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https://github.com/CHOMPStation2/CHOMPStation2.git
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53 lines
4.4 KiB
Plaintext
53 lines
4.4 KiB
Plaintext
// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
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/obj/item/modular_computer
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name = "Modular Computer"
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desc = "A modular computer. You shouldn't see this."
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var/enabled = 0 // Whether the computer is turned on.
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var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
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var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
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var/hardware_flag = 0 // A flag that describes this device type
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var/last_power_usage = 0 // Last tick power usage of this computer
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var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
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var/last_world_time = "00:00"
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var/list/last_header_icons
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var/computer_emagged = FALSE // Whether the computer is emagged.
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var/apc_powered = FALSE // Set automatically. Whether the computer used APC power last tick.
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var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
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var/bsod = FALSE // Error screen displayed
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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icon = null // This thing isn't meant to be used on it's own. Subtypes should supply their own icon.
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icon_state = null
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//center_of_mass = null // No pixelshifting by placing on tables, etc.
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//randpixel = 0 // And no random pixelshifting on-creation either.
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var/icon_state_unpowered = null // Icon state when the computer is turned off
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var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/icon_state_screensaver = null
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var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/light_strength = 0 // Intensity of light this computer emits. Comparable to numbers light fixtures use.
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var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
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// Damage of the chassis. If the chassis takes too much damage it will break apart.
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var/damage = 0 // Current damage level
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var/broken_damage = 50 // Damage level at which the computer ceases to operate
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var/max_damage = 100 // Damage level at which the computer breaks apart.
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// Important hardware (must be installed for computer to work)
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var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
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var/obj/item/weapon/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
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var/obj/item/weapon/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
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// Optional hardware (improves functionality, but is not critical for computer to work in most cases)
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var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
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var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
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var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
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var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
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var/obj/item/weapon/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs.
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var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link, Allows remote charging from nearest APC. |