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CHOMPStation2/code/modules/admin/verbs/grief_fixers.dm
Atlantis e8a4f57bcf Adds full atmospherics reset admin verb
- Adds "Fix Atmospheric Problems" verb, that is accessible to server admins.
- This verb will perform full reset of atmosphere. Unlike reboot-zas this fixes any possible griefs or bugs, by completely purging all existing gases and resetting them to roundstart values.
2016-04-10 17:23:43 +01:00

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/client/proc/fixatmos()
set category = "Admin"
set name = "Fix Atmospherics Grief"
if(!check_rights(R_ADMIN|R_DEBUG)) return
if(alert("WARNING: Executing this command will perform a full reset of atmosphere. All pipelines will lose any gas that may be in them, and all zones will be reset to contain air mix as on roundstart. The supermatter engine will also be stopped (to prevent overheat due to removal of coolant). Do not use unless the station is suffering serious atmospheric issues due to grief or bug.", "Full Atmosphere Reboot", "No", "Yes") == "No")
return
feedback_add_details("admin_verb","FA")
log_and_message_admins("Full atmosphere reset initiated by [usr].")
world << "<span class = 'danger'>Initiating restart of atmosphere. The server may lag a bit.</span>"
sleep(10)
var/current_time = world.timeofday
// Depower the supermatter, as it would quickly blow up once we remove all gases from the pipes.
for(var/obj/machinery/power/supermatter/S in machines)
S.power = 0
usr << "\[1/5\] - Supermatter depowered"
// Remove all gases from all pipenets
for(var/datum/pipe_network/PN in pipe_networks)
for(var/datum/gas_mixture/G in PN.gases)
G.gas = list()
G.update_values()
usr << "\[2/5\] - All pipenets purged of gas."
// Delete all zones.
for(var/zone/Z in world)
Z.c_invalidate()
usr << "\[3/5\] - All ZAS Zones removed."
var/list/unsorted_overlays = list()
for(var/id in gas_data.tile_overlay)
unsorted_overlays |= gas_data.tile_overlay[id]
for(var/turf/simulated/T in world)
T.air = null
T.overlays.Remove(unsorted_overlays)
T.zone = null
usr << "\[4/5\] - All turfs reset to roundstart values."
qdel(air_master)
air_master = new
air_master.Setup()
spawn air_master.Start()
usr << "\[5/5\] - ZAS Rebooted"
world << "<span class = 'danger'>Atmosphere restart completed in <b>[(world.timeofday - current_time)/10]</b> seconds.</span>"