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code/modules/power/singularity/emitter.dm code/modules/power/singularity/field_generator.dm code/modules/power/singularity/generator.dm code/modules/power/singularity/investigate.dm code/modules/power/singularity/particle_accelerator/particle.dm code/modules/power/singularity/particle_accelerator/particle_accelerator.dm code/modules/power/singularity/particle_accelerator/particle_chamber.dm code/modules/power/singularity/particle_accelerator/particle_control.dm code/modules/power/singularity/particle_accelerator/particle_emitter.dm code/modules/power/singularity/particle_accelerator/particle_power.dm code/modules/power/singularity/singularity.dm code/modules/power/smes.dm code/modules/power/solar.dm code/modules/power/switch.dm code/modules/power/turbine.dm code/modules/projectiles/ammunition.dm code/modules/projectiles/gun.dm code/modules/projectiles/guns/energy.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/nuclear.dm code/modules/projectiles/guns/energy/pulse.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/guns/projectile/shotgun.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm code/modules/projectiles/projectile/bullets.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/recycling/conveyor2.dm code/modules/recycling/disposal-construction.dm code/modules/recycling/disposal.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/message_server.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/rdmachines.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/scripting/AST/Operators/Binary Operators.dm code/modules/scripting/Implementations/Telecomms.dm code/modules/scripting/Parser/Keywords.dm code/modules/scripting/Scanner/Tokens.dm code/modules/scripting/stack.dm code/modules/security levels/keycard authentication.dm code/modules/security levels/security levels.dm code/setup.dm code/stylesheet.dm code/unused/AI_Visibility.dm code/unused/Ultralight.dm code/unused/airtunnel.dm code/unused/beast/bodypart.dm code/unused/conveyor.dm code/unused/disease2/analyser.dm code/unused/disease2/base.dm code/unused/disease2/biohazard destroyer.dm code/unused/disease2/cureimplanter.dm code/unused/disease2/curer.dm code/unused/disease2/diseasesplicer.dm code/unused/disease2/dishincubator.dm code/unused/disease2/isolator.dm code/unused/disease2/monkeydispensor.dm code/unused/dna.dm code/unused/gamemodes/deathmatch.dm code/unused/jobs.dm code/unused/mining/datum_processing_recipe.dm code/unused/mining/spaceship_builder_unused.dm code/unused/new_year.dm code/unused/spacecraft/manufacturing.dm code/unused/spacecraft/shipcore.dm config/README feedback.txt config/admins.txt config/config.txt config/rules.html data/mode.txt html/add-to-changelog.html html/archivedchangelog.html html/changelog.css html/changelog.html html/changelog.js icons/effects/blood.dmi icons/effects/genetics.dmi icons/misc/fullscreen.dmi icons/mob/AI.dmi icons/mob/alien.dmi icons/mob/animal.dmi icons/mob/back.dmi icons/mob/belt.dmi icons/mob/blob.dmi icons/mob/critter.dmi icons/mob/dam_human.dmi icons/mob/eyes.dmi icons/mob/feet.dmi icons/mob/hands.dmi icons/mob/head.dmi icons/mob/human.dmi icons/mob/human_face.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/livestock.dmi icons/mob/mask.dmi icons/mob/mecha.dmi icons/mob/mob.dmi icons/mob/monkey.dmi icons/mob/robots.dmi icons/mob/screen1.dmi icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/mob/zone_sel.dmi icons/obj/Cryogenic2.dmi icons/obj/aibots.dmi icons/obj/ammo.dmi icons/obj/atmos.dmi icons/obj/bureaucracy.dmi icons/obj/card.dmi icons/obj/cigarettes.dmi icons/obj/closet.dmi icons/obj/clothing/glasses.dmi icons/obj/clothing/gloves.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/computer.dmi icons/obj/contraband.dmi icons/obj/decals.dmi icons/obj/device.dmi icons/obj/doors/DoorHazard.dmi icons/obj/doors/door_assembly.dmi icons/obj/drinks.dmi icons/obj/engine.dmi icons/obj/food.dmi icons/obj/grenade.dmi icons/obj/gun.dmi icons/obj/harvest.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/obj/janitor.dmi icons/obj/library.dmi icons/obj/lighting.dmi icons/obj/machines/field_generator.dmi icons/obj/machines/gateway.dmi icons/obj/machines/mining_machines.dmi icons/obj/machines/particle_accelerator.dmi icons/obj/meter.dmi icons/obj/mining.dmi icons/obj/objects.dmi icons/obj/paper.dmi icons/obj/pda.dmi icons/obj/pipes/disposal.dmi icons/obj/plants.dmi icons/obj/power.dmi icons/obj/projectiles.dmi icons/obj/robotics.dmi icons/obj/seeds.dmi icons/obj/singularity.dmi icons/obj/stationobjs.dmi icons/obj/stock_parts.dmi icons/obj/storage.dmi icons/obj/structures.dmi icons/obj/surgery.dmi icons/obj/syringe.dmi icons/obj/tank.dmi icons/obj/terminals.dmi icons/obj/toy.dmi icons/obj/vending.dmi icons/obj/watercloset.dmi icons/obj/weapons.dmi icons/obj/wizard.dmi icons/turf/areas.dmi icons/turf/floors.dmi icons/turf/walls.dmi interface/interface.dm interface/skin.dmf maps/Antiqua.dmm maps/RandomZLevels/assistantChamber.dmm maps/RandomZLevels/fileList.txt maps/tgstation.2.0.9.dmm sound/AI/animes.ogg sound/AI/newroundsexy.ogg sound/AI/newroundsexy2.ogg sound/effects/adminhelp.ogg tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt tools/expand_filedir_paths.py tools/readme.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
133 lines
6.4 KiB
Plaintext
133 lines
6.4 KiB
Plaintext
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//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
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var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "alien", "as")
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/client/verb/adminhelp(msg as text)
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set category = "Admin"
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set name = "Adminhelp"
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if (muted_adminhelp)
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src << "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted by admins).</font>"
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return
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if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
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return
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src.verbs -= /client/verb/adminhelp
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spawn(1200)
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src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
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if(!msg) return
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msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
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if (!msg) return
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var/original_msg = msg
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//The symbol × (fancy multiplication sign) will be used to mark where to put replacements, so the original message must not contain it.
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msg = dd_replacetext(msg, "×", "")
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msg = dd_replacetext(msg, "HOLDERREF", "HOLDER-REF") //HOLDERREF is a key word which gets replaced with the admin's holder ref later on, so it mustn't be in the original message
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msg = dd_replacetext(msg, "ADMINREF", "ADMIN-REF") //ADMINREF is a key word which gets replaced with the admin's client's ref. So it mustn't be in the original message.
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var/list/msglist = dd_text2list(msg, " ")
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var/list/mob/mobs = list()
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for(var/mob/M in mob_list)
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mobs += M
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var/list/replacement_value = list() //When a word match is found, the word matched will get replaced with an × (fancy multiplication symbol).
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//This list will contain a list of values which the × will be replaced with in the same order as indexes in this list.
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//So if this list has the value list("John","Jane") and msg is, at the end, "This is × and he griffed ×" the text to
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//display will be "This is John and he griffe Jane". The strings in this list are a bit more complex than 'John' and 'Jane' tho.
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var/ai_found = 0 //If an AI name or 'ai' word is found in the text, the additional (CL) = Check Laws button gets added. Not added every time so it doesn't spam.
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//we will try to locate each word of the message in our lists of names and clients
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//for each mob that we have found
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//split the mob's info into a list. "John Arnolds" becomes list("John","Arnolds") so we can iterate through this
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//for each of the name parts IE. "John", "Arnolds", etc. in the current name.
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for(var/i = 1; i <= msglist.len; i++)
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var/word = msglist[i]
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var/original_word = word
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word = dd_replacetext(word, ".", "")
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word = dd_replacetext(word, ",", "")
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word = dd_replacetext(word, "!", "")
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word = dd_replacetext(word, "?", "") //Strips some common punctuation characters so the actual word can be better compared.
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word = dd_replacetext(word, ";", "")
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word = dd_replacetext(word, ":", "")
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word = dd_replacetext(word, "(", "")
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word = dd_replacetext(word, ")", "")
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if(lowertext(word) in adminhelp_ignored_words)
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continue
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if(lowertext(word) == "ai")
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ai_found = 1
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continue
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for(var/mob/M in mobs)
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var/list/namelist = dd_text2list("[M.name] [M.real_name] [(M.mind)?"[M.mind.name]":""] [M.ckey] [M.key]", " ")
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var/word_is_match = 0 //Used to break from this mob for loop if a match is found
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for(var/namepart in namelist)
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if( lowertext(word) == lowertext(namepart) )
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msglist[i] = "×"
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var/description_string = "<b><font color='black'>[original_word] (<A HREF='?src=HOLDERREF;adminmoreinfo=\ref[M]'>?</A>)</font></b>"
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replacement_value += description_string
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mobs -= M //If a mob is found then remove it from the list of mobs, so we don't get the same mob reported a million times.
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word_is_match = 1
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break
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if(word_is_match)
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if(isAI(M))
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ai_found = 1
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break //Breaks execution of the mob loop, since a match was already found.
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var/j = 1 //index to the next element in the replacement_value list
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for(var/i = 1; i <= msglist.len; i++)
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var/word = msglist[i]
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if(word == "×")
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msglist[i] = replacement_value[j]
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j++
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msg = dd_list2text(msglist, " ")
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var/admin_number = 0
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var/admin_number_afk = 0
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if(mob)
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var/ref_mob = "\ref[src.mob]"
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for (var/client/X)
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if (X.holder)
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admin_number++
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if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
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admin_number_afk++
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if(X.sound_adminhelp)
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X << 'sound/effects/adminhelp.ogg'
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var/check_laws_text = ""
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if(ai_found)
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check_laws_text = (" (<A HREF='?src=\ref[X.holder];adminchecklaws=[ref_mob]'>CL</A>)")
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var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?src=\ref[X.holder];adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_mob]'>VV</A>) (<A HREF='?src=\ref[X.holder];adminplayersubtlemessage=[ref_mob]'>SM</A>) (<A HREF='?src=\ref[X.holder];adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>) [check_laws_text]:</b> [msg]"
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msg_to_send = dd_replacetext(msg_to_send, "HOLDERREF", "\ref[X.holder]")
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msg_to_send = dd_replacetext(msg_to_send, "ADMINREF", "\ref[X]")
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X << msg_to_send
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else
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var/ref_client = "\ref[src]"
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for (var/client/X)
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if (X.holder)
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admin_number++
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if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
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admin_number_afk++
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if(X.sound_adminhelp)
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X << 'sound/effects/adminhelp.ogg'
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var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_client]'>VV</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
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msg_to_send = dd_replacetext(msg_to_send, "HOLDERREF", "\ref[X.holder]")
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msg_to_send = dd_replacetext(msg_to_send, "ADMINREF", "\ref[X]")
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X << msg_to_send
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src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
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log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number] non-AFK admins.")
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if((admin_number - admin_number_afk) <= 0)
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if(!admin_number_afk)
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send2irc(ckey, "[original_msg] - No admins online")
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else
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send2irc(ckey, "[original_msg] - All admins AFK ([admin_number_afk])")
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feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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