mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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167 lines
5.0 KiB
Plaintext
167 lines
5.0 KiB
Plaintext
/obj/structure/ladder
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name = "ladder"
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desc = "A ladder. You can climb it up and down."
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icon_state = "ladder01"
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icon = 'icons/obj/structures/multiz.dmi'
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density = FALSE
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opacity = 0
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anchored = TRUE
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var/allowed_directions = DOWN
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var/obj/structure/ladder/target_up
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var/obj/structure/ladder/target_down
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var/climb_time = 2 SECONDS
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/obj/structure/ladder/Initialize(mapload)
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. = ..()
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attempt_connection()
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/obj/structure/ladder/proc/attempt_connection()
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// the upper will connect to the lower
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if(allowed_directions & DOWN) //we only want to do the top one, as it will initialize the ones before it.
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for(var/obj/structure/ladder/L in GetBelow(src))
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if(L.allowed_directions & UP)
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target_down = L
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L.target_up = src
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return
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update_icon()
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/obj/structure/ladder/Destroy()
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if(target_down)
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target_down.target_up = null
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target_down = null
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if(target_up)
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target_up.target_down = null
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target_up = null
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return ..()
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/obj/structure/ladder/attack_generic(mob/user)
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//Simple Animal
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if(isanimal(user))
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attack_hand(user)
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else
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return ..()
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/obj/structure/ladder/attackby(obj/item/C as obj, mob/user as mob)
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if(C.has_tool_quality(TOOL_WELDER))
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var/obj/item/weldingtool/WT = C.get_welder()
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if(WT.remove_fuel(0, user))
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playsound(src, 'sound/items/Welder2.ogg', 50, 1)
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user.visible_message("\The [user] starts to deconstruct \the [src].", \
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"You start to deconstruct \the [src].", \
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"You hear welding")
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if(do_after(user, 2 SECONDS, target = src))
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if(QDELETED(src) || !WT.isOn()) return
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var/obj/structure/ladder_assembly/A
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to_chat(user, "You deconstruct \the [src].")
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if(target_up)
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target_up.visible_message("\The [target_up] deconstructs from below")
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A = new /obj/structure/ladder_assembly(target_up.loc)
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A.state = LADDER_CONSTRUCTION_WELDED
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A.anchored = TRUE
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qdel(target_up)
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if(target_down)
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target_down.visible_message("\The [target_down] deconstructs from above")
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A = new /obj/structure/ladder_assembly(target_down.loc)
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A.state = LADDER_CONSTRUCTION_WELDED
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A.anchored = TRUE
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qdel(target_down)
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A = new /obj/structure/ladder_assembly(loc)
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A.state = LADDER_CONSTRUCTION_WRENCHED
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A.anchored = TRUE
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qdel(src)
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return
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attack_hand(user)
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return
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/obj/structure/ladder/attack_hand(var/mob/M)
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if(!M.may_climb_ladders(src))
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return
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var/obj/structure/ladder/target_ladder = getTargetLadder(M)
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if(!target_ladder)
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return
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if(!(M.loc == loc) && !M.Move(get_turf(src)))
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to_chat(M, span_notice("You fail to reach \the [src]."))
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return
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climbLadder(M, target_ladder)
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/obj/structure/ladder/attack_ghost(var/mob/M)
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var/target_ladder = getTargetLadder(M)
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if(target_ladder)
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M.forceMove(get_turf(target_ladder))
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/obj/structure/ladder/attack_robot(var/mob/M)
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attack_hand(M)
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return
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/obj/structure/ladder/proc/getTargetLadder(var/mob/M)
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if((!target_up && !target_down) || (target_up && !istype(target_up.loc, /turf) || (target_down && !istype(target_down.loc,/turf))))
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to_chat(M, span_notice("\The [src] is incomplete and can't be climbed."))
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return
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if(target_down && target_up)
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var/direction = tgui_alert(M,"Do you want to go up or down?", "Ladder", list("Up", "Down", "Cancel"))
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if(!direction || direction == "Cancel")
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return
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if(!M.may_climb_ladders(src))
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return
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switch(direction)
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if("Up")
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return target_up
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if("Down")
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return target_down
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else
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return target_down || target_up
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/mob/proc/may_climb_ladders(var/ladder)
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if(!Adjacent(ladder))
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to_chat(src, span_warning("You need to be next to \the [ladder] to start climbing."))
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return FALSE
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if(incapacitated())
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to_chat(src, span_warning("You are physically unable to climb \the [ladder]."))
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return FALSE
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return TRUE
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/mob/observer/dead/may_climb_ladders(var/ladder)
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return TRUE
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/obj/structure/ladder/proc/climbLadder(var/mob/M, var/obj/target_ladder)
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var/direction = (target_ladder == target_up ? "up" : "down")
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M.visible_message(span_infoplain(span_bold("\The [M]") + " begins climbing [direction] \the [src]!"),
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span_info("You begin climbing [direction] \the [src]!"),
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span_info("You hear the grunting and clanging of a metal ladder being used."))
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target_ladder.audible_message(span_notice("You hear something coming [direction] \the [src]"), runemessage = "clank clank")
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var/climb_modifier = 1
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if(ishuman(M))
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var/mob/living/carbon/human/MS = M
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climb_modifier = MS.species.climb_mult
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if(do_after(M, (climb_time * climb_modifier), target = src))
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var/turf/T = get_turf(target_ladder)
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for(var/atom/A in T)
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if(!A.CanPass(M, M.loc, 1.5, 0))
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to_chat(M, span_notice("\The [A] is blocking \the [src]."))
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return FALSE
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return M.forceMove(T) //VOREStation Edit - Fixes adminspawned ladders
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/obj/structure/ladder/CanPass(obj/mover, turf/source, height, airflow)
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return airflow || !density
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/obj/structure/ladder/update_icon()
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icon_state = "ladder[!!(allowed_directions & UP)][!!(allowed_directions & DOWN)]"
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/obj/structure/ladder/up
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allowed_directions = UP
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icon_state = "ladder10"
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/obj/structure/ladder/updown
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allowed_directions = UP|DOWN
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icon_state = "ladder11"
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