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CHOMPStation2/code/modules/admin/verbs/smite.dm
2018-05-24 00:57:02 -04:00

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/client/proc/smite(var/mob/living/carbon/human/target in player_list)
set name = "Smite"
set desc = "Abuse a player with various 'special treatments' from a list."
set category = "Fun"
if(!check_rights(R_FUN))
return
if(!istype(target))
return
var/list/smite_types = list(SMITE_BREAKLEGS,SMITE_BLUESPACEARTILLERY,SMITE_SPONTANEOUSCOMBUSTION,SMITE_LIGHTNINGBOLT)
var/smite_choice = input("Select the type of SMITE for [target]","SMITE Type Choice") as null|anything in smite_types
if(!smite_choice)
return
switch(smite_choice)
if(SMITE_BREAKLEGS)
var/broken_legs = 0
var/obj/item/organ/external/left_leg = target.get_organ(BP_L_LEG)
if(left_leg && left_leg.fracture())
broken_legs++
var/obj/item/organ/external/right_leg = target.get_organ(BP_R_LEG)
if(right_leg && right_leg.fracture())
broken_legs++
if(!broken_legs)
to_chat(src,"[target] didn't have any breakable legs, sorry.")
if(SMITE_BLUESPACEARTILLERY)
bluespace_artillery(target,src)
if(SMITE_SPONTANEOUSCOMBUSTION)
target.adjust_fire_stacks(10)
target.IgniteMob()
target.visible_message("<span class='danger'>[target] bursts into flames!</span>")
if(SMITE_LIGHTNINGBOLT)
var/turf/T = get_step(get_step(target, NORTH), NORTH)
T.Beam(target, icon_state="lightning[rand(1,12)]", time = 5)
target.electrocute_act(75,def_zone = BP_HEAD)
target.visible_message("<span class='danger'>[target] is struck by lightning!</span>")
else
return //Injection? Don't print any messages.
log_and_message_admins("[key_name(src)] has used SMITE ([smite_choice]) on [key_name(target)].")
feedback_add_details("admin_verb","SMITE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/bluespace_artillery(mob/living/target, user)
if(!istype(target))
return
if(BSACooldown)
if(user)
to_chat(user,"<span class='warning'>BSA is still cooling down, please wait!</span>")
return
BSACooldown = 1
spawn(50)
BSACooldown = 0
to_chat(target,"You've been hit by bluespace artillery!")
log_and_message_admins("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(user ? user : usr)]")
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = target
S.loc = target.loc
spawn(20)
qdel(S)
var/turf/simulated/floor/T = get_turf(target)
if(istype(T))
if(prob(80)) T.break_tile_to_plating()
else T.break_tile()
if(target.health == 1)
target.gib()
else
target.adjustBruteLoss( min( 99 , (target.health - 1) ) )
target.Stun(20)
target.Weaken(20)
target.stuttering = 20