mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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149 lines
4.6 KiB
Plaintext
149 lines
4.6 KiB
Plaintext
/datum/artifact_effect
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var/name = "unknown"
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var/effect = EFFECT_TOUCH
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var/effectrange = 4
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var/trigger = TRIGGER_TOUCH
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var/atom/holder
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var/activated = 0
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var/chargelevel = 0
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var/chargelevelmax = 10
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var/artifact_id = ""
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var/effect_type = 0
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/datum/artifact_effect/New(var/atom/location)
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..()
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holder = location
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effect = rand(0, MAX_EFFECT)
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trigger = rand(0, MAX_TRIGGER)
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//this will be replaced by the excavation code later, but it's here just in case
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artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
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//random charge time and distance
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switch(pick(100;1, 50;2, 25;3))
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if(1)
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//short range, short charge time
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chargelevelmax = rand(3, 20)
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effectrange = rand(1, 3)
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if(2)
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//medium range, medium charge time
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chargelevelmax = rand(15, 40)
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effectrange = rand(5, 15)
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if(3)
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//large range, long charge time
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chargelevelmax = rand(20, 120)
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effectrange = rand(20, 200)
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/datum/artifact_effect/proc/ToggleActivate(var/reveal_toggle = 1)
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//so that other stuff happens first
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spawn(0)
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if(activated)
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activated = 0
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else
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activated = 1
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if(reveal_toggle && holder)
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if(istype(holder, /obj/machinery/artifact))
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var/obj/machinery/artifact/A = holder
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A.icon_state = "ano[A.icon_num][activated]"
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var/display_msg
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if(activated)
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display_msg = pick("momentarily glows brightly!","distorts slightly for a moment!","flickers slightly!","vibrates!","shimmers slightly for a moment!")
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else
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display_msg = pick("grows dull!","fades in intensity!","suddenly becomes very still!","suddenly becomes very quiet!")
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var/atom/toplevelholder = holder
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while(!istype(toplevelholder.loc, /turf))
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toplevelholder = toplevelholder.loc
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toplevelholder.visible_message("\red \icon[toplevelholder] [toplevelholder] [display_msg]")
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/datum/artifact_effect/proc/DoEffectTouch(var/mob/user)
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/datum/artifact_effect/proc/DoEffectAura(var/atom/holder)
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/datum/artifact_effect/proc/DoEffectPulse(var/atom/holder)
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/datum/artifact_effect/proc/UpdateMove()
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/datum/artifact_effect/proc/process()
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if(chargelevel < chargelevelmax)
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chargelevel++
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if(activated)
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if(effect == EFFECT_AURA)
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DoEffectAura()
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else if(effect == EFFECT_PULSE && chargelevel >= chargelevelmax)
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chargelevel = 0
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DoEffectPulse()
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/datum/artifact_effect/proc/getDescription()
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. = "<b>"
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switch(effect_type)
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if(EFFECT_ENERGY)
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. += "Concentrated energy emissions"
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if(EFFECT_PSIONIC)
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. += "Intermittent psionic wavefront"
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if(EFFECT_ELECTRO)
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. += "Electromagnetic energy"
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if(EFFECT_PARTICLE)
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. += "High frequency particles"
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if(EFFECT_ORGANIC)
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. += "Organically reactive exotic particles"
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if(EFFECT_BLUESPACE)
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. += "Interdimensional/bluespace? phasing"
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if(EFFECT_SYNTH)
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. += "Atomic synthesis"
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else
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. += "Low level energy emissions"
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. += "</b> have been detected <b>"
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switch(effect)
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if(EFFECT_TOUCH)
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. += "interspersed throughout substructure and shell."
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if(EFFECT_AURA)
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. += "emitting in an ambient energy field."
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if(EFFECT_PULSE)
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. += "emitting in periodic bursts."
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else
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. += "emitting in an unknown way."
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. += "</b>"
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switch(trigger)
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if(TRIGGER_TOUCH, TRIGGER_WATER, TRIGGER_ACID, TRIGGER_VOLATILE, TRIGGER_TOXIN)
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. += " Activation index involves <b>physical interaction</b> with artifact surface."
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if(TRIGGER_FORCE, TRIGGER_ENERGY, TRIGGER_HEAT, TRIGGER_COLD)
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. += " Activation index involves <b>energetic interaction</b> with artifact surface."
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if(TRIGGER_PHORON, TRIGGER_OXY, TRIGGER_CO2, TRIGGER_NITRO)
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. += " Activation index involves <b>precise local atmospheric conditions</b>."
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else
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. += " Unable to determine any data about activation trigger."
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//returns 0..1, with 1 being no protection and 0 being fully protected
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/proc/GetAnomalySusceptibility(var/mob/living/carbon/human/H)
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if(!istype(H))
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return 1
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var/protected = 0
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//anomaly suits give best protection, but excavation suits are almost as good
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if(istype(H.back,/obj/item/weapon/rig/hazmat))
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var/obj/item/weapon/rig/hazmat/rig = H.back
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if(rig.suit_is_deployed() && !rig.offline)
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protected += 1
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if(istype(H.wear_suit,/obj/item/clothing/suit/bio_suit/anomaly))
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protected += 0.6
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else if(istype(H.wear_suit,/obj/item/clothing/suit/space/anomaly))
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protected += 0.5
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if(istype(H.head,/obj/item/clothing/head/bio_hood/anomaly))
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protected += 0.3
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else if(istype(H.head,/obj/item/clothing/head/helmet/space/anomaly))
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protected += 0.2
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//latex gloves and science goggles also give a bit of bonus protection
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if(istype(H.gloves,/obj/item/clothing/gloves/latex))
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protected += 0.1
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if(istype(H.glasses,/obj/item/clothing/glasses/science))
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protected += 0.1
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return 1 - protected
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