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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
* Remove remaining hard del()'s in our code. * Replace deleted() and gcDestroyed with QDELETED macro. * Fix some strange calls directly to Del() (capital D) * Make Destroy() return qdel hints. * Make a few of the Destroy()'s more comprehensive in cleaning up references. * In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code. * Removed unused variable `sleevecard`
111 lines
3.0 KiB
Plaintext
111 lines
3.0 KiB
Plaintext
/obj/item/device/radio/sleevecard
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canhear_range = 0
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/obj/item/device/sleevecard
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name = "sleevecard"
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desc = "This KHI-upgraded pAI module has enough capacity to run a whole mind of human-level intelligence."
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icon = 'icons/obj/pda.dmi'
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icon_state = "pai"
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item_state = "electronic"
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_BELT
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origin_tech = list(TECH_DATA = 2)
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show_messages = 0
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var/obj/item/device/radio/sleevecard/radio
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var/mob/living/silicon/infomorph/infomorph
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var/current_emotion = 1
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matter = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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/obj/item/device/sleevecard/relaymove(var/mob/user, var/direction)
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if(user.stat || user.stunned)
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return
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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/obj/item/device/sleevecard/New()
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..()
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overlays += "pai-off"
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radio = new(src)
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/obj/item/device/sleevecard/Destroy()
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if(!isnull(infomorph))
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infomorph.death(0)
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infomorph = null
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qdel_null(radio)
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return ..()
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/obj/item/device/sleevecard/attack_self(mob/user)
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add_fingerprint(user)
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if(!infomorph)
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to_chat(user,"<span class='warning'>\The [src] does not have a mind in it!</span>")
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else
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to_chat(user,"<span class='notice'>\The [src] displays the name '[infomorph]'.</span>")
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//This is a 'hard' proc, it does no permission checking, do that on the computer
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/obj/item/device/sleevecard/proc/sleeveInto(var/datum/transhuman/mind_record/MR)
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infomorph = new(src,MR.mindname)
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for(var/datum/language/L in MR.languages)
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infomorph.add_language(L.name)
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MR.mind_ref.active = 1 //Well, it's about to be.
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MR.mind_ref.transfer_to(infomorph) //Does mind+ckey+client.
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infomorph.ooc_notes = MR.mind_oocnotes
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infomorph.apply_vore_prefs() //Cheap hack for now to give them SOME bellies.
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//Don't set 'real_name' because then we get a nice (as sleevecard) thing.
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infomorph.name = "[initial(infomorph.name)] ([MR.mindname])"
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name = "[initial(name)] ([MR.mindname])"
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var/emoname = infomorph_emotions[1]
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setEmotion(infomorph_emotions[emoname])
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if(infomorph.client)
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return 1
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return 0
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/obj/item/device/sleevecard/proc/removePersonality()
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if(infomorph)
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infomorph.death(0)
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turnOff()
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/obj/item/device/sleevecard/proc/turnOff()
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if(infomorph)
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infomorph.close_up()
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overlays.Cut()
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name = "[initial(name)]"
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/obj/item/device/sleevecard/proc/setEmotion(var/emotion)
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if(infomorph && emotion)
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overlays.Cut()
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overlays += emotion
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current_emotion = emotion
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/obj/item/device/sleevecard/emp_act(severity)
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for(var/mob/M in src)
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M.emp_act(severity)
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/obj/item/device/sleevecard/ex_act(severity)
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if(infomorph)
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infomorph.ex_act(severity)
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else
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qdel(src)
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/obj/item/device/sleevecard/see_emote(mob/living/M, text)
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if(infomorph && infomorph.client && !infomorph.canmove)
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var/rendered = "<span class='message'>[text]</span>"
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infomorph.show_message(rendered, 2)
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..()
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/obj/item/device/sleevecard/show_message(msg, type, alt, alt_type)
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if(infomorph && infomorph.client)
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var/rendered = "<span class='message'>[msg]</span>"
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infomorph.show_message(rendered, type)
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..()
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