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CHOMPStation2/code/modules/awaymissions/zlevel.dm
2016-08-15 12:58:00 -04:00

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proc/createRandomZlevel()
if(awaydestinations.len) //crude, but it saves another var!
return
var/list/potentialRandomZlevels = list()
admin_notice("\red \b Searching for away missions...", R_DEBUG)
var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
if(!Lines.len) return
for (var/t in Lines)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
// var/value = null
if (pos)
// No, don't do lowertext here, that breaks paths on linux
name = copytext(t, 1, pos)
// value = copytext(t, pos + 1)
else
// No, don't do lowertext here, that breaks paths on linux
name = t
if (!name)
continue
potentialRandomZlevels.Add(name)
if(potentialRandomZlevels.len)
admin_notice("\red \b Loading away mission...", R_DEBUG)
var/map = pick(potentialRandomZlevels)
var/file = file(map)
if(isfile(file))
maploader.load_map(file)
world.log << "away mission loaded: [map]"
for(var/obj/effect/landmark/L in landmarks_list)
if (L.name != "awaystart")
continue
awaydestinations.Add(L)
admin_notice("\red \b Away mission loaded.", R_DEBUG)
else
admin_notice("\red \b No away missions found.", R_DEBUG)
return