Files
CHOMPStation2/code/modules/mob/living/silicon/robot/hud.dm

249 lines
6.5 KiB
Plaintext

/obj/hud/proc/robot_hud()
src.adding = list( )
src.other = list( )
src.intents = list( )
src.mon_blo = list( )
src.m_ints = list( )
src.mov_int = list( )
src.vimpaired = list( )
src.darkMask = list( )
src.g_dither = new src.h_type( src )
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.g_dither.name = "Mask"
src.g_dither.icon_state = "dither12g"
src.g_dither.layer = 18
src.g_dither.mouse_opacity = 0
//
src.alien_view = new src.h_type(src)
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.alien_view.name = "Alien"
src.alien_view.icon_state = "alien"
src.alien_view.layer = 18
src.alien_view.mouse_opacity = 0
src.blurry = new src.h_type( src )
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.blurry.name = "Blurry"
src.blurry.icon_state = "blurry"
src.blurry.layer = 17
src.blurry.mouse_opacity = 0
src.druggy = new src.h_type( src )
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.druggy.name = "Druggy"
src.druggy.icon_state = "druggy"
src.druggy.layer = 17
src.druggy.mouse_opacity = 0
var/obj/screen/using
//Radio
using = new src.h_type( src )
using.name = "radio"
using.dir = SOUTHWEST
using.icon = 'screen1_robot.dmi'
using.icon_state = "radio"
using.screen_loc = ui_movi
using.layer = 20
src.adding += using
//Generic overlays
/*
using = new src.h_type(src) //Right hud bar
using.dir = SOUTH
using.icon = 'screen1_robot.dmi'
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
using.layer = 19
src.adding += using
using = new src.h_type(src) //Lower hud bar
using.dir = EAST
using.icon = 'screen1_robot.dmi'
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
using.layer = 19
src.adding += using
using = new src.h_type(src) //Corner Button
using.dir = NORTHWEST
using.icon = 'screen1_robot.dmi'
using.screen_loc = "EAST+1,SOUTH-1"
using.layer = 19
src.adding += using*/
//Module select
using = new src.h_type( src )
using.name = "module1"
using.dir = SOUTHWEST
using.icon = 'screen1_robot.dmi'
using.icon_state = "inv1"
using.screen_loc = ui_inv1
using.layer = 20
src.adding += using
mymob:inv1 = using
using = new src.h_type( src )
using.name = "module2"
using.dir = SOUTHWEST
using.icon = 'screen1_robot.dmi'
using.icon_state = "inv2"
using.screen_loc = ui_inv2
using.layer = 20
src.adding += using
mymob:inv2 = using
using = new src.h_type( src )
using.name = "module3"
using.dir = SOUTHWEST
using.icon = 'screen1_robot.dmi'
using.icon_state = "inv3"
using.screen_loc = ui_inv3
using.layer = 20
src.adding += using
mymob:inv3 = using
//End of module select
//Intent
using = new src.h_type( src )
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = 'screen1_robot.dmi'
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
using.screen_loc = ui_acti
using.layer = 20
src.adding += using
action_intent = using
/*
using = new src.h_type( src )
using.name = "arrowleft"
using.icon = 'screen1_robot.dmi'
using.icon_state = "s_arrow"
using.dir = WEST
using.screen_loc = ui_iarrowleft
using.layer = 19
src.adding += using
using = new src.h_type( src )
using.name = "arrowright"
using.icon = 'screen1_robot.dmi'
using.icon_state = "s_arrow"
using.dir = EAST
using.screen_loc = ui_iarrowright
using.layer = 19
src.adding += using*/
//End of Intent
//Cell
mymob:cells = new /obj/screen( null )
mymob:cells.icon = 'screen1_robot.dmi'
mymob:cells.icon_state = "charge-empty"
mymob:cells.name = "cell"
mymob:cells.screen_loc = ui_toxin
//Health
mymob.healths = new /obj/screen( null )
mymob.healths.icon = 'screen1_robot.dmi'
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_borg_health
//Installed Module
mymob.hands = new /obj/screen( null )
mymob.hands.icon = 'screen1_robot.dmi'
mymob.hands.icon_state = "nomod"
mymob.hands.name = "module"
mymob.hands.screen_loc = ui_dropbutton
//Module Panel
using = new src.h_type( src )
using.name = "panel"
using.icon = 'screen1_robot.dmi'
using.icon_state = "panel"
using.screen_loc = ui_throw
using.layer = 19
src.adding += using
//Store
mymob.throw_icon = new /obj/screen(null)
mymob.throw_icon.icon = 'screen1_robot.dmi'
mymob.throw_icon.icon_state = "store"
mymob.throw_icon.name = "store"
mymob.throw_icon.screen_loc = ui_borg_store
//Temp
mymob.bodytemp = new /obj/screen( null )
mymob.bodytemp.icon_state = "temp0"
mymob.bodytemp.name = "body temperature"
mymob.bodytemp.screen_loc = ui_temp
mymob.oxygen = new /obj/screen( null )
mymob.oxygen.icon = 'screen1_robot.dmi'
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_oxygen
mymob.fire = new /obj/screen( null )
mymob.fire.icon = 'screen1_robot.dmi'
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
mymob.pullin = new /obj/screen( null )
mymob.pullin.icon = 'screen1_robot.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull
mymob.blind = new /obj/screen( null )
mymob.blind.icon = 'screen1_robot.dmi'
mymob.blind.icon_state = "blackanimate"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1 to 15,15"
mymob.blind.layer = 0
mymob.blind.mouse_opacity = 0
mymob.flash = new /obj/screen( null )
mymob.flash.icon = 'screen1_robot.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
/*
mymob.sleep = new /obj/screen( null )
mymob.sleep.icon = 'screen1_robot.dmi'
mymob.sleep.icon_state = "sleep0"
mymob.sleep.name = "sleep"
mymob.sleep.screen_loc = ui_sleep
mymob.rest = new /obj/screen( null )
mymob.rest.icon = 'screen1_robot.dmi'
mymob.rest.icon_state = "rest0"
mymob.rest.name = "rest"
mymob.rest.screen_loc = ui_rest
*/
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel.overlays = null
mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
mymob.client.screen = null
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += src.adding + src.other
return