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https://github.com/CHOMPStation2/CHOMPStation2.git
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``/mob/dead/observer`` -> ``/mob/observer/dead`` ``/mob/eye`` -> ``/mob/observer/eye`` Reason being that they are similar in that they both don't interact with the world in any way. Some procs were shared, some checks as well, and it overall makes more sense this way. Plus, there were no ``/mob/dead`` mobs.
531 lines
14 KiB
Plaintext
531 lines
14 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/proc/dopage(src,target)
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var/href_list
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var/href
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href_list = params2list("src=\ref[src]&[target]=1")
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href = "src=\ref[src];[target]=1"
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src:temphtml = null
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src:Topic(href, href_list)
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return null
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/proc/is_on_same_plane_or_station(var/z1, var/z2)
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if(z1 == z2)
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return 1
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if((z1 in config.station_levels) && (z2 in config.station_levels))
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return 1
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return 0
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/proc/max_default_z_level()
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var/max_z = 0
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for(var/z in config.station_levels)
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max_z = max(z, max_z)
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for(var/z in config.admin_levels)
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max_z = max(z, max_z)
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for(var/z in config.player_levels)
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max_z = max(z, max_z)
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return max_z
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/proc/get_area(O)
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var/turf/loc = get_turf(O)
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if(loc)
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var/area/res = loc.loc
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.= res
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/proc/get_area_name(N) //get area by its name
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for(var/area/A in world)
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if(A.name == N)
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return A
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return 0
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/proc/get_area_master(const/O)
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var/area/A = get_area(O)
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if (isarea(A))
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return A
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/proc/in_range(source, user)
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if(get_dist(source, user) <= 1)
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return 1
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return 0 //not in range and not telekinetic
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// Like view but bypasses luminosity check
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/proc/hear(var/range, var/atom/source)
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var/lum = source.luminosity
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source.luminosity = 6
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var/list/heard = view(range, source)
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source.luminosity = lum
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return heard
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/proc/isStationLevel(var/level)
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return level in config.station_levels
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/proc/isNotStationLevel(var/level)
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return !isStationLevel(level)
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/proc/isPlayerLevel(var/level)
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return level in config.player_levels
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/proc/isAdminLevel(var/level)
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return level in config.admin_levels
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/proc/isNotAdminLevel(var/level)
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return !isAdminLevel(level)
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/proc/circlerange(center=usr,radius=3)
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var/turf/centerturf = get_turf(center)
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var/list/turfs = new/list()
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var/rsq = radius * (radius+0.5)
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for(var/atom/T in range(radius, centerturf))
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var/dx = T.x - centerturf.x
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var/dy = T.y - centerturf.y
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if(dx*dx + dy*dy <= rsq)
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turfs += T
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//turfs += centerturf
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return turfs
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/proc/circleview(center=usr,radius=3)
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var/turf/centerturf = get_turf(center)
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var/list/atoms = new/list()
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var/rsq = radius * (radius+0.5)
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for(var/atom/A in view(radius, centerturf))
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var/dx = A.x - centerturf.x
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var/dy = A.y - centerturf.y
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if(dx*dx + dy*dy <= rsq)
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atoms += A
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//turfs += centerturf
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return atoms
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/proc/trange(rad = 0, turf/centre = null) //alternative to range (ONLY processes turfs and thus less intensive)
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if(!centre)
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return
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var/turf/x1y1 = locate(((centre.x-rad)<1 ? 1 : centre.x-rad),((centre.y-rad)<1 ? 1 : centre.y-rad),centre.z)
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var/turf/x2y2 = locate(((centre.x+rad)>world.maxx ? world.maxx : centre.x+rad),((centre.y+rad)>world.maxy ? world.maxy : centre.y+rad),centre.z)
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return block(x1y1,x2y2)
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/proc/get_dist_euclidian(atom/Loc1 as turf|mob|obj,atom/Loc2 as turf|mob|obj)
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var/dx = Loc1.x - Loc2.x
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var/dy = Loc1.y - Loc2.y
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var/dist = sqrt(dx**2 + dy**2)
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return dist
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/proc/circlerangeturfs(center=usr,radius=3)
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var/turf/centerturf = get_turf(center)
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var/list/turfs = new/list()
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var/rsq = radius * (radius+0.5)
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for(var/turf/T in range(radius, centerturf))
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var/dx = T.x - centerturf.x
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var/dy = T.y - centerturf.y
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if(dx*dx + dy*dy <= rsq)
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turfs += T
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return turfs
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/proc/circleviewturfs(center=usr,radius=3) //Is there even a diffrence between this proc and circlerangeturfs()?
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var/turf/centerturf = get_turf(center)
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var/list/turfs = new/list()
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var/rsq = radius * (radius+0.5)
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for(var/turf/T in view(radius, centerturf))
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var/dx = T.x - centerturf.x
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var/dy = T.y - centerturf.y
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if(dx*dx + dy*dy <= rsq)
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turfs += T
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return turfs
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//var/debug_mob = 0
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// Will recursively loop through an atom's contents and check for mobs, then it will loop through every atom in that atom's contents.
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// It will keep doing this until it checks every content possible. This will fix any problems with mobs, that are inside objects,
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// being unable to hear people due to being in a box within a bag.
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/proc/recursive_content_check(var/atom/O, var/list/L = list(), var/recursion_limit = 3, var/client_check = 1, var/sight_check = 1, var/include_mobs = 1, var/include_objects = 1)
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if(!recursion_limit)
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return L
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for(var/I in O.contents)
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if(ismob(I))
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if(!sight_check || isInSight(I, O))
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L |= recursive_content_check(I, L, recursion_limit - 1, client_check, sight_check, include_mobs, include_objects)
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if(include_mobs)
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if(client_check)
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var/mob/M = I
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if(M.client)
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L |= M
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else
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L |= I
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else if(istype(I,/obj/))
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var/obj/check_obj = I
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if(check_obj.show_messages)
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if(!sight_check || isInSight(I, O))
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L |= recursive_content_check(I, L, recursion_limit - 1, client_check, sight_check, include_mobs, include_objects)
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if(include_objects)
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L |= I
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return L
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// Returns a list of mobs and/or objects in range of R from source. Used in radio and say code.
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/proc/get_mobs_or_objects_in_view(var/R, var/atom/source, var/include_mobs = 1, var/include_objects = 1)
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var/turf/T = get_turf(source)
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var/list/hear = list()
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if(!T)
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return hear
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var/list/range = hear(R, T)
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for(var/I in range)
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if(ismob(I))
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hear |= recursive_content_check(I, hear, 3, 1, 0, include_mobs, include_objects)
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if(include_mobs)
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var/mob/M = I
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if(M.client)
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hear += M
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else if(istype(I,/obj/))
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hear |= recursive_content_check(I, hear, 3, 1, 0, include_mobs, include_objects)
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var/obj/O = I
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if(O.show_messages && include_objects)
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hear += I
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return hear
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/proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios)
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set background = 1
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. = list()
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// Returns a list of mobs who can hear any of the radios given in @radios
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var/list/speaker_coverage = list()
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for(var/obj/item/device/radio/R in radios)
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if(R)
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//Cyborg checks. Receiving message uses a bit of cyborg's charge.
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var/obj/item/device/radio/borg/BR = R
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if(istype(BR) && BR.myborg)
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var/mob/living/silicon/robot/borg = BR.myborg
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var/datum/robot_component/CO = borg.get_component("radio")
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if(!CO)
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continue //No radio component (Shouldn't happen)
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if(!borg.is_component_functioning("radio") || !borg.cell_use_power(CO.active_usage))
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continue //No power.
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var/turf/speaker = get_turf(R)
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if(speaker)
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for(var/turf/T in hear(R.canhear_range,speaker))
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speaker_coverage[T] = T
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// Try to find all the players who can hear the message
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for(var/i = 1; i <= player_list.len; i++)
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var/mob/M = player_list[i]
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if(M)
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var/turf/ear = get_turf(M)
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if(ear)
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// Ghostship is magic: Ghosts can hear radio chatter from anywhere
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if(speaker_coverage[ear] || (istype(M, /mob/observer/dead) && (M.client) && (M.client.prefs.toggles & CHAT_GHOSTRADIO)))
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. |= M // Since we're already looping through mobs, why bother using |= ? This only slows things down.
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return .
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#define SIGN(X) ((X<0)?-1:1)
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proc
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inLineOfSight(X1,Y1,X2,Y2,Z=1,PX1=16.5,PY1=16.5,PX2=16.5,PY2=16.5)
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var/turf/T
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if(X1==X2)
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if(Y1==Y2)
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return 1 //Light cannot be blocked on same tile
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else
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var/s = SIGN(Y2-Y1)
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Y1+=s
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while(Y1!=Y2)
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T=locate(X1,Y1,Z)
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if(T.opacity)
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return 0
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Y1+=s
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else
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var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
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var/b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles
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var/signX = SIGN(X2-X1)
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var/signY = SIGN(Y2-Y1)
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if(X1<X2)
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b+=m
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while(X1!=X2 || Y1!=Y2)
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if(round(m*X1+b-Y1))
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Y1+=signY //Line exits tile vertically
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else
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X1+=signX //Line exits tile horizontally
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T=locate(X1,Y1,Z)
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if(T.opacity)
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return 0
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return 1
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#undef SIGN
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proc/isInSight(var/atom/A, var/atom/B)
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var/turf/Aturf = get_turf(A)
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var/turf/Bturf = get_turf(B)
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if(!Aturf || !Bturf)
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return 0
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if(inLineOfSight(Aturf.x,Aturf.y, Bturf.x,Bturf.y,Aturf.z))
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return 1
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else
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return 0
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/proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions
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//returns only NORTH, SOUTH, EAST, or WEST
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var/dx = finish.x - start.x
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var/dy = finish.y - start.y
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if(abs(dy) > abs (dx)) //slope is above 1:1 (move horizontally in a tie)
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if(dy > 0)
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return get_step(start, SOUTH)
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else
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return get_step(start, NORTH)
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else
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if(dx > 0)
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return get_step(start, WEST)
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else
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return get_step(start, EAST)
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/proc/get_mob_by_key(var/key)
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for(var/mob/M in mob_list)
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if(M.ckey == lowertext(key))
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return M
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return null
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// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
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/proc/get_active_candidates(var/buffer = 1)
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var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
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var/i = 0
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while(candidates.len <= 0 && i < 5)
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for(var/mob/observer/dead/G in player_list)
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if(((G.client.inactivity/10)/60) <= buffer + i) // the most active players are more likely to become an alien
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if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
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candidates += G.key
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i++
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return candidates
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// Same as above but for alien candidates.
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/proc/get_alien_candidates()
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var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
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var/i = 0
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while(candidates.len <= 0 && i < 5)
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for(var/mob/observer/dead/G in player_list)
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if(G.client.prefs.be_special & BE_ALIEN)
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if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
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if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
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candidates += G.key
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i++
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return candidates
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/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
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if(!isobj(O)) O = new /obj/screen/text()
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O.maptext = maptext
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O.maptext_height = maptext_height
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O.maptext_width = maptext_width
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O.screen_loc = screen_loc
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return O
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/proc/Show2Group4Delay(obj/O, list/group, delay=0)
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if(!isobj(O)) return
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if(!group) group = clients
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for(var/client/C in group)
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C.screen += O
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if(delay)
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spawn(delay)
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for(var/client/C in group)
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C.screen -= O
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datum/projectile_data
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var/src_x
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var/src_y
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var/time
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var/distance
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var/power_x
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var/power_y
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var/dest_x
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var/dest_y
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/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
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var/power_x, var/power_y, var/dest_x, var/dest_y)
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src.src_x = src_x
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src.src_y = src_y
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src.time = time
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src.distance = distance
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src.power_x = power_x
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src.power_y = power_y
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src.dest_x = dest_x
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src.dest_y = dest_y
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/proc/projectile_trajectory(var/src_x, var/src_y, var/rotation, var/angle, var/power)
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// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
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// rotated at [rotation] and with the power of [power]
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// Thanks to VistaPOWA for this function
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var/power_x = power * cos(angle)
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var/power_y = power * sin(angle)
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var/time = 2* power_y / 10 //10 = g
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var/distance = time * power_x
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var/dest_x = src_x + distance*sin(rotation);
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var/dest_y = src_y + distance*cos(rotation);
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return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
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/proc/GetRedPart(const/hexa)
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return hex2num(copytext(hexa,2,4))
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/proc/GetGreenPart(const/hexa)
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return hex2num(copytext(hexa,4,6))
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/proc/GetBluePart(const/hexa)
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return hex2num(copytext(hexa,6,8))
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/proc/GetHexColors(const/hexa)
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return list(
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GetRedPart(hexa),
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GetGreenPart(hexa),
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GetBluePart(hexa)
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)
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/proc/MixColors(const/list/colors)
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var/list/reds = list()
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var/list/blues = list()
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var/list/greens = list()
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var/list/weights = list()
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for (var/i = 0, ++i <= colors.len)
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reds.Add(GetRedPart(colors[i]))
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blues.Add(GetBluePart(colors[i]))
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greens.Add(GetGreenPart(colors[i]))
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weights.Add(1)
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var/r = mixOneColor(weights, reds)
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var/g = mixOneColor(weights, greens)
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var/b = mixOneColor(weights, blues)
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return rgb(r,g,b)
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/proc/mixOneColor(var/list/weight, var/list/color)
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if (!weight || !color || length(weight)!=length(color))
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return 0
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var/contents = length(weight)
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var/i
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//normalize weights
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var/listsum = 0
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for(i=1; i<=contents; i++)
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listsum += weight[i]
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for(i=1; i<=contents; i++)
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weight[i] /= listsum
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//mix them
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var/mixedcolor = 0
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for(i=1; i<=contents; i++)
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mixedcolor += weight[i]*color[i]
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mixedcolor = round(mixedcolor)
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//until someone writes a formal proof for this algorithm, let's keep this in
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// if(mixedcolor<0x00 || mixedcolor>0xFF)
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// return 0
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//that's not the kind of operation we are running here, nerd
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mixedcolor=min(max(mixedcolor,0),255)
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return mixedcolor
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/**
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* Gets the highest and lowest pressures from the tiles in cardinal directions
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* around us, then checks the difference.
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*/
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/proc/getOPressureDifferential(var/turf/loc)
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var/minp=16777216;
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var/maxp=0;
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for(var/dir in cardinal)
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var/turf/simulated/T=get_turf(get_step(loc,dir))
|
|
var/cp=0
|
|
if(T && istype(T) && T.zone)
|
|
var/datum/gas_mixture/environment = T.return_air()
|
|
cp = environment.return_pressure()
|
|
else
|
|
if(istype(T,/turf/simulated))
|
|
continue
|
|
if(cp<minp)minp=cp
|
|
if(cp>maxp)maxp=cp
|
|
return abs(minp-maxp)
|
|
|
|
/proc/convert_k2c(var/temp)
|
|
return ((temp - T0C))
|
|
|
|
/proc/convert_c2k(var/temp)
|
|
return ((temp + T0C))
|
|
|
|
/proc/getCardinalAirInfo(var/turf/loc, var/list/stats=list("temperature"))
|
|
var/list/temps = new/list(4)
|
|
for(var/dir in cardinal)
|
|
var/direction
|
|
switch(dir)
|
|
if(NORTH)
|
|
direction = 1
|
|
if(SOUTH)
|
|
direction = 2
|
|
if(EAST)
|
|
direction = 3
|
|
if(WEST)
|
|
direction = 4
|
|
var/turf/simulated/T=get_turf(get_step(loc,dir))
|
|
var/list/rstats = new /list(stats.len)
|
|
if(T && istype(T) && T.zone)
|
|
var/datum/gas_mixture/environment = T.return_air()
|
|
for(var/i=1;i<=stats.len;i++)
|
|
if(stats[i] == "pressure")
|
|
rstats[i] = environment.return_pressure()
|
|
else
|
|
rstats[i] = environment.vars[stats[i]]
|
|
else if(istype(T, /turf/simulated))
|
|
rstats = null // Exclude zone (wall, door, etc).
|
|
else if(istype(T, /turf))
|
|
// Should still work. (/turf/return_air())
|
|
var/datum/gas_mixture/environment = T.return_air()
|
|
for(var/i=1;i<=stats.len;i++)
|
|
if(stats[i] == "pressure")
|
|
rstats[i] = environment.return_pressure()
|
|
else
|
|
rstats[i] = environment.vars[stats[i]]
|
|
temps[direction] = rstats
|
|
return temps
|
|
|
|
/proc/MinutesToTicks(var/minutes)
|
|
return SecondsToTicks(60 * minutes)
|
|
|
|
/proc/SecondsToTicks(var/seconds)
|
|
return seconds * 10
|