Files
CHOMPStation2/code/game/objects/effects/overlays.dm
2016-08-30 13:28:00 -04:00

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/obj/effect/overlay
name = "overlay"
unacidable = 1
var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
/obj/effect/overlay/beam//Not actually a projectile, just an effect.
name="beam"
icon='icons/effects/beam.dmi'
icon_state="b_beam"
var/tmp/atom/BeamSource
New()
..()
spawn(10) qdel(src)
/obj/effect/overlay/palmtree_r
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/palmtree_l
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm2"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/coconut
name = "Coconuts"
icon = 'icons/misc/beach.dmi'
icon_state = "coconuts"
/obj/effect/overlay/bluespacify
name = "Bluespace"
icon = 'icons/turf/space.dmi'
icon_state = "bluespacify"
layer = 10
/obj/effect/overlay/wallrot
name = "wallrot"
desc = "Ick..."
icon = 'icons/effects/wallrot.dmi'
anchored = 1
density = 1
layer = 5
mouse_opacity = 0
/obj/effect/overlay/wallrot/New()
..()
pixel_x += rand(-10, 10)
pixel_y += rand(-10, 10)
/obj/effect/overlay/snow
name = "snow"
icon = 'icons/turf/overlays.dmi'
icon_state = "snow"
anchored = 1
// Todo: Add a version that gradually reaccumulates over time by means of alpha transparency. -Spades
/obj/effect/overlay/snow/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/shovel))
user.visible_message("<span class='notice'>[user] begins to shovel away \the [src].</span>")
if(do_after(user, 40))
user << "<span class='notice'>You have finished shoveling!</span>"
qdel(src)
return
/obj/effect/overlay/snow/floor
icon_state = "snowfloor"
layer = 2.01 //Just above floor
/obj/effect/overlay/snow/floor/edges
icon_state = "snow_edges"
/obj/effect/overlay/snow/floor/surround
icon_state = "snow_surround"
/obj/effect/overlay/snow/airlock
icon_state = "snowairlock"
layer = 3.2 //Just above airlocks
/obj/effect/overlay/snow/floor/pointy
icon_state = "snowfloorpointy"
/obj/effect/overlay/snow/wall
icon_state = "snowwall"
layer = 5 //Same as lights so humans can stand under it