mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
118 lines
2.8 KiB
Plaintext
118 lines
2.8 KiB
Plaintext
#define FULLSCREEN_LAYER 18
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#define DAMAGE_LAYER FULLSCREEN_LAYER + 0.1
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#define BLIND_LAYER DAMAGE_LAYER + 0.1
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#define CRIT_LAYER BLIND_LAYER + 0.1
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/mob
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var/list/screens = list()
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/mob/proc/set_fullscreen(condition, screen_name, screen_type, arg)
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condition ? overlay_fullscreen(screen_name, screen_type, arg) : clear_fullscreen(screen_name)
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/mob/proc/overlay_fullscreen(category, type, severity)
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var/obj/screen/fullscreen/screen = screens[category]
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if(screen)
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if(screen.type != type)
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clear_fullscreen(category, FALSE)
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screen = null
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else if(!severity || severity == screen.severity)
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return null
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if(!screen)
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screen = PoolOrNew(type)
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screen.icon_state = "[initial(screen.icon_state)][severity]"
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screen.severity = severity
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screens[category] = screen
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if(client && stat != DEAD)
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client.screen += screen
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return screen
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/mob/proc/clear_fullscreen(category, animated = 10)
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var/obj/screen/fullscreen/screen = screens[category]
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if(!screen)
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return
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screens -= category
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if(animated)
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spawn(0)
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animate(screen, alpha = 0, time = animated)
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sleep(animated)
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if(client)
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client.screen -= screen
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qdel(screen)
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else
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if(client)
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client.screen -= screen
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qdel(screen)
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/mob/proc/clear_fullscreens()
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for(var/category in screens)
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clear_fullscreen(category)
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/mob/proc/hide_fullscreens()
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if(client)
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for(var/category in screens)
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client.screen -= screens[category]
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/mob/proc/reload_fullscreen()
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if(client && stat != DEAD) //dead mob do not see any of the fullscreen overlays that he has.
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for(var/category in screens)
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client.screen |= screens[category]
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/obj/screen/fullscreen
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icon = 'icons/mob/screen_full.dmi'
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icon_state = "default"
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screen_loc = "CENTER-7,CENTER-7"
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layer = FULLSCREEN_LAYER
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mouse_opacity = 0
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var/severity = 0
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/obj/screen/fullscreen/Destroy()
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severity = 0
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return ..()
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/obj/screen/fullscreen/brute
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icon_state = "brutedamageoverlay"
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layer = DAMAGE_LAYER
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/obj/screen/fullscreen/oxy
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icon_state = "oxydamageoverlay"
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layer = DAMAGE_LAYER
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/obj/screen/fullscreen/crit
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icon_state = "passage"
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layer = CRIT_LAYER
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/obj/screen/fullscreen/blind
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icon_state = "blackimageoverlay"
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layer = BLIND_LAYER
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/obj/screen/fullscreen/impaired
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icon_state = "impairedoverlay"
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/obj/screen/fullscreen/blurry
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icon = 'icons/mob/screen1.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "blurry"
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/obj/screen/fullscreen/flash
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icon = 'icons/mob/screen1.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "flash"
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/obj/screen/fullscreen/flash/noise
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icon_state = "noise"
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/obj/screen/fullscreen/high
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icon = 'icons/mob/screen1.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "druggy"
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#undef FULLSCREEN_LAYER
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#undef BLIND_LAYER
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#undef DAMAGE_LAYER
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#undef CRIT_LAYER |