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I assume these were all lazy copy-pasting. We're changing computer icons to another set in a file we'll keep separate, and these completely pointless references are annoying. They should inherit this from the `/computer/` level, which they do. Has no effect on Polaris, but cleans up code that shouldn't exist.
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
/obj/item/weapon/circuitboard/atmoscontrol
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name = "\improper Central Atmospherics Computer Circuitboard"
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build_path = /obj/machinery/computer/atmoscontrol
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/obj/machinery/computer/atmoscontrol
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name = "\improper Central Atmospherics Computer"
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icon_keyboard = "generic_key"
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icon_screen = "comm_logs"
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light_color = "#00b000"
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density = 1
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anchored = 1.0
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circuit = /obj/item/weapon/circuitboard/atmoscontrol
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req_access = list(access_ce)
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var/list/monitored_alarm_ids = null
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var/datum/nano_module/atmos_control/atmos_control
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/obj/machinery/computer/atmoscontrol/New()
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..()
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/obj/machinery/computer/atmoscontrol/laptop
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name = "Atmospherics Laptop"
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desc = "A cheap laptop."
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icon_state = "laptop"
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icon_keyboard = "laptop_key"
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density = 0
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/obj/machinery/computer/atmoscontrol/attack_ai(var/mob/user as mob)
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ui_interact(user)
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/obj/machinery/computer/atmoscontrol/attack_hand(mob/user)
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if(..())
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return 1
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ui_interact(user)
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/obj/machinery/computer/atmoscontrol/emag_act(var/remaining_carges, var/mob/user)
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if(!emagged)
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user.visible_message("<span class='warning'>\The [user] does something \the [src], causing the screen to flash!</span>",\
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"<span class='warning'>You cause the screen to flash as you gain full control.</span>",\
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"You hear an electronic warble.")
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atmos_control.emagged = 1
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return 1
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/obj/machinery/computer/atmoscontrol/ui_interact(var/mob/user)
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if(!atmos_control)
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atmos_control = new(src, req_access, req_one_access, monitored_alarm_ids)
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atmos_control.ui_interact(user)
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