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CHOMPStation2/code/modules/xenobio2/mob/xeno procs.dm
2016-07-08 20:38:34 -04:00

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/*
Basic definition of creatures for Xenobiology
Includes:
Proc for metabolism
Proc for mutating
Procs for copying speech, if applicable
Procs for targeting
*/
/mob/living/simple_animal/xeno/proc/ProcessTraits()
if(maleable >= MAX_MALEABLE)
maxHealth = traitdat.get_trait(TRAIT_XENO_HEALTH)
health = maxHealth
if(traitdat.chemlist.len) //Let's make sure that this has a length.
chemreact = traitdat.chemlist
else
traitdat.chemlist = chemreact
chromatic = traitdat.traits[TRAIT_XENO_CHROMATIC]
if(maleable >= MINOR_MALEABLE)
if(colored)
color = traitdat.traits[TRAIT_XENO_COLOR]
speed = traitdat.traits[TRAIT_XENO_SPEED]
hunger_factor = traitdat.traits[TRAIT_XENO_HUNGER]
starve_damage = traitdat.traits[TRAIT_XENO_STARVEDAMAGE]
minbodytemp = T20C - traitdat.traits[TRAIT_XENO_COLDRES]
maxbodytemp = T20C + traitdat.traits[TRAIT_XENO_HEATRES]
if(traitdat.traits[TRAIT_XENO_BIOLUMESCENT])
set_light(traitdat.traits[TRAIT_XENO_GLOW_RANGE], traitdat.traits[TRAIT_XENO_GLOW_STRENGTH], traitdat.traits[TRAIT_XENO_BIO_COLOR])
else
set_light(0, 0, "#000000") //Should kill any light that shouldn't be there.
hostile = traitdat.traits[TRAIT_XENO_HOSTILE]
speed = traitdat.traits[TRAIT_XENO_SPEED]
if(traitdat.traits[TRAIT_XENO_CANSPEAK])
speak_chance = traitdat.traits[TRAIT_XENO_SPEAKCHANCE]
else
speak_chance = 0
melee_damage_lower = traitdat.get_trait(TRAIT_XENO_STRENGTH) - traitdat.get_trait(TRAIT_XENO_STR_RANGE)
melee_damage_upper = traitdat.traits[TRAIT_XENO_STRENGTH] + traitdat.get_trait(TRAIT_XENO_STR_RANGE)
//Metabolism proc, simplified for xenos. Heavily based on botanical metabolism.
/mob/living/simple_animal/xeno/proc/handle_reagents()
if(!stasis)
if(!reagents)
return
//Let's handle some chemical smoke, for scientific smoke bomb purposes.
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.trans_to_mob(src, 10, CHEM_BLOOD, copy = 1)
reagents.trans_to_obj(temp_chem_holder, min(reagents.total_volume,rand(1,4)))
var/reagent_total
var/list/reagent_response = list()
for(var/datum/reagent/R in temp_chem_holder.reagents.reagent_list)
reagent_total = temp_chem_holder.reagents.get_reagent_amount(R.id)
reagent_response = chemreact[R.id]
if(reagent_response["toxic"])
adjustToxLoss(reagent_response["toxic"] * reagent_total)
if(reagent_response["heal"])
heal_overall_damage(reagent_response["heal"] * reagent_total)
if(reagent_response["nutr"])
nutrition += reagent_response["nutr"] * reagent_total
if(reagent_response["mut"])
mut_level += reagent_response["mut"] * reagent_total
temp_chem_holder.reagents.clear_reagents()
return 1 //Everything worked out okay.
return 0
/mob/living/simple_animal/xeno/proc/Mutate()
nameVar = "mutated"
if((COLORMUT & mutable))
traitdat.traits[TRAIT_XENO_COLOR] = "#"
for(var/i=0, i<6, i++)
traitdat.traits[TRAIT_XENO_COLOR] += pick(hexNums)
traitdat.traits[TRAIT_XENO_BIO_COLOR] = "#"
for(var/i=0, i<6, i++)
traitdat.traits[TRAIT_XENO_BIO_COLOR] += pick(hexNums)
RandomChemicals()
//if(SPECIESMUT & mutable)
//Placeholder, currently no xenos that have species mutations.
RandomizeTraits()
ProcessTraits()
return 1
/mob/living/simple_animal/xeno/proc/RandomizeTraits()
return
/mob/living/simple_animal/xeno/hear_say(var/message, var/verb = "says", var/datum/language/language, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
if(traitdat.traits[TRAIT_XENO_CANLEARN])
/*
Until this gets sorted out to a functioning point, or waiting on Psi's saycode update.
var/learned_message = say_understands(speaker, language)
if(!message || isxeno(speaker))
return
if(learned_message) //Is it understood?
var/complete_message = ",[language.key] [message]"
if(!(complete_message in speak))
speech_buffer.Add(complete_message)
log_debug("Added '[complete_message]'.")
else
*/
if(!(message in speak))
speech_buffer.Add(message)
..(message,verb,language,alt_name,italics,speaker)
/mob/living/simple_animal/xeno/proc/ProcessSpeechBuffer()
if(speech_buffer.len)
if(prob(traitdat.get_trait(TRAIT_XENO_LEARNCHANCE)) && traitdat.get_trait(TRAIT_XENO_CANLEARN))
var/chosen = pick(speech_buffer)
speak.Add(chosen)
/* Uncoment for logging of speech list.
log_debug("Added [chosen] to speak list.")
log_debug("Speechlist cut.") */
speech_buffer.Cut()
//
/mob/living/simple_animal/xeno/proc/BuildReagentLists()
return
/mob/living/simple_animal/xeno/bullet_act(var/obj/item/projectile/P)
//Shamelessly stolen from ablative armor.
if((traitdat.traits[TRAIT_XENO_CHROMATIC]) && istype(P, /obj/item/projectile/beam))
visible_message("<span class='danger'>)\The beam reflects off of the [src]!</span>")
// Find a turf near or on the original location to bounce to
var/new_x = P.starting.x + pick(0, -1, 1, -2, 2)
var/new_y = P.starting.y + pick(0, -1, 1, -2, 2)
var/turf/curloc = get_turf(src)
// redirect the projectile
P.redirect(new_x, new_y, curloc, src)
P.reflected = 1
return -1
else
..()
/mob/living/simple_animal/xeno/proc/RandomChemicals()
traitdat.chems.Cut() //Clear the amount first.
var/num_chems = round(rand(1,4))
var/list/chemchoices = xenoChemList
for(var/i = 1 to num_chems)
var/chemtype = pick(chemchoices)
chemchoices -= chemtype
var/chemamount = rand(1,5)
traitdat.chems[chemtype] = chemamount
traitdat.chems += default_chems