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CHOMPStation2/code/modules/mob/living/bot/secbot.dm
2017-09-15 21:17:34 -04:00

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#define SECBOT_WAIT_TIME 5 //number of in-game seconds to wait for someone to surrender
#define SECBOT_THREAT_ARREST 4 //threat level at which we decide to arrest someone
#define SECBOT_THREAT_ATTACK 8 //threat level at which was assume immediate danger and attack right away
/mob/living/bot/secbot
name = "Securitron"
desc = "A little security robot. He looks less than thrilled."
icon_state = "secbot0"
maxHealth = 100
health = 100
req_one_access = list(access_security, access_forensics_lockers)
botcard_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels)
patrol_speed = 2
target_speed = 3
var/default_icon_state = "secbot"
var/idcheck = 0 // If true, arrests for having weapons without authorization.
var/check_records = 0 // If true, arrests people without a record.
var/check_arrest = 1 // If true, arrests people who are set to arrest.
var/arrest_type = 0 // If true, doesn't handcuff. You monster.
var/declare_arrests = 0 // If true, announces arrests over sechuds.
var/is_ranged = 0
var/awaiting_surrender = 0
var/can_next_insult = 0 // Uses world.time
var/stun_strength = 60 // For humans.
var/xeno_stun_strength = 0 // For simple mobs.
var/xeno_harm_strength = 15 // Ditto.
var/baton_glow = "#FF6A00"
var/list/threat_found_sounds = list('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg')
var/list/preparing_arrest_sounds = list('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/bcreep.ogg')
var/list/fighting_sounds = list('sound/voice/biamthelaw.ogg', 'sound/voice/bradio.ogg', 'sound/voice/bjustice.ogg')
//VOREStation Add - They don't like being pulled. This is going to fuck with slimesky, but meh.
/mob/living/bot/secbot/Life()
..()
if(health > 0 && on && pulledby)
if(isliving(pulledby))
var/mob/living/L = pulledby
UnarmedAttack(L)
say("Do not interfere with active law enforcement routines!")
broadcast_security_hud_message("[src] was interfered with in <b>[get_area(src)]</b>, activating defense routines.", src)
//VOREStation Add End
/mob/living/bot/secbot/beepsky
name = "Officer Beepsky"
desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
will_patrol = 1
/mob/living/bot/secbot/slime
name = "Slime Securitron"
desc = "A little security robot, with a slime baton subsituted for the regular one."
default_icon_state = "slimesecbot"
stun_strength = 10 // Slimebatons aren't meant for humans.
xeno_stun_strength = 5
xeno_harm_strength = 9
baton_glow = "#33CCFF"
req_one_access = list(access_research, access_robotics)
botcard_access = list(access_research, access_robotics, access_xenobiology, access_xenoarch, access_tox, access_tox_storage, access_maint_tunnels)
/mob/living/bot/secbot/slime/slimesky
name = "Doctor Slimesky"
desc = "An old friend of Officer Beep O'sky. He prescribes beatings to rowdy slimes so that real doctors don't need to treat the xenobiologists."
/mob/living/bot/secbot/update_icons()
if(on && busy)
icon_state = "[default_icon_state]-c"
else
icon_state = "[default_icon_state][on]"
if(on)
set_light(2, 1, baton_glow)
else
set_light(0)
/mob/living/bot/secbot/attack_hand(var/mob/user)
user.set_machine(src)
var/list/dat = list()
dat += "<TT><B>Automatic Security Unit</B></TT><BR><BR>"
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
dat += "Maintenance panel is [open ? "opened" : "closed"]"
if(!locked || issilicon(user))
dat += "<BR>Check for Weapon Authorization: <A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A><BR>"
dat += "Check Security Records: <A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A><BR>"
dat += "Check Arrest Status: <A href='?src=\ref[src];operation=ignorearr'>[check_arrest ? "Yes" : "No"]</A><BR>"
dat += "Operating Mode: <A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A><BR>"
dat += "Report Arrests: <A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A><BR>"
dat += "Auto Patrol: <A href='?src=\ref[src];operation=patrol'>[will_patrol ? "On" : "Off"]</A>"
var/datum/browser/popup = new(user, "autosec", "Securitron controls")
popup.set_content(jointext(dat,null))
popup.open()
/mob/living/bot/secbot/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
add_fingerprint(usr)
if((href_list["power"]) && (access_scanner.allowed(usr)))
if(on)
turn_off()
else
turn_on()
return
switch(href_list["operation"])
if("idcheck")
idcheck = !idcheck
if("ignorerec")
check_records = !check_records
if("ignorearr")
check_arrest = !check_arrest
if("switchmode")
arrest_type = !arrest_type
if("patrol")
will_patrol = !will_patrol
if("declarearrests")
declare_arrests = !declare_arrests
attack_hand(usr)
/mob/living/bot/secbot/emag_act(var/remaining_uses, var/mob/user)
. = ..()
if(!emagged)
if(user)
user << "<span class='notice'>\The [src] buzzes and beeps.</span>"
emagged = 1
patrol_speed = 3
target_speed = 4
return 1
else
user << "<span class='notice'>\The [src] is already corrupt.</span>"
/mob/living/bot/secbot/attackby(var/obj/item/O, var/mob/user)
var/curhealth = health
. = ..()
if(health < curhealth)
react_to_attack(user)
/mob/living/bot/secbot/bullet_act(var/obj/item/projectile/P)
var/curhealth = health
var/mob/shooter = P.firer
. = ..()
//if we already have a target just ignore to avoid lots of checking
if(!target && health < curhealth && shooter && (shooter in view(world.view, src)))
react_to_attack(shooter)
/mob/living/bot/secbot/attack_generic(var/mob/attacker)
if(attacker)
react_to_attack(attacker)
..()
/mob/living/bot/secbot/proc/react_to_attack(mob/attacker)
if(!target)
playsound(src.loc, pick(threat_found_sounds), 50)
broadcast_security_hud_message("[src] was attacked by a hostile <b>[target_name(attacker)]</b> in <b>[get_area(src)]</b>.", src)
target = attacker
awaiting_surrender = INFINITY // Don't try and wait for surrender
// Say "freeze!" and demand surrender
/mob/living/bot/secbot/proc/demand_surrender(mob/target, var/threat)
var/suspect_name = target_name(target)
if(declare_arrests)
broadcast_security_hud_message("[src] is [arrest_type ? "detaining" : "arresting"] a level [threat] suspect <b>[suspect_name]</b> in <b>[get_area(src)]</b>.", src)
say("Down on the floor, [suspect_name]! You have [SECBOT_WAIT_TIME] seconds to comply.")
playsound(src.loc, pick(preparing_arrest_sounds), 50)
// Register to be told when the target moves
moved_event.register(target, src, /mob/living/bot/secbot/proc/target_moved)
// Callback invoked if the registered target moves
/mob/living/bot/secbot/proc/target_moved(atom/movable/moving_instance, atom/old_loc, atom/new_loc)
if(get_dist(get_turf(src), get_turf(target)) >= 1)
awaiting_surrender = INFINITY // Done waiting!
moved_event.unregister(moving_instance, src)
/mob/living/bot/secbot/resetTarget()
..()
moved_event.unregister(target, src)
awaiting_surrender = -1
walk_to(src, 0)
/mob/living/bot/secbot/startPatrol()
if(!locked) // Stop running away when we set you up
return
..()
/mob/living/bot/secbot/confirmTarget(var/atom/A)
if(!..())
return 0
return (check_threat(A) >= SECBOT_THREAT_ARREST)
/mob/living/bot/secbot/lookForTargets()
for(var/mob/living/M in view(src))
if(M.stat == DEAD)
continue
if(confirmTarget(M))
var/threat = check_threat(M)
target = M
awaiting_surrender = -1
say("Level [threat] infraction alert!")
custom_emote(1, "points at [M.name]!")
playsound(src.loc, pick(threat_found_sounds), 50)
return
/mob/living/bot/secbot/handleAdjacentTarget()
var/mob/living/carbon/human/H = target
var/threat = check_threat(target)
if(awaiting_surrender < SECBOT_WAIT_TIME && istype(H) && !H.lying && threat < SECBOT_THREAT_ATTACK)
if(awaiting_surrender == -1) // On first tick of awaiting...
demand_surrender(target, threat)
++awaiting_surrender
else
if(declare_arrests)
var/action = arrest_type ? "detaining" : "arresting"
if(istype(target, /mob/living/simple_animal))
action = "fighting"
broadcast_security_hud_message("[src] is [action] a level [threat] [action != "fighting" ? "suspect" : "threat"] <b>[target_name(target)]</b> in <b>[get_area(src)]</b>.", src)
UnarmedAttack(target)
// So Beepsky talks while beating up simple mobs.
/mob/living/bot/secbot/proc/insult(var/mob/living/L)
if(can_next_insult > world.time)
return
var/threat = check_threat(L)
if(threat >= 10)
playsound(src.loc, 'sound/voice/binsult.ogg', 75)
can_next_insult = world.time + 20 SECONDS
else
playsound(src.loc, pick(fighting_sounds), 75)
can_next_insult = world.time + 5 SECONDS
/mob/living/bot/secbot/UnarmedAttack(var/mob/M, var/proximity)
if(!..())
return
if(!istype(M))
return
if(istype(M, /mob/living/carbon))
var/mob/living/carbon/C = M
var/cuff = 1
if(istype(C, /mob/living/carbon/human))
var/mob/living/carbon/human/H = C
if(istype(H.back, /obj/item/weapon/rig) && istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig))
cuff = 0
if(!C.lying || C.handcuffed || arrest_type)
cuff = 0
if(!cuff)
C.stun_effect_act(0, stun_strength, null)
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
do_attack_animation(C)
busy = 1
update_icons()
spawn(2)
busy = 0
update_icons()
visible_message("<span class='warning'>\The [C] was prodded by \the [src] with a stun baton!</span>")
insult(C)
else
playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
visible_message("<span class='warning'>\The [src] is trying to put handcuffs on \the [C]!</span>")
busy = 1
if(do_mob(src, C, 60))
if(!C.handcuffed)
C.handcuffed = new /obj/item/weapon/handcuffs(C)
C.update_inv_handcuffed()
busy = 0
else if(istype(M, /mob/living/simple_animal))
var/mob/living/simple_animal/S = M
S.Weaken(xeno_stun_strength)
S.adjustBruteLoss(xeno_harm_strength)
do_attack_animation(M)
playsound(loc, "swing_hit", 50, 1, -1)
busy = 1
update_icons()
spawn(2)
busy = 0
update_icons()
visible_message("<span class='warning'>\The [M] was beaten by \the [src] with a stun baton!</span>")
insult(S)
/mob/living/bot/secbot/slime/UnarmedAttack(var/mob/living/L, var/proximity)
..()
if(istype(L, /mob/living/simple_animal/slime))
var/mob/living/simple_animal/slime/S = L
S.adjust_discipline(2)
/mob/living/bot/secbot/explode()
visible_message("<span class='warning'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec)
Sa.build_step = 1
Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole")
Sa.created_name = name
new /obj/item/device/assembly/prox_sensor(Tsec)
new /obj/item/weapon/melee/baton(Tsec)
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(Tsec)
qdel(src)
/mob/living/bot/secbot/proc/target_name(mob/living/T)
if(ishuman(T))
var/mob/living/carbon/human/H = T
return H.get_id_name("unidentified person")
return "unidentified lifeform"
/mob/living/bot/secbot/proc/check_threat(var/mob/living/M)
if(!M || !istype(M) || M.stat == DEAD || src == M)
return 0
if(emagged && !M.incapacitated()) //check incapacitated so emagged secbots don't keep attacking the same target forever
return 10
return M.assess_perp(access_scanner, 0, idcheck, check_records, check_arrest)
//Secbot Construction
/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob)
..()
if(!issignaler(S))
..()
return
if(type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets.
return
if(S.secured)
qdel(S)
var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly
user.put_in_hands(A)
user << "You add the signaler to the helmet."
user.drop_from_inventory(src)
qdel(src)
else
return
/obj/item/weapon/secbot_assembly
name = "helmet/signaler assembly"
desc = "Some sort of bizarre assembly."
icon = 'icons/obj/aibots.dmi'
icon_state = "helmet_signaler"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
)
item_state = "helmet"
var/build_step = 0
var/created_name = "Securitron"
/obj/item/weapon/secbot_assembly/attackby(var/obj/item/W, var/mob/user)
..()
if(istype(W, /obj/item/weapon/weldingtool) && !build_step)
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
build_step = 1
overlays += image('icons/obj/aibots.dmi', "hs_hole")
user << "You weld a hole in \the [src]."
else if(isprox(W) && (build_step == 1))
user.drop_item()
build_step = 2
user << "You add \the [W] to [src]."
overlays += image('icons/obj/aibots.dmi', "hs_eye")
name = "helmet/signaler/prox sensor assembly"
qdel(W)
else if((istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm) || (istype(W, /obj/item/organ/external/arm) && ((W.name == "robotic right arm") || (W.name == "robotic left arm")))) && build_step == 2)
user.drop_item()
build_step = 3
user << "You add \the [W] to [src]."
name = "helmet/signaler/prox sensor/robot arm assembly"
overlays += image('icons/obj/aibots.dmi', "hs_arm")
qdel(W)
else if(istype(W, /obj/item/weapon/melee/baton) && build_step == 3)
user.drop_item()
user << "You complete the Securitron! Beep boop."
if(istype(W, /obj/item/weapon/melee/baton/slime))
var/mob/living/bot/secbot/slime/S = new /mob/living/bot/secbot/slime(get_turf(src))
S.name = created_name
else
var/mob/living/bot/secbot/S = new /mob/living/bot/secbot(get_turf(src))
S.name = created_name
qdel(W)
qdel(src)
else if(istype(W, /obj/item/weapon/pen))
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t