mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
136 lines
4.0 KiB
Plaintext
136 lines
4.0 KiB
Plaintext
/datum/computer/file/computer_program/arcade
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name = "Arcade 500"
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size = 8.0
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var/enemy_name = "Space Villian"
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var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
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var/player_hp = 30 //Player health/attack points
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var/player_mp = 10
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var/enemy_hp = 45 //Enemy health/attack points
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var/enemy_mp = 20
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var/gameover = 0
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var/blocked = 0 //Player cannot attack/heal while set
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New(obj/holding as obj)
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if(holding)
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src.holder = holding
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if(istype(src.holder.loc,/obj/machinery/computer2))
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src.master = src.holder.loc
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// var/name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ")
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var/name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ")
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var/name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon")
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src.enemy_name = dd_replacetext((name_part1 + name_part2), "the ", "")
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// src.name = (name_action + name_part1 + name_part2)
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/datum/computer/file/computer_program/arcade/return_text()
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if(..())
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return
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var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
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dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
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dat += "<center><h4>[src.enemy_name]</h4></center>"
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dat += "<br><center><h3>[src.temp]</h3></center>"
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dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
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if (src.gameover)
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dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
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else
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dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
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dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
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dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
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dat += "</b></center>"
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return dat
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/datum/computer/file/computer_program/arcade/Topic(href, href_list)
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if(..())
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return
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if (!src.blocked)
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if (href_list["attack"])
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src.blocked = 1
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var/attackamt = rand(2,6)
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src.temp = "You attack for [attackamt] damage!"
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src.master.updateUsrDialog()
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sleep(10)
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src.enemy_hp -= attackamt
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src.arcade_action()
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else if (href_list["heal"])
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src.blocked = 1
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var/pointamt = rand(1,3)
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var/healamt = rand(6,8)
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src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
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src.master.updateUsrDialog()
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sleep(10)
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src.player_mp -= pointamt
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src.player_hp += healamt
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src.blocked = 1
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src.master.updateUsrDialog()
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src.arcade_action()
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else if (href_list["charge"])
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src.blocked = 1
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var/chargeamt = rand(4,7)
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src.temp = "You regain [chargeamt] points"
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src.player_mp += chargeamt
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src.master.updateUsrDialog()
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sleep(10)
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src.arcade_action()
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if (href_list["newgame"]) //Reset everything
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temp = "New Round"
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player_hp = 30
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player_mp = 10
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enemy_hp = 45
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enemy_mp = 20
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gameover = 0
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src.master.add_fingerprint(usr)
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src.master.updateUsrDialog()
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return
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/datum/computer/file/computer_program/arcade/proc/arcade_action()
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if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
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src.gameover = 1
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src.temp = "[src.enemy_name] has fallen! Rejoice!"
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src.peripheral_command("vend prize")
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else if ((src.enemy_mp <= 5) && (prob(70)))
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var/stealamt = rand(2,3)
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src.temp = "[src.enemy_name] steals [stealamt] of your power!"
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src.player_mp -= stealamt
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src.master.updateUsrDialog()
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if (src.player_mp <= 0)
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src.gameover = 1
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sleep(10)
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src.temp = "You have been drained! GAME OVER"
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else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
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src.temp = "[src.enemy_name] heals for 4 health!"
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src.enemy_hp += 4
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src.enemy_mp -= 4
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else
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var/attackamt = rand(3,6)
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src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
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src.player_hp -= attackamt
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if ((src.player_mp <= 0) || (src.player_hp <= 0))
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src.gameover = 1
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src.temp = "You have been crushed! GAME OVER"
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src.blocked = 0
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return |