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code/modules/power/singularity/emitter.dm code/modules/power/singularity/field_generator.dm code/modules/power/singularity/generator.dm code/modules/power/singularity/investigate.dm code/modules/power/singularity/particle_accelerator/particle.dm code/modules/power/singularity/particle_accelerator/particle_accelerator.dm code/modules/power/singularity/particle_accelerator/particle_chamber.dm code/modules/power/singularity/particle_accelerator/particle_control.dm code/modules/power/singularity/particle_accelerator/particle_emitter.dm code/modules/power/singularity/particle_accelerator/particle_power.dm code/modules/power/singularity/singularity.dm code/modules/power/smes.dm code/modules/power/solar.dm code/modules/power/switch.dm code/modules/power/turbine.dm code/modules/projectiles/ammunition.dm code/modules/projectiles/gun.dm code/modules/projectiles/guns/energy.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/nuclear.dm code/modules/projectiles/guns/energy/pulse.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/guns/projectile/shotgun.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm code/modules/projectiles/projectile/bullets.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/recycling/conveyor2.dm code/modules/recycling/disposal-construction.dm code/modules/recycling/disposal.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/message_server.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/rdmachines.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/scripting/AST/Operators/Binary Operators.dm code/modules/scripting/Implementations/Telecomms.dm code/modules/scripting/Parser/Keywords.dm code/modules/scripting/Scanner/Tokens.dm code/modules/scripting/stack.dm code/modules/security levels/keycard authentication.dm code/modules/security levels/security levels.dm code/setup.dm code/stylesheet.dm code/unused/AI_Visibility.dm code/unused/Ultralight.dm code/unused/airtunnel.dm code/unused/beast/bodypart.dm code/unused/conveyor.dm code/unused/disease2/analyser.dm code/unused/disease2/base.dm code/unused/disease2/biohazard destroyer.dm code/unused/disease2/cureimplanter.dm code/unused/disease2/curer.dm code/unused/disease2/diseasesplicer.dm code/unused/disease2/dishincubator.dm code/unused/disease2/isolator.dm code/unused/disease2/monkeydispensor.dm code/unused/dna.dm code/unused/gamemodes/deathmatch.dm code/unused/jobs.dm code/unused/mining/datum_processing_recipe.dm code/unused/mining/spaceship_builder_unused.dm code/unused/new_year.dm code/unused/spacecraft/manufacturing.dm code/unused/spacecraft/shipcore.dm config/README feedback.txt config/admins.txt config/config.txt config/rules.html data/mode.txt html/add-to-changelog.html html/archivedchangelog.html html/changelog.css html/changelog.html html/changelog.js icons/effects/blood.dmi icons/effects/genetics.dmi icons/misc/fullscreen.dmi icons/mob/AI.dmi icons/mob/alien.dmi icons/mob/animal.dmi icons/mob/back.dmi icons/mob/belt.dmi icons/mob/blob.dmi icons/mob/critter.dmi icons/mob/dam_human.dmi icons/mob/eyes.dmi icons/mob/feet.dmi icons/mob/hands.dmi icons/mob/head.dmi icons/mob/human.dmi icons/mob/human_face.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/livestock.dmi icons/mob/mask.dmi icons/mob/mecha.dmi icons/mob/mob.dmi icons/mob/monkey.dmi icons/mob/robots.dmi icons/mob/screen1.dmi icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/mob/zone_sel.dmi icons/obj/Cryogenic2.dmi icons/obj/aibots.dmi icons/obj/ammo.dmi icons/obj/atmos.dmi icons/obj/bureaucracy.dmi icons/obj/card.dmi icons/obj/cigarettes.dmi icons/obj/closet.dmi icons/obj/clothing/glasses.dmi icons/obj/clothing/gloves.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/computer.dmi icons/obj/contraband.dmi icons/obj/decals.dmi icons/obj/device.dmi icons/obj/doors/DoorHazard.dmi icons/obj/doors/door_assembly.dmi icons/obj/drinks.dmi icons/obj/engine.dmi icons/obj/food.dmi icons/obj/grenade.dmi icons/obj/gun.dmi icons/obj/harvest.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/obj/janitor.dmi icons/obj/library.dmi icons/obj/lighting.dmi icons/obj/machines/field_generator.dmi icons/obj/machines/gateway.dmi icons/obj/machines/mining_machines.dmi icons/obj/machines/particle_accelerator.dmi icons/obj/meter.dmi icons/obj/mining.dmi icons/obj/objects.dmi icons/obj/paper.dmi icons/obj/pda.dmi icons/obj/pipes/disposal.dmi icons/obj/plants.dmi icons/obj/power.dmi icons/obj/projectiles.dmi icons/obj/robotics.dmi icons/obj/seeds.dmi icons/obj/singularity.dmi icons/obj/stationobjs.dmi icons/obj/stock_parts.dmi icons/obj/storage.dmi icons/obj/structures.dmi icons/obj/surgery.dmi icons/obj/syringe.dmi icons/obj/tank.dmi icons/obj/terminals.dmi icons/obj/toy.dmi icons/obj/vending.dmi icons/obj/watercloset.dmi icons/obj/weapons.dmi icons/obj/wizard.dmi icons/turf/areas.dmi icons/turf/floors.dmi icons/turf/walls.dmi interface/interface.dm interface/skin.dmf maps/Antiqua.dmm maps/RandomZLevels/assistantChamber.dmm maps/RandomZLevels/fileList.txt maps/tgstation.2.0.9.dmm sound/AI/animes.ogg sound/AI/newroundsexy.ogg sound/AI/newroundsexy2.ogg sound/effects/adminhelp.ogg tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt tools/expand_filedir_paths.py tools/readme.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
199 lines
6.3 KiB
Plaintext
199 lines
6.3 KiB
Plaintext
////////////
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//SECURITY//
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////////////
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#define TOPIC_SPAM_DELAY 4 //4 ticks is about 3/10ths of a second
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#define UPLOAD_LIMIT 1048576 //Restricts client uploads to the server to 1MB //Could probably do with being lower.
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#define MIN_CLIENT_VERSION 0 //Just an ambiguously low version for now, I don't want to suddenly stop people playing.
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//I would just like the code ready should it ever need to be used.
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/*
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When somebody clicks a link in game, this Topic is called first.
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It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever]
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(if specified in the link). ie locate(hsrc).Topic()
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Such links can be spoofed.
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Because of this certain things MUST be considered whenever adding a Topic() for something:
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- Can it be fed harmful values which could cause runtimes?
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- Is the Topic call an admin-only thing?
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- If so, does it have checks to see if the person who called it (usr.client) is an admin?
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- Are the processes being called by Topic() particularly laggy?
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- If so, is there any protection against somebody spam-clicking a link?
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If you have any questions about this stuff feel free to ask. ~Carn
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*/
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/client/Topic(href, href_list, hsrc)
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if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
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return
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//Reduces spamming of links by dropping calls that happen during the delay period
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if(next_allowed_topic_time > world.time)
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return
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next_allowed_topic_time = world.time + TOPIC_SPAM_DELAY
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//search the href for script injection
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if( findtext(href,"<script",1,0) )
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world.log << "Attempted use of scripts within a topic call, by [src]"
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message_admins("Attempted use of scripts within a topic call, by [src]")
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del(usr)
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return
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//Admin PM
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if(href_list["priv_msg"])
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var/client/C = locate(href_list["priv_msg"])
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if(ismob(C)) //Old stuff can feed-in mobs instead of clients
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var/mob/M = C
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C = M.client
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cmd_admin_pm(C,null)
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return
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//Logs all hrefs
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if(config && config.log_hrefs && href_logfile)
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href_logfile << "<small>[time2text(world.timeofday,"hh:mm")] [src] (usr:[usr])</small> || [href]<br>"
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if(view_var_Topic(href,href_list,hsrc)) //Until viewvars can be rewritten as datum/admins/Topic()
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return
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..() //redirect to [locate(hsrc)]/Topic()
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/client/proc/handle_spam_prevention(var/message, var/mute_type)
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if(src.last_message == message)
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src.last_message_count++
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if(src.last_message_count >= SPAM_TRIGGER_AUTOMUTE)
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src << "\red You have exceeded the spam filter limit for identical messages. An auto-mute was applied."
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cmd_admin_mute(src.mob, mute_type, 1)
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return 1
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if(src.last_message_count >= SPAM_TRIGGER_WARNING)
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src << "\red You are nearing the spam filter limit for identical messages."
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return 0
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else
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last_message = message
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src.last_message_count = 0
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return 0
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//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
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/client/AllowUpload(filename, filelength)
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if(filelength > UPLOAD_LIMIT)
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src << "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB.</font>"
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return 0
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/* //Don't need this at the moment. But it's here if it's needed later.
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//Helps prevent multiple files being uploaded at once. Or right after eachother.
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var/time_to_wait = fileaccess_timer - world.time
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if(time_to_wait > 0)
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src << "<font color='red'>Error: AllowUpload(): Spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>"
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return 0
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fileaccess_timer = world.time + FTPDELAY */
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return 1
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///////////
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//CONNECT//
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///////////
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/client/New()
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//Connection-Type and client byond_version checking
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if( connection != "seeker" || (byond_version < MIN_CLIENT_VERSION)) //Out of date or wrong connection type. Update your client!!
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del(src)
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return
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if(IsGuestKey(key))
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alert(src,"Baystation12 doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK")
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del(src)
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return
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client_list += src
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if ( (world.address == address || !address) && !host )
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host = key
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world.update_status()
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..() //calls mob.Login()
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makejson()
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if(custom_event_msg && custom_event_msg != "")
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src << "<h1 class='alert'>Custom Event</h1>"
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src << "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>"
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src << "<span class='alert'>[html_encode(custom_event_msg)]</span>"
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src << "<br>"
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//Admin Authorisation
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if( ckey in admins )
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holder = new /obj/admins(src)
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holder.rank = admins[ckey]
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admin_list += src
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update_admins(admins[ckey])
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admin_memo_show()
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//log_client_to_db()
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//////////////
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//DISCONNECT//
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//////////////
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/client/Del()
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spawn(0)
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if(holder)
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admin_list -= src
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del(holder)
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client_list -= src
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return ..()
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/client/proc/log_client_to_db()
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if ( IsGuestKey(src.key) )
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return
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var/user = sqlfdbklogin
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var/pass = sqlfdbkpass
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var/db = sqlfdbkdb
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var/address = sqladdress
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var/port = sqlport
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var/DBConnection/dbcon = new()
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dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
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if(!dbcon.IsConnected())
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return
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var/sql_ckey = sql_sanitize_text(src.ckey)
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var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_player WHERE ckey = '[sql_ckey]'")
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query.Execute()
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var/sql_id = 0
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while(query.NextRow())
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sql_id = query.item[1]
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break
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//Just the standard check to see if it's actually a number
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if(sql_id)
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if(istext(sql_id))
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sql_id = text2num(sql_id)
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if(!isnum(sql_id))
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return
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var/admin_rank = "Player"
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if(src.holder)
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admin_rank = src.holder.rank
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var/sql_ip = sql_sanitize_text(src.address)
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var/sql_computerid = sql_sanitize_text(src.computer_id)
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var/sql_admin_rank = sql_sanitize_text(admin_rank)
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if(sql_id)
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//Player already identified previously, we need to just update the 'lastseen', 'ip' and 'computer_id' variables
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var/DBQuery/query_update = dbcon.NewQuery("UPDATE erro_player SET lastseen = Now(), ip = '[sql_ip]', computerid = '[sql_computerid]', lastadminrank = '[sql_admin_rank]' WHERE id = [sql_id]")
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query_update.Execute()
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else
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//New player!! Need to insert all the stuff
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var/DBQuery/query_insert = dbcon.NewQuery("INSERT INTO erro_player (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank) VALUES (null, '[sql_ckey]', Now(), Now(), '[sql_ip]', '[sql_computerid]', '[sql_admin_rank]')")
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query_insert.Execute()
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dbcon.Disconnect()
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#undef TOPIC_SPAM_DELAY
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#undef UPLOAD_LIMIT
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#undef MIN_CLIENT_VERSION
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