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src.druggy = new src.h_type( src )
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src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.druggy.name = "Druggy"
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src.druggy.icon = ui_style
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src.druggy.icon_state = "druggy"
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src.druggy.layer = 17
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src.druggy.mouse_opacity = 0
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var/obj/screen/using
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using = new src.h_type( src )
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using.name = "act_intent"
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using.dir = SOUTHWEST
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using.icon = ui_style
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using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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action_intent = using
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//intent small hud objects
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using = new src.h_type( src )
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using.name = "help"
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using.icon = ui_style
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using.icon_state = "help_small"
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using.screen_loc = ui_help_small
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using.layer = 21
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src.intent_small_hud_objects += using
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using = new src.h_type( src )
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using.name = "disarm"
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using.icon = ui_style
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using.icon_state = "disarm_small"
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using.screen_loc = ui_disarm_small
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using.layer = 21
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src.intent_small_hud_objects += using
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using = new src.h_type( src )
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using.name = "grab"
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using.icon = ui_style
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using.icon_state = "grab_small"
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using.screen_loc = ui_grab_small
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using.layer = 21
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src.intent_small_hud_objects += using
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using = new src.h_type( src )
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using.name = "harm"
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using.icon = ui_style
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using.icon_state = "harm_small"
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using.screen_loc = ui_harm_small
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using.layer = 21
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src.intent_small_hud_objects += using
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//end intent small hud objects
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using = new src.h_type( src )
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using.name = "mov_intent"
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using.dir = SOUTHWEST
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using.icon = ui_style
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_movi
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using.layer = 20
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src.adding += using
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move_intent = using
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/*
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using = new src.h_type(src) //Right hud bar
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using.dir = SOUTH
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using.icon = ui_style
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using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
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using.layer = 19
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src.adding += using
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using = new src.h_type(src) //Lower hud bar
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using.dir = EAST
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using.icon = ui_style
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using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
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using.layer = 19
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src.adding += using
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using = new src.h_type(src) //Corner Button
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using.dir = NORTHWEST
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using.icon = ui_style
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using.screen_loc = "EAST+1,SOUTH-1"
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using.layer = 19
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src.adding += using
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using = new src.h_type( src )
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using.name = "arrowleft"
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using.icon = ui_style
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using.icon_state = "s_arrow"
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using.dir = WEST
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using.screen_loc = ui_iarrowleft
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using.layer = 19
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src.adding += using
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using = new src.h_type( src )
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using.name = "arrowright"
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using.icon = ui_style
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using.icon_state = "s_arrow"
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using.dir = EAST
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using.screen_loc = ui_iarrowright
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using.layer = 19
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src.adding += using*/
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using = new src.h_type( src )
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using.name = "drop"
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using.icon = ui_style
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using.icon_state = "act_drop"
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using.screen_loc = ui_dropbutton
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using.layer = 19
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src.adding += using
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/*
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using = new src.h_type( src )
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using.name = "i_clothing"
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using.dir = SOUTH
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using.icon = ui_style
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using.icon_state = "center"
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using.screen_loc = ui_iclothing
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using.layer = 19
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using.overlays += blocked
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src.adding += using
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using = new src.h_type( src )
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using.name = "o_clothing"
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using.dir = SOUTH
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using.icon = ui_style
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using.icon_state = "equip"
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using.screen_loc = ui_oclothing
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using.layer = 19
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using.overlays += blocked
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src.adding += using
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*/
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/* using = new src.h_type( src )
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using.name = "headset"
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using.dir = SOUTHEAST
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using.icon_state = "equip"
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using.screen_loc = ui_headset
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using.layer = 19
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if(istype(mymob,/mob/living/carbon/monkey)) using.overlays += blocked
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src.other += using*/
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using = new src.h_type( src )
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using.name = "r_hand"
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using.dir = WEST
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using.icon = ui_style
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using.icon_state = "hand_inactive"
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if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
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using.icon_state = "hand_active"
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using.screen_loc = ui_rhand
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using.layer = 19
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src.r_hand_hud_object = using
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src.adding += using
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using = new src.h_type( src )
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using.name = "l_hand"
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using.dir = EAST
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using.icon = ui_style
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using.icon_state = "hand_inactive"
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if(mymob && mymob.hand) //This being 1 means the left hand is in use
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using.icon_state = "hand_active"
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using.screen_loc = ui_lhand
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using.layer = 19
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src.l_hand_hud_object = using
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src.adding += using
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using = new src.h_type( src )
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using.name = "hand"
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using.dir = SOUTH
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using.icon = ui_style
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using.icon_state = "hand1"
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using.screen_loc = ui_swaphand1
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using.layer = 19
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src.adding += using
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using = new src.h_type( src )
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using.name = "hand"
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using.dir = SOUTH
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using.icon = ui_style
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using.icon_state = "hand2"
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using.screen_loc = ui_swaphand2
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using.layer = 19
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src.adding += using
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/*
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using = new src.h_type( src )
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using.name = "id"
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using.dir = SOUTHWEST
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using.icon = ui_style
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using.icon_state = "equip"
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using.screen_loc = ui_id
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using.layer = 19
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using.overlays += blocked
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src.adding += using
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*/
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using = new src.h_type( src )
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using.name = "mask"
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using.dir = NORTH
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using.icon = ui_style
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using.icon_state = "equip"
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using.screen_loc = ui_monkey_mask
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using.layer = 19
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src.adding += using
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using = new src.h_type( src )
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using.name = "back"
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using.dir = NORTHEAST
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using.icon = ui_style
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using.icon_state = "equip"
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using.screen_loc = ui_back
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using.layer = 19
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src.adding += using
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/*
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using = new src.h_type( src )
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using.name = "storage1"
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using.icon = ui_style
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using.icon_state = "pocket"
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using.screen_loc = ui_storage1
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using.layer = 19
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using.overlays += blocked
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src.adding += using
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using = new src.h_type( src )
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using.name = "storage2"
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using.icon = ui_style
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using.icon_state = "pocket"
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using.screen_loc = ui_storage2
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using.layer = 19
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using.overlays += blocked
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src.adding += using
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using = new src.h_type( src )
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using.name = "resist"
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using.icon = ui_style
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using.icon_state = "act_resist"
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using.screen_loc = ui_resist
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using.layer = 19
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src.adding += using
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using = new src.h_type( src )
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using.name = "other"
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using.icon = ui_style
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using.icon_state = "other"
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using.screen_loc = ui_shoes
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using.layer = 20
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src.adding += using
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using = new src.h_type( src )
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using.name = "gloves"
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using.icon = ui_style
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using.icon_state = "gloves"
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using.screen_loc = ui_gloves
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using.layer = 19
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using.overlays += blocked
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src.other += using
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using = new src.h_type( src )
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using.name = "eyes"
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using.icon = ui_style
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using.icon_state = "glasses"
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using.screen_loc = ui_glasses
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using.layer = 19
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using.overlays += blocked
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src.other += using
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using = new src.h_type( src )
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using.name = "left ear"
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using.icon = ui_style
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using.icon_state = "ears"
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using.screen_loc = ui_lear
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using.layer = 19
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using.overlays += blocked
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src.other += using
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using = new src.h_type( src )
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using.name = "right ear"
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using.icon = ui_style
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using.icon_state = "ears"
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using.screen_loc = ui_rear
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using.layer = 19
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using.overlays += blocked
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src.other += using
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using = new src.h_type( src )
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using.name = "head"
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using.icon = ui_style
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using.icon_state = "hair"
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using.screen_loc = ui_head
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using.layer = 19
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using.overlays += blocked
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src.adding += using
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using = new src.h_type( src )
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using.name = "shoes"
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using.icon = ui_style
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using.icon_state = "shoes"
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using.screen_loc = ui_shoes
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using.layer = 19
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using.overlays += blocked
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src.other += using
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using = new src.h_type( src )
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using.name = "belt"
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using.icon = ui_style
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using.icon_state = "belt"
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using.screen_loc = ui_belt
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using.layer = 19
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using.overlays += blocked
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src.adding += using
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*/
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/*
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using = new src.h_type( src )
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using.name = "grab"
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using.icon_state = "grab"
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using.screen_loc = "12:-11,15"
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using.layer = 19
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src.intents += using
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//ICONS
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using = new src.h_type( src )
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using.name = "hurt"
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using.icon_state = "harm"
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using.screen_loc = "15:-11,15"
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using.layer = 19
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src.intents += using
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src.m_ints += using
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using = new src.h_type( src )
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using.name = "disarm"
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using.icon_state = "disarm"
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using.screen_loc = "14:-10,15"
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using.layer = 19
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src.intents += using
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using = new src.h_type( src )
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using.name = "help"
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using.icon_state = "help"
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using.screen_loc = "13:-10,15"
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using.layer = 19
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src.intents += using
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src.m_ints += using
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using = new src.h_type( src )
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using.name = "face"
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using.icon_state = "facing"
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using.screen_loc = "15:-11,14"
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using.layer = 19
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src.mov_int += using
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using = new src.h_type( src )
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using.name = "walk"
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using.icon_state = "walking"
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using.screen_loc = "14:-11,14"
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using.layer = 19
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src.mov_int += using
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using = new src.h_type( src )
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using.name = "run"
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using.icon_state = "running"
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using.screen_loc = "13:-11,14"
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using.layer = 19
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src.mov_int += using
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*/
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "1,1 to 5,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "5,1 to 10,5"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "6,11 to 10,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = ui_style
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using.icon_state = "dither50"
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using.screen_loc = "11,1 to 15,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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mymob.throw_icon = new /obj/screen(null)
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mymob.throw_icon.icon = ui_style
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mymob.throw_icon.icon_state = "act_throw_off"
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mymob.throw_icon.name = "throw"
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mymob.throw_icon.screen_loc = ui_throw
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mymob.oxygen = new /obj/screen( null )
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mymob.oxygen.icon = ui_style
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mymob.oxygen.icon_state = "oxy0"
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mymob.oxygen.name = "oxygen"
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mymob.oxygen.screen_loc = ui_oxygen
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mymob.pressure = new /obj/screen( null )
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mymob.pressure.icon = 'screen1_old.dmi'
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mymob.pressure.icon_state = "pressure0"
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mymob.pressure.name = "pressure"
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mymob.pressure.screen_loc = ui_pressure
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/*
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mymob.i_select = new /obj/screen( null )
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mymob.i_select.icon_state = "selector"
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mymob.i_select.name = "intent"
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mymob.i_select.screen_loc = "16:-11,15"
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mymob.m_select = new /obj/screen( null )
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mymob.m_select.icon_state = "selector"
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mymob.m_select.name = "moving"
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mymob.m_select.screen_loc = "16:-11,14"
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*/
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mymob.toxin = new /obj/screen( null )
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mymob.toxin.icon = ui_style
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mymob.toxin.icon_state = "tox0"
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mymob.toxin.name = "toxin"
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mymob.toxin.screen_loc = ui_toxin
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mymob.internals = new /obj/screen( null )
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mymob.internals.icon = ui_style
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mymob.internals.icon_state = "internal0"
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mymob.internals.name = "internal"
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mymob.internals.screen_loc = ui_internal
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mymob.fire = new /obj/screen( null )
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mymob.fire.icon = ui_style
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mymob.fire.icon_state = "fire0"
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mymob.fire.name = "fire"
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mymob.fire.screen_loc = ui_fire
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mymob.bodytemp = new /obj/screen( null )
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mymob.bodytemp.icon = ui_style
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mymob.bodytemp.icon_state = "temp1"
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mymob.bodytemp.name = "body temperature"
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mymob.bodytemp.screen_loc = ui_temp
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mymob.healths = new /obj/screen( null )
|
|
mymob.healths.icon = ui_style
|
|
mymob.healths.icon_state = "health0"
|
|
mymob.healths.name = "health"
|
|
mymob.healths.screen_loc = ui_health
|
|
|
|
mymob.pullin = new /obj/screen( null )
|
|
mymob.pullin.icon = ui_style
|
|
mymob.pullin.icon_state = "pull0"
|
|
mymob.pullin.name = "pull"
|
|
mymob.pullin.screen_loc = ui_pull
|
|
|
|
mymob.blind = new /obj/screen( null )
|
|
mymob.blind.icon = ui_style
|
|
mymob.blind.icon_state = "blackanimate"
|
|
mymob.blind.name = " "
|
|
mymob.blind.screen_loc = "1,1 to 15,15"
|
|
mymob.blind.layer = 0
|
|
mymob.blind.mouse_opacity = 0
|
|
|
|
mymob.flash = new /obj/screen( null )
|
|
mymob.flash.icon = ui_style
|
|
mymob.flash.icon_state = "blank"
|
|
mymob.flash.name = "flash"
|
|
mymob.flash.screen_loc = "1,1 to 15,15"
|
|
mymob.flash.layer = 17
|
|
|
|
/*
|
|
mymob.hands = new /obj/screen( null )
|
|
mymob.hands.icon = ui_style
|
|
mymob.hands.icon_state = "hand"
|
|
mymob.hands.name = "hand"
|
|
mymob.hands.screen_loc = ui_hand
|
|
mymob.hands.dir = NORTH
|
|
|
|
mymob.sleep = new /obj/screen( null )
|
|
mymob.sleep.icon = ui_style
|
|
mymob.sleep.icon_state = "sleep0"
|
|
mymob.sleep.name = "sleep"
|
|
mymob.sleep.screen_loc = ui_sleep
|
|
|
|
mymob.rest = new /obj/screen( null )
|
|
mymob.rest.icon = ui_style
|
|
mymob.rest.icon_state = "rest0"
|
|
mymob.rest.name = "rest"
|
|
mymob.rest.screen_loc = ui_rest*/
|
|
|
|
/*/Monkey blockers
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_ears
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_belt
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_shoes
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_storage2
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_glasses
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_gloves
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_storage1
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_headset
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_oclothing
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_iclothing
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_id
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
|
|
using = new src.h_type( src )
|
|
using.name = "blocked"
|
|
using.icon_state = "blocked"
|
|
using.screen_loc = ui_head
|
|
using.layer = 20
|
|
src.mon_blo += using
|
|
//Monkey blockers
|
|
*/
|
|
|
|
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
|
mymob.zone_sel.overlays = null
|
|
mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
|
|
|
|
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
|
|
|
mymob.client.screen = null
|
|
|
|
//, mymob.i_select, mymob.m_select
|
|
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, )
|
|
mymob.client.screen += src.adding + src.other
|
|
|
|
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
|
|
|
return
|
|
|
|
/*
|
|
using = new src.h_type( src )
|
|
using.dir = WEST
|
|
using.screen_loc = "1,3 to 2,3"
|
|
using.layer = 19
|
|
src.adding += using
|
|
|
|
using = new src.h_type( src )
|
|
using.dir = NORTHEAST
|
|
using.screen_loc = "3,3"
|
|
using.layer = 19
|
|
src.adding += using
|
|
|
|
using = new src.h_type( src )
|
|
using.dir = NORTH
|
|
using.screen_loc = "3,2"
|
|
using.layer = 19
|
|
src.adding += using
|
|
|
|
using = new src.h_type( src )
|
|
using.dir = SOUTHEAST
|
|
using.screen_loc = "3,1"
|
|
using.layer = 19
|
|
src.adding += using
|
|
|
|
using = new src.h_type( src )
|
|
using.dir = SOUTHWEST
|
|
using.screen_loc = "1,1 to 2,2"
|
|
using.layer = 19
|
|
src.adding += using
|
|
*/ |