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CHOMPStation2/code/modules/power/fractal_reactor.dm
PsiOmega a1ee4e766b Basically ripped over /tg/'s powernet and cable code into our own codebase.
Keeps Z-level code as it was.
Modifies/restores powernet procs as necessary to match our own implementation changes.
2014-10-13 17:13:04 +02:00

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// ###############################################################################
// # ITEM: FRACTAL ENERGY REACTOR #
// # FUNCTION: Generate infinite electricity. Used for map testing. #
// ###############################################################################
/obj/machinery/power/fractal_reactor
name = "Fractal Energy Reactor"
desc = "This thing drains power from fractal-subspace. (DEBUG ITEM: INFINITE POWERSOURCE FOR MAP TESTING. CONTACT DEVELOPERS IF FOUND.)"
icon = 'icons/obj/power.dmi'
icon_state = "tracker" //ICON stolen from solar tracker. There is no need to make new texture for debug item
anchored = 1
density = 1
var/power_generation_rate = 2000000 //Defaults to 2MW of power. Should be enough to run SMES charging on full 2 times.
var/powernet_connection_failed = 0
// This should be only used on Dev for testing purposes.
/obj/machinery/power/fractal_reactor/New()
..()
world << "<b>\red WARNING: \black Map testing power source activated at: X:[src.loc.x] Y:[src.loc.y] Z:[src.loc.z]</b>"
/obj/machinery/power/fractal_reactor/process()
if(!powernet && !powernet_connection_failed)
if(!connect_to_network())
powernet_connection_failed = 1
spawn(150) // Error! Check again in 15 seconds.
powernet_connection_failed = 0
add_avail(power_generation_rate)