Files
CHOMPStation2/code/modules/power/smes_construction.dm
PsiOmega 0468f12e91 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/game/gamemodes/events/power_failure.dm
	code/modules/power/smes.dm
2014-11-11 14:13:02 +01:00

260 lines
10 KiB
Plaintext

// Constructable SMES version. Based on Coils. Each SMES can hold 6 Coils by default.
// Each coil adds 250kW I/O and 5M capacity.
// This is second version, now subtype of regular SMES.
//Board
/obj/item/weapon/circuitboard/smes
name = "Circuit board (SMES Cell)"
build_path = "/obj/machinery/power/smes/buildable"
board_type = "machine"
origin_tech = "powerstorage=6;engineering=4" // Board itself is high tech. Coils have to be ordered from cargo or salvaged from existing SMESs.
frame_desc = "Requires 1 superconducting magnetic coil and 30 wires."
req_components = list("/obj/item/weapon/smes_coil" = 1, "/obj/item/stack/cable_coil" = 30)
//Construction Item
/obj/item/weapon/smes_coil
name = "Superconducting Magnetic Coil"
desc = "Heavy duty superconducting magnetic coil, mainly used in construction of SMES units."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "smes_coil" // Just few icons patched together. If someone wants to make better icon, feel free to do so!
w_class = 4.0 // It's LARGE (backpack size)
var/ChargeCapacity = 5000000
var/IOCapacity = 250000
// SMES itself
/obj/machinery/power/smes/buildable
var/max_coils = 6 //30M capacity, 1.5MW input/output when fully upgraded /w default coils
var/cur_coils = 1 // Current amount of installed coils
var/safeties_enabled = 1 // If 0 modifications can be done without discharging the SMES, at risk of critical failure.
var/failing = 0 // If 1 critical failure has occured and SMES explosion is imminent.
/obj/machinery/power/smes/buildable/New()
component_parts = list()
component_parts += new /obj/item/stack/cable_coil(src,30)
component_parts += new /obj/item/weapon/circuitboard/smes(src)
// Allows for mapped-in SMESs with larger capacity/IO
for(var/i = 1, i <= cur_coils, i++)
component_parts += new /obj/item/weapon/smes_coil(src)
recalc_coils()
..()
/obj/machinery/power/smes/buildable/proc/recalc_coils()
if ((cur_coils <= max_coils) && (cur_coils >= 1))
capacity = 0
input_level_max = 0
output_level_max = 0
for(var/obj/item/weapon/smes_coil/C in component_parts)
capacity += C.ChargeCapacity
input_level_max += C.IOCapacity
output_level_max += C.IOCapacity
charge = between(0, charge, capacity)
return 1
else
return 0
// SMESs store very large amount of power. If someone screws up (ie: Disables safeties and attempts to modify the SMES) very bad things happen.
// Bad things are based on charge percentage.
// Possible effects:
// Sparks - Lets out few sparks, mostly fire hazard if phoron present. Otherwise purely aesthetic.
// Shock - Depending on intensity harms the user. Insultated Gloves protect against weaker shocks, but strong shock bypasses them.
// EMP Pulse - Lets out EMP pulse discharge which screws up nearby electronics.
// Light Overload - X% chance to overload each lighting circuit in connected powernet. APC based.
// APC Failure - X% chance to destroy APC causing very weak explosion too. Won't cause hull breach or serious harm.
// SMES Explosion - X% chance to destroy the SMES, in moderate explosion. May cause small hull breach.
/obj/machinery/power/smes/buildable/proc/total_system_failure(var/intensity = 0, var/mob/user as mob)
if (!intensity)
return
var/mob/living/carbon/human/h_user = null
if (!istype(user, /mob/living/carbon/human))
return
else
h_user = user
// Preparations
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
// Check if user has protected gloves.
var/user_protected = 0
if(h_user.gloves)
var/obj/item/clothing/gloves/G = h_user.gloves
if(G.siemens_coefficient == 0)
user_protected = 1
switch (intensity)
if (0 to 15)
// Small overcharge
// Sparks, Weak shock
s.set_up(2, 1, src)
s.start()
if (user_protected && prob(80))
h_user << "Small electrical arc almost burns your hand. Luckily you had your gloves on!"
else
h_user << "Small electrical arc sparks and burns your hand as you touch the [src]!"
h_user.adjustFireLoss(rand(5,10))
h_user.Paralyse(2)
charge = 0
if (16 to 35)
// Medium overcharge
// Sparks, Medium shock, Weak EMP
s.set_up(4,1,src)
s.start()
if (user_protected && prob(25))
h_user << "Medium electrical arc sparks and almost burns your hand. Luckily you had your gloves on!"
else
h_user << "Medium electrical sparks as you touch the [src], severely burning your hand!"
h_user.adjustFireLoss(rand(10,25))
h_user.Paralyse(5)
spawn(0)
empulse(src.loc, 2, 4)
charge = 0
if (36 to 60)
// Strong overcharge
// Sparks, Strong shock, Strong EMP, 10% light overload. 1% APC failure
s.set_up(7,1,src)
s.start()
if (user_protected)
h_user << "Strong electrical arc sparks between you and [src], ignoring your gloves and burning your hand!"
h_user.adjustFireLoss(rand(25,60))
h_user.Paralyse(8)
else
h_user << "Strong electrical arc sparks between you and [src], knocking you out for a while!"
h_user.adjustFireLoss(rand(35,75))
h_user.Paralyse(12)
spawn(0)
empulse(src.loc, 8, 16)
charge = 0
apcs_overload(1, 10)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"Caution. Output regulators malfunction. Uncontrolled discharge detected.\"")
if (61 to INFINITY)
// Massive overcharge
// Sparks, Near - instantkill shock, Strong EMP, 25% light overload, 5% APC failure. 50% of SMES explosion. This is bad.
s.set_up(10,1,src)
s.start()
h_user << "Massive electrical arc sparks between you and [src]. Last thing you can think about is \"Oh shit...\""
// Remember, we have few gigajoules of electricity here.. Turn them into crispy toast.
h_user.adjustFireLoss(rand(150,195))
h_user.Paralyse(25)
spawn(0)
empulse(src.loc, 32, 64)
charge = 0
apcs_overload(5, 25)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"Caution. Output regulators malfunction. Significant uncontrolled discharge detected.\"")
if (prob(50))
src.visible_message("\icon[src] <b>[src]</b> beeps: \"DANGER! Magnetic containment field unstable! Containment field failure imminent!\"")
failing = 1
// 30 - 60 seconds and then BAM!
spawn(rand(300,600))
src.visible_message("\icon[src] <b>[src]</b> beeps: \"DANGER! Magnetic containment field failure in 3 ... 2 ... 1 ...\"")
explosion(src.loc,1,2,4,8)
// Not sure if this is necessary, but just in case the SMES *somehow* survived..
del(src)
// Gets powernet APCs and overloads lights or breaks the APC completely, depending on percentages.
/obj/machinery/power/smes/buildable/proc/apcs_overload(var/failure_chance, var/overload_chance)
if (!src.powernet)
return
for(var/obj/machinery/power/terminal/T in src.powernet.nodes)
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = T.master
if (prob(overload_chance))
A.overload_lighting()
else if (prob(failure_chance))
A.set_broken()
// Failing SMES has special icon overlay.
/obj/machinery/power/smes/buildable/update_icon()
if (failing)
overlays.Cut()
overlays += image('icons/obj/power.dmi', "smes-crit")
else
..()
/obj/machinery/power/smes/buildable/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
// No more disassembling of overloaded SMESs. You broke it, now enjoy the consequences.
if (failing)
user << "<span class='warning'>The [src]'s screen is flashing with alerts. It seems to be overloaded! Touching it now is probably not a good idea.</span>"
return
// If parent returned 1:
// - Hatch is open, so we can modify the SMES
// - No action was taken in parent function (terminal de/construction atm).
if (..())
// Charged above 1% and safeties are enabled.
if((charge > (capacity/100)) && safeties_enabled && (!istype(W, /obj/item/device/multitool)))
user << "<span class='warning'>Safety circuit of [src] is preventing modifications while it's charged!</span>"
return
if (output_attempt || input_attempt)
user << "<span class='warning'>Turn off the [src] first!</span>"
return
// Probability of failure if safety circuit is disabled (in %)
var/failure_probability = round((charge / capacity) * 100)
// If failure probability is below 5% it's usually safe to do modifications
if (failure_probability < 5)
failure_probability = 0
// Crowbar - Disassemble the SMES.
if(istype(W, /obj/item/weapon/crowbar))
if (terminal)
user << "<span class='warning'>You have to disassemble the terminal first!</span>"
return
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
user << "<span class='warning'>You begin to disassemble the [src]!</span>"
if (do_after(usr, 100 * cur_coils)) // More coils = takes longer to disassemble. It's complex so largest one with 5 coils will take 50s
if (failure_probability && prob(failure_probability))
total_system_failure(failure_probability, user)
return
usr << "\red You have disassembled the SMES cell!"
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
M.state = 2
M.icon_state = "box_1"
for(var/obj/I in component_parts)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
del(src)
return
// Superconducting Magnetic Coil - Upgrade the SMES
else if(istype(W, /obj/item/weapon/smes_coil))
if (cur_coils < max_coils)
if (failure_probability && prob(failure_probability))
total_system_failure(failure_probability, user)
return
usr << "You install the coil into the SMES unit!"
user.drop_item()
cur_coils ++
component_parts += W
W.loc = src
recalc_coils()
else
usr << "\red You can't insert more coils to this SMES unit!"
// Multitool - Toggle the safeties.
else if(istype(W, /obj/item/device/multitool))
safeties_enabled = !safeties_enabled
user << "<span class='warning'>You [safeties_enabled ? "connected" : "disconnected"] the safety circuit.</span>"
src.visible_message("\icon[src] <b>[src]</b> beeps: \"Caution. Safety circuit has been: [safeties_enabled ? "re-enabled" : "disabled. Please excercise caution."]\"")