Files
CHOMPStation2/code/game/machinery/computer/aifixer.dm
n3ophyt3@gmail.com cd9fd3e5f6 Added missing iconstates for the ai fixer.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@165 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 07:40:36 +00:00

178 lines
5.7 KiB
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/obj/machinery/computer/aifixer
name = "AI System Integrity Restorer"
icon = 'computer.dmi'
icon_state = "ai-fixer"
req_access = list(access_captain, access_robotics, access_heads)
var/mob/living/silicon/ai/occupant = null
var/active = 0
/obj/machinery/computer/aifixer/New()
src.overlays += image('computer.dmi', "ai-fixer-empty")
/obj/machinery/computer/aifixer/attackby(I as obj, user as mob)
/*
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
for (var/obj/C in src)
C.loc = src.loc
M.id = src.id
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
for (var/obj/C in src)
C.loc = src.loc
M.id = src.id
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
*/
if(istype(I, /obj/item/device/aicard))
if(stat & (NOPOWER|BROKEN))
user << "This terminal isn't functioning right now, get it working!"
return
var/obj/item/device/aicard/C = I
if(src.contents.len == 0)
if (C.contents.len == 0)
user << "No AI to copy over!"
else for(var/mob/living/silicon/ai/A in C)
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
user << "<b>Transfer succesful</b>: [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
C.icon_state = "aicard"
C.name = "inteliCard"
C.overlays = null
A.loc = src
src.occupant = A
A.control_disabled = 1
if (A.stat == 2)
src.overlays += image('computer.dmi', "ai-fixer-404")
else
src.overlays += image('computer.dmi', "ai-fixer-full")
src.overlays -= image('computer.dmi', "ai-fixer-empty")
else
if(C.contents.len == 0 && src.occupant && !src.active)
C.name = "inteliCard - [src.occupant.name]"
src.overlays += image('computer.dmi', "ai-fixer-empty")
if (src.occupant.stat == 2)
C.icon_state = "aicard-404"
src.overlays -= image('computer.dmi', "ai-fixer-404")
else
C.icon_state = "aicard-full"
src.overlays -= image('computer.dmi', "ai-fixer-full")
src.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
user << "<b>Transfer succeeded</b>: [src.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
src.occupant.loc = C
src.occupant = null
else if (C.contents.len)
user << "There's already an AI in the reconstructer!"
else if (src.active)
user << "Can't remove an AI during reconstruction!"
else if (!src.occupant)
user << "No AI to remove!"
//src.attack_hand(user)
return
/obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/aifixer/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
return
/obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<h3>AI System Integrity Restorer</h3><br><br>"
if (src.occupant)
var/laws
dat += "Stored AI: [src.occupant.name]<br>System integrity: [(src.occupant.health+100)/2]%<br>"
if (src.occupant.laws_object.zeroth)
laws += "0: [src.occupant.laws_object.zeroth]<BR>"
var/number = 1
for (var/index = 1, index <= src.occupant.laws_object.inherent.len, index++)
var/law = src.occupant.laws_object.inherent[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/index = 1, index <= src.occupant.laws_object.supplied.len, index++)
var/law = src.occupant.laws_object.supplied[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
dat += "Laws:<br>[laws]<br>"
if (src.occupant.stat == 2)
dat += "<b>AI nonfunctional</b>"
else
dat += "<b>AI functional</b>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {" <A href='?src=\ref[user];mach_close=computer'>Close</A>"}
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/aifixer/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
return
/obj/machinery/computer/aifixer/Topic(href, href_list)
if(..())
return
if (href_list["fix"])
src.active = 1
src.overlays += image('computer.dmi', "ai-fixer-on")
while (src.occupant.health < 100)
src.occupant.oxyloss = max (src.occupant.oxyloss-1, 0)
src.occupant.fireloss = max (src.occupant.fireloss-1, 0)
src.occupant.toxloss = max (src.occupant.toxloss-1, 0)
src.occupant.bruteloss = max (src.occupant.bruteloss-1, 0)
src.occupant.updatehealth()
if (src.occupant.health >= 0 && src.occupant.stat == 2)
src.occupant.stat = 0
src.overlays -= image('computer.dmi', "ai-fixer-404")
src.overlays += image('computer.dmi', "ai-fixer-full")
src.updateUsrDialog()
sleep(10)
src.active = 0
src.overlays -= image('computer.dmi', "ai-fixer-on")
src.add_fingerprint(usr)
src.updateUsrDialog()
return