Files
CHOMPStation2/code/modules/hydroponics/seed_machines.dm
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00

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/obj/item/weapon/disk/botany
name = "flora data disk"
desc = "A small disk used for carrying data on plant genetics."
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "disk"
w_class = ITEMSIZE_TINY
var/list/genes = list()
var/genesource = "unknown"
/obj/item/weapon/disk/botany/New()
..()
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
/obj/item/weapon/disk/botany/attack_self(var/mob/user as mob)
if(genes.len)
var/choice = alert(user, "Are you sure you want to wipe the disk?", "Xenobotany Data", "No", "Yes")
if(src && user && genes && choice && choice == "Yes" && user.Adjacent(get_turf(src)))
user << "You wipe the disk data."
name = initial(name)
desc = initial(name)
genes = list()
genesource = "unknown"
/obj/item/weapon/storage/box/botanydisk
name = "flora disk box"
desc = "A box of flora data disks, apparently."
/obj/item/weapon/storage/box/botanydisk/New()
..()
for(var/i = 0;i<7;i++)
new /obj/item/weapon/disk/botany(src)
/obj/machinery/botany
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "hydrotray3"
density = 1
anchored = 1
use_power = 1
var/obj/item/seeds/seed // Currently loaded seed packet.
var/obj/item/weapon/disk/botany/loaded_disk //Currently loaded data disk.
var/open = 0
var/active = 0
var/action_time = 5
var/last_action = 0
var/eject_disk = 0
var/failed_task = 0
var/disk_needs_genes = 0
/obj/machinery/botany/process()
..()
if(!active) return
if(world.time > last_action + action_time)
finished_task()
/obj/machinery/botany/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/botany/attack_hand(mob/user as mob)
ui_interact(user)
/obj/machinery/botany/proc/finished_task()
active = 0
if(failed_task)
failed_task = 0
visible_message("\icon[src] [src] pings unhappily, flashing a red warning light.")
else
visible_message("\icon[src] [src] pings happily.")
if(eject_disk)
eject_disk = 0
if(loaded_disk)
loaded_disk.loc = get_turf(src)
visible_message("\icon[src] [src] beeps and spits out [loaded_disk].")
loaded_disk = null
/obj/machinery/botany/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/seeds))
if(seed)
user << "There is already a seed loaded."
return
var/obj/item/seeds/S =W
if(S.seed && S.seed.get_trait(TRAIT_IMMUTABLE) > 0)
user << "That seed is not compatible with our genetics technology."
else
user.drop_from_inventory(W)
W.loc = src
seed = W
user << "You load [W] into [src]."
return
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(istype(W,/obj/item/weapon/disk/botany))
if(loaded_disk)
user << "There is already a data disk loaded."
return
else
var/obj/item/weapon/disk/botany/B = W
if(B.genes && B.genes.len)
if(!disk_needs_genes)
user << "That disk already has gene data loaded."
return
else
if(disk_needs_genes)
user << "That disk does not have any gene data loaded."
return
user.drop_from_inventory(W)
W.loc = src
loaded_disk = W
user << "You load [W] into [src]."
return
..()
// Allows for a trait to be extracted from a seed packet, destroying that seed.
/obj/machinery/botany/extractor
name = "lysis-isolation centrifuge"
icon_state = "traitcopier"
var/datum/seed/genetics // Currently scanned seed genetic structure.
var/degradation = 0 // Increments with each scan, stops allowing gene mods after a certain point.
/obj/machinery/botany/extractor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!user)
return
var/list/data = list()
var/list/geneMasks[0]
for(var/gene_tag in plant_controller.gene_tag_masks)
geneMasks.Add(list(list("tag" = gene_tag, "mask" = plant_controller.gene_tag_masks[gene_tag])))
data["geneMasks"] = geneMasks
data["activity"] = active
data["degradation"] = degradation
if(loaded_disk)
data["disk"] = 1
else
data["disk"] = 0
if(seed)
data["loaded"] = "[seed.name]"
else
data["loaded"] = 0
if(genetics)
data["hasGenetics"] = 1
data["sourceName"] = genetics.display_name
if(!genetics.roundstart)
data["sourceName"] += " (variety #[genetics.uid])"
else
data["hasGenetics"] = 0
data["sourceName"] = 0
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "botany_isolator.tmpl", "Lysis-isolation Centrifuge UI", 470, 450)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/botany/Topic(href, href_list)
if(..())
return 1
if(href_list["eject_packet"])
if(!seed) return
seed.loc = get_turf(src)
if(seed.seed.name == "new line" || isnull(plant_controller.seeds[seed.seed.name]))
seed.seed.uid = plant_controller.seeds.len + 1
seed.seed.name = "[seed.seed.uid]"
plant_controller.seeds[seed.seed.name] = seed.seed
seed.update_seed()
visible_message("\icon[src] [src] beeps and spits out [seed].")
seed = null
if(href_list["eject_disk"])
if(!loaded_disk) return
loaded_disk.loc = get_turf(src)
visible_message("\icon[src] [src] beeps and spits out [loaded_disk].")
loaded_disk = null
usr.set_machine(src)
src.add_fingerprint(usr)
/obj/machinery/botany/extractor/Topic(href, href_list)
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["scan_genome"])
if(!seed) return
last_action = world.time
active = 1
if(seed && seed.seed)
genetics = seed.seed
degradation = 0
qdel(seed)
seed = null
if(href_list["get_gene"])
if(!genetics || !loaded_disk) return
last_action = world.time
active = 1
var/datum/plantgene/P = genetics.get_gene(href_list["get_gene"])
if(!P) return
loaded_disk.genes += P
loaded_disk.genesource = "[genetics.display_name]"
if(!genetics.roundstart)
loaded_disk.genesource += " (variety #[genetics.uid])"
loaded_disk.name += " ([plant_controller.gene_tag_masks[href_list["get_gene"]]], #[genetics.uid])"
loaded_disk.desc += " The label reads \'gene [plant_controller.gene_tag_masks[href_list["get_gene"]]], sampled from [genetics.display_name]\'."
eject_disk = 1
degradation += rand(20,60)
if(degradation >= 100)
failed_task = 1
genetics = null
degradation = 0
if(href_list["clear_buffer"])
if(!genetics) return
genetics = null
degradation = 0
src.updateUsrDialog()
return
// Fires an extracted trait into another packet of seeds with a chance
// of destroying it based on the size/complexity of the plasmid.
/obj/machinery/botany/editor
name = "bioballistic delivery system"
icon_state = "traitgun"
disk_needs_genes = 1
/obj/machinery/botany/editor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!user)
return
var/list/data = list()
data["activity"] = active
if(seed)
data["degradation"] = seed.modified
else
data["degradation"] = 0
if(loaded_disk && loaded_disk.genes.len)
data["disk"] = 1
data["sourceName"] = loaded_disk.genesource
data["locus"] = ""
for(var/datum/plantgene/P in loaded_disk.genes)
if(data["locus"] != "") data["locus"] += ", "
data["locus"] += "[plant_controller.gene_tag_masks[P.genetype]]"
else
data["disk"] = 0
data["sourceName"] = 0
data["locus"] = 0
if(seed)
data["loaded"] = "[seed.name]"
else
data["loaded"] = 0
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "botany_editor.tmpl", "Bioballistic Delivery UI", 470, 450)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/botany/editor/Topic(href, href_list)
if(..())
return 1
if(href_list["apply_gene"])
if(!loaded_disk || !seed) return
last_action = world.time
active = 1
if(!isnull(plant_controller.seeds[seed.seed.name]))
seed.seed = seed.seed.diverge(1)
seed.seed_type = seed.seed.name
seed.update_seed()
if(prob(seed.modified))
failed_task = 1
seed.modified = 101
for(var/datum/plantgene/gene in loaded_disk.genes)
seed.seed.apply_gene(gene)
seed.modified += rand(5,10)
usr.set_machine(src)
src.add_fingerprint(usr)