mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
814 lines
28 KiB
Plaintext
814 lines
28 KiB
Plaintext
/mob/observer
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name = "observer"
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desc = "This shouldn't appear"
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density = 0
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/mob/observer/dead
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/ghost.dmi'
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icon_state = "ghost"
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layer = BELOW_MOB_LAYER
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plane = PLANE_GHOSTS
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alpha = 127
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stat = DEAD
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canmove = 0
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blinded = 0
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anchored = 1 // don't get pushed around
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invisibility = INVISIBILITY_OBSERVER
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var/can_reenter_corpse
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghsot - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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var/has_enabled_antagHUD = 0
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var/medHUD = 0
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var/antagHUD = 0
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universal_speak = 1
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var/atom/movable/following = null
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var/admin_ghosted = 0
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var/anonsay = 0
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var/ghostvision = 1 //is the ghost able to see things humans can't?
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incorporeal_move = 1
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var/is_manifest = 0 //If set to 1, the ghost is able to whisper. Usually only set if a cultist drags them through the veil.
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var/ghost_sprite = null
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var/global/list/possible_ghost_sprites = list(
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"Clear" = "blank",
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"Green Blob" = "otherthing",
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"Bland" = "ghost",
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"Robed-B" = "ghost1",
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"Robed-BAlt" = "ghost2",
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"King" = "ghostking",
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"Shade" = "shade",
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"Hecate" = "ghost-narsie",
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"Glowing Statue" = "armour",
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"Artificer" = "artificer",
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"Behemoth" = "behemoth",
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"Harvester" = "harvester",
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"Wraith" = "wraith",
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"Viscerator" = "viscerator",
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"Corgi" = "corgi",
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"Tamaskan" = "tamaskan",
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"Black Cat" = "blackcat",
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"Lizard" = "lizard",
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"Goat" = "goat",
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"Space Bear" = "bear",
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"Bats" = "bat",
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"Chicken" = "chicken_white",
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"Parrot"= "parrot_fly",
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"Goose" = "goose",
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"Penguin" = "penguin",
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"Brown Crab" = "crab",
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"Gray Crab" = "evilcrab",
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"Trout" = "trout-swim",
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"Salmon" = "salmon-swim",
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"Pike" = "pike-swim",
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"Koi" = "koi-swim",
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"Carp" = "carp",
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"Red Robes" = "robe_red",
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"Faithless" = "faithless",
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"Shadowform" = "forgotten",
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"Dark Ethereal" = "bloodguardian",
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"Holy Ethereal" = "lightguardian",
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"Red Elemental" = "magicRed",
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"Blue Elemental" = "magicBlue",
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"Pink Elemental" = "magicPink",
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"Orange Elemental" = "magicOrange",
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"Green Elemental" = "magicGreen",
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"Daemon" = "daemon",
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"Guard Spider" = "guard",
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"Hunter Spider" = "hunter",
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"Nurse Spider" = "nurse",
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"Rogue Drone" = "drone",
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"ED-209" = "ed209",
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"Beepsky" = "secbot"
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)
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/mob/observer/dead/New(mob/body)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but...
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plane = PLANE_GHOSTS //Why doesn't the var above work...???
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verbs += /mob/observer/dead/proc/dead_tele
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stat = DEAD
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
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if (ishuman(body))
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var/mob/living/carbon/human/H = body
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icon = H.icon
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icon_state = H.icon_state
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add_overlay(H.overlays_standing) //All our equipment sprites
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else
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icon = body.icon
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icon_state = body.icon_state
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add_overlay(body.overlays)
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gender = body.gender
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if(body.mind && body.mind.name)
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name = body.mind.name
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else
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if(body.real_name)
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name = body.real_name
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else
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if(gender == MALE)
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name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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else
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name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
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forceMove(T)
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if(!name) //To prevent nameless ghosts
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name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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real_name = name
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..()
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/mob/observer/dead/Topic(href, href_list)
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if (href_list["track"])
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var/mob/target = locate(href_list["track"]) in mob_list
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if(target)
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ManualFollow(target)
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/mob/observer/dead/attackby(obj/item/W, mob/user)
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if(istype(W,/obj/item/weapon/book/tome))
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var/mob/observer/dead/M = src
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M.manifest(user)
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/mob/observer/dead/CanPass(atom/movable/mover, turf/target)
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return TRUE
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/observer/dead/Life()
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..()
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if(!loc) return
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if(!client) return 0
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handle_regular_hud_updates()
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handle_vision()
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/mob/proc/ghostize(var/can_reenter_corpse = 1)
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if(key)
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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if(H.vr_holder && !can_reenter_corpse)
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H.exit_vr()
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return 0
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var/mob/observer/dead/ghost = new(src) //Transfer safety to observer spawning proc.
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ghost.can_reenter_corpse = can_reenter_corpse
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ghost.timeofdeath = src.timeofdeath //BS12 EDIT
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ghost.key = key
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if(istype(loc, /obj/structure/morgue))
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var/obj/structure/morgue/M = loc
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M.update()
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else if(istype(loc, /obj/structure/closet/body_bag))
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var/obj/structure/closet/body_bag/B = loc
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B.update()
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if(ghost.client)
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ghost.client.time_died_as_mouse = ghost.timeofdeath
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if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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ghost.verbs -= /mob/observer/dead/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(stat == DEAD && !forbid_seeing_deadchat)
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announce_ghost_joinleave(ghostize(1))
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else
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var/response
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if(src.client && src.client.holder)
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response = alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", "Ghost", "Admin Ghost", "Stay in body")
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if(response == "Admin Ghost")
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if(!src.client)
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return
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src.client.admin_ghost()
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else
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response = alert(src, "Are you -sure- you want to ghost?\n(You are alive, or otherwise have the potential to become alive. Don't abuse ghost unless you are inside a cryopod or equivalent! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body") // VOREStation edit because we don't make players stay dead for 30 minutes.
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if(response != "Ghost")
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return
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resting = 1
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var/turf/location = get_turf(src)
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var/special_role = check_special_role()
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if(!istype(loc,/obj/machinery/cryopod))
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log_and_message_admins("has ghosted outside cryo[special_role ? " as [special_role]" : ""]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)",usr)
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else if(special_role)
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log_and_message_admins("has ghosted in cryo as [special_role]. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)",usr)
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var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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if(ghost)
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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announce_ghost_joinleave(ghost)
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/mob/observer/dead/can_use_hands() return 0
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/mob/observer/dead/is_active() return 0
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/mob/observer/dead/Stat()
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..()
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if(statpanel("Status"))
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if(emergency_shuttle)
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var/eta_status = emergency_shuttle.get_status_panel_eta()
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if(eta_status)
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stat(null, eta_status)
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/mob/observer/dead/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client) return
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if(!(mind && mind.current && can_reenter_corpse))
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to_chat(src, "<span class='warning'>You have no body.</span>")
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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to_chat(usr, "<span class='warning'>Another consciousness is in your body... it is resisting you.</span>")
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return
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//VOREStation Add
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if(prevent_respawns.Find(mind.name))
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to_chat(usr, "<span class='warning'>You already quit this round as this character, sorry!</span>")
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return
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//VOREStation Add End
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if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
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var/found_rune
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for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune
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if(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) // Found an astral journey rune.
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found_rune = 1
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break
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if(!found_rune)
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to_chat(usr, "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>")
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return
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mind.current.ajourn=0
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mind.current.key = key
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mind.current.teleop = null
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if(istype(mind.current.loc, /obj/structure/morgue))
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var/obj/structure/morgue/M = mind.current.loc
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M.update(1)
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else if(istype(mind.current.loc, /obj/structure/closet/body_bag))
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var/obj/structure/closet/body_bag/B = mind.current.loc
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B.update(1)
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if(!admin_ghosted)
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announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
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return 1
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/mob/observer/dead/verb/toggle_medHUD()
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set category = "Ghost"
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set name = "Toggle MedicHUD"
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set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
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medHUD = !medHUD
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plane_holder.set_vis(VIS_CH_HEALTH, medHUD)
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plane_holder.set_vis(VIS_CH_STATUS_OOC, medHUD)
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to_chat(src, "<font color='blue'><B>Medical HUD [medHUD ? "Enabled" : "Disabled"]</B></font>")
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/mob/observer/dead/verb/toggle_antagHUD()
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set category = "Ghost"
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set name = "Toggle AntagHUD"
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set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
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if(!config.antag_hud_allowed && !client.holder)
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to_chat(src, "<font color='red'>Admins have disabled this for this round.</font>")
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return
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if(jobban_isbanned(src, "AntagHUD"))
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to_chat(src, "<font color='red'><B>You have been banned from using this feature</B></font>")
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return
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if(config.antag_hud_restricted && !has_enabled_antagHUD && !client.holder)
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var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
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if(response == "No") return
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can_reenter_corpse = FALSE
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if(!has_enabled_antagHUD && !client.holder)
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has_enabled_antagHUD = TRUE
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antagHUD = !antagHUD
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plane_holder.set_vis(VIS_CH_SPECIAL, antagHUD)
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to_chat(src, "<font color='blue'><B>AntagHUD [antagHUD ? "Enabled" : "Disabled"]</B></font>")
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/mob/observer/dead/proc/dead_tele(var/area/A in return_sorted_areas())
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set category = "Ghost"
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set name = "Teleport"
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set desc = "Teleport to a location"
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if(!istype(usr, /mob/observer/dead))
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to_chat(usr, "Not when you're not dead!")
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return
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usr.forceMove(pick(get_area_turfs(A)))
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usr.on_mob_jump()
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/mob/observer/dead/verb/follow(input in getmobs())
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set category = "Ghost"
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set name = "Follow" // "Haunt"
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set desc = "Follow and haunt a mob."
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var/target = getmobs()[input]
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if(!target) return
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ManualFollow(target)
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// This is the ghost's follow verb with an argument
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/mob/observer/dead/proc/ManualFollow(var/atom/movable/target)
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if(!target)
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return
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var/turf/targetloc = get_turf(target)
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if(check_holy(targetloc))
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to_chat(usr, "<span class='warning'>You cannot follow a mob standing on holy grounds!</span>")
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return
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if(target != src)
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if(following && following == target)
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return
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following = target
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to_chat(src, "<span class='notice'>Now following [target]</span>")
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if(ismob(target))
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forceMove(get_turf(target))
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var/mob/M = target
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M.following_mobs += src
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else
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spawn(0)
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while(target && following == target && client)
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var/turf/T = get_turf(target)
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if(!T)
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break
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// To stop the ghost flickering.
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if(loc != T)
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forceMove(T)
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sleep(15)
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/mob/proc/update_following()
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. = get_turf(src)
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for(var/mob/observer/dead/M in following_mobs)
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if(M.following != src)
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following_mobs -= M
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else
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if(M.loc != .)
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M.forceMove(.)
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/mob
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var/list/following_mobs = list()
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/mob/Destroy()
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for(var/mob/observer/dead/M in following_mobs)
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M.following = null
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following_mobs = null
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return ..()
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/mob/observer/dead/Destroy()
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if(ismob(following))
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var/mob/M = following
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M.following_mobs -= src
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following = null
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return ..()
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/mob/Move()
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. = ..()
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if(.)
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update_following()
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/mob/Life()
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// to catch teleports etc which directly set loc
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update_following()
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return ..()
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/mob/proc/check_holy(var/turf/T)
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return 0
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/mob/observer/dead/check_holy(var/turf/T)
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if(check_rights(R_ADMIN|R_FUN|R_EVENT, 0, src))
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return 0
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return (T && T.holy) && (is_manifest || (mind in cult.current_antagonists))
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/mob/observer/dead/verb/jumptomob(input in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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set popup_menu = FALSE //VOREStation Edit - Declutter.
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if(istype(usr, /mob/observer/dead)) //Make sure they're an observer!
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var/target = getmobs()[input]
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if (!target)//Make sure we actually have a target
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return
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else
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var/mob/M = target //Destination mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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forceMove(T)
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following = null
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else
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to_chat(src, "This mob is not located in the game world.")
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/*
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/mob/observer/dead/verb/boo()
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set category = "Ghost"
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set name = "Boo!"
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set desc= "Scare your crew members because of boredom!"
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if(bootime > world.time) return
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var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
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if(L)
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L.flicker()
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bootime = world.time + 600
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return
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//Maybe in the future we can add more <i>spooky</i> code here!
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return
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*/
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/mob/observer/dead/memory()
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set hidden = 1
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to_chat(src, "<font color='red'>You are dead! You have no mind to store memory!</font>")
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/mob/observer/dead/add_memory()
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set hidden = 1
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to_chat(src, "<font color='red'>You are dead! You have no mind to store memory!</font>")
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/mob/observer/dead/Post_Incorpmove()
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following = null
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/mob/observer/dead/verb/analyze_air()
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set name = "Analyze Air"
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set category = "Ghost"
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if(!istype(usr, /mob/observer/dead)) return
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// Shamelessly copied from the Gas Analyzers
|
|
if (!( istype(usr.loc, /turf) ))
|
|
return
|
|
|
|
var/datum/gas_mixture/environment = usr.loc.return_air()
|
|
|
|
var/pressure = environment.return_pressure()
|
|
var/total_moles = environment.total_moles
|
|
|
|
to_chat(src, "<font color='blue'><B>Results:</B></font>")
|
|
if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
|
to_chat(src, "<font color='blue'>Pressure: [round(pressure,0.1)] kPa</font>")
|
|
else
|
|
to_chat(src, "<font color='red'>Pressure: [round(pressure,0.1)] kPa</font>")
|
|
if(total_moles)
|
|
for(var/g in environment.gas)
|
|
to_chat(src, "<font color='blue'>[gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)</font>")
|
|
to_chat(src, "<font color='blue'>Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)</font>")
|
|
to_chat(src, "<font color='blue'>Heat Capacity: [round(environment.heat_capacity(),0.1)]</font>")
|
|
|
|
/mob/observer/dead/verb/check_radiation()
|
|
set name = "Check Radiation"
|
|
set category = "Ghost"
|
|
|
|
var/turf/t = get_turf(src)
|
|
if(t)
|
|
var/rads = SSradiation.get_rads_at_turf(t)
|
|
to_chat(src, "<span class='notice'>Radiation level: [rads ? rads : "0"] Bq.</span>")
|
|
|
|
|
|
/mob/observer/dead/verb/become_mouse()
|
|
set name = "Become mouse"
|
|
set category = "Ghost"
|
|
|
|
if(config.disable_player_mice)
|
|
to_chat(src, "<span class='warning'>Spawning as a mouse is currently disabled.</span>")
|
|
return
|
|
|
|
if(!MayRespawn(1))
|
|
return
|
|
|
|
var/turf/T = get_turf(src)
|
|
if(!T || (T.z in using_map.admin_levels))
|
|
to_chat(src, "<span class='warning'>You may not spawn as a mouse on this Z-level.</span>")
|
|
return
|
|
|
|
var/timedifference = world.time - client.time_died_as_mouse
|
|
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
|
|
var/timedifference_text
|
|
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
|
|
to_chat(src, "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>")
|
|
return
|
|
|
|
var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
|
|
if(response != "Squeek!") return //Hit the wrong key...again.
|
|
|
|
|
|
//find a viable mouse candidate
|
|
var/mob/living/simple_mob/animal/passive/mouse/host
|
|
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
|
|
var/list/found_vents = list()
|
|
for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines)
|
|
if(!v.welded && v.z == T.z && v.network && v.network.normal_members.len > 20)
|
|
found_vents.Add(v)
|
|
if(found_vents.len)
|
|
vent_found = pick(found_vents)
|
|
host = new /mob/living/simple_mob/animal/passive/mouse(vent_found)
|
|
else
|
|
to_chat(src, "<span class='warning'>Unable to find any unwelded vents to spawn mice at.</span>")
|
|
|
|
if(host)
|
|
if(config.uneducated_mice)
|
|
host.universal_understand = 0
|
|
announce_ghost_joinleave(src, 0, "They are now a mouse.")
|
|
host.ckey = src.ckey
|
|
host.add_ventcrawl(vent_found)
|
|
to_chat(host, "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>")
|
|
|
|
/mob/observer/dead/verb/view_manfiest()
|
|
set name = "Show Crew Manifest"
|
|
set category = "Ghost"
|
|
|
|
var/dat
|
|
dat += "<h4>Crew Manifest</h4>"
|
|
dat += data_core.get_manifest()
|
|
|
|
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
|
|
|
//This is called when a ghost is drag clicked to something.
|
|
/mob/observer/dead/MouseDrop(atom/over)
|
|
if(!usr || !over) return
|
|
if (isobserver(usr) && usr.client && usr.client.holder && isliving(over))
|
|
if (usr.client.holder.cmd_ghost_drag(src,over))
|
|
return
|
|
|
|
return ..()
|
|
|
|
//Used for drawing on walls with blood puddles as a spooky ghost.
|
|
/mob/observer/dead/verb/bloody_doodle()
|
|
|
|
set category = "Ghost"
|
|
set name = "Write in blood"
|
|
set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC."
|
|
|
|
if(!(config.cult_ghostwriter))
|
|
to_chat(src, "<font color='red'>That verb is not currently permitted.</font>")
|
|
return
|
|
|
|
if (!src.stat)
|
|
return
|
|
|
|
if (usr != src)
|
|
return 0 //something is terribly wrong
|
|
|
|
var/ghosts_can_write
|
|
if(ticker.mode.name == "cult")
|
|
if(cult.current_antagonists.len > config.cult_ghostwriter_req_cultists)
|
|
ghosts_can_write = 1
|
|
|
|
if(!ghosts_can_write && !check_rights(R_ADMIN|R_EVENT|R_FUN, 0)) //Let's allow for admins to write in blood for events and the such.
|
|
to_chat(src, "<font color='red'>The veil is not thin enough for you to do that.</font>")
|
|
return
|
|
|
|
var/list/choices = list()
|
|
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
|
|
if(B.amount > 0)
|
|
choices += B
|
|
|
|
if(!choices.len)
|
|
to_chat(src, "<span class = 'warning'>There is no blood to use nearby.</span>")
|
|
return
|
|
|
|
var/obj/effect/decal/cleanable/blood/choice = input(src,"What blood would you like to use?") in null|choices
|
|
|
|
var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
|
|
var/turf/simulated/T = src.loc
|
|
if (direction != "Here")
|
|
T = get_step(T,text2dir(direction))
|
|
|
|
if (!istype(T))
|
|
to_chat(src, "<span class='warning'>You cannot doodle there.</span>")
|
|
return
|
|
|
|
if(!choice || choice.amount == 0 || !(src.Adjacent(choice)))
|
|
return
|
|
|
|
var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808"
|
|
|
|
var/num_doodles = 0
|
|
for (var/obj/effect/decal/cleanable/blood/writing/W in T)
|
|
num_doodles++
|
|
if (num_doodles > 4)
|
|
to_chat(src, "<span class='warning'>There is no space to write on!</span>")
|
|
return
|
|
|
|
var/max_length = 50
|
|
|
|
var/message = sanitize(input("Write a message. It cannot be longer than [max_length] characters.","Blood writing", ""))
|
|
|
|
if (message)
|
|
|
|
if (length(message) > max_length)
|
|
message += "-"
|
|
to_chat(src, "<span class='warning'>You ran out of blood to write with!</span>")
|
|
|
|
var/obj/effect/decal/cleanable/blood/writing/W = new(T)
|
|
W.basecolor = doodle_color
|
|
W.update_icon()
|
|
W.message = message
|
|
W.add_hiddenprint(src)
|
|
W.visible_message("<font color='red'>Invisible fingers crudely paint something in blood on [T]...</font>")
|
|
|
|
/mob/observer/dead/pointed(atom/A as mob|obj|turf in view())
|
|
if(!..())
|
|
return 0
|
|
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A]</span>")
|
|
return 1
|
|
|
|
/mob/observer/dead/proc/manifest(mob/user)
|
|
is_manifest = TRUE
|
|
verbs |= /mob/observer/dead/proc/toggle_visibility
|
|
verbs |= /mob/observer/dead/proc/ghost_whisper
|
|
to_chat(src, "<font color='purple'>As you are now in the realm of the living, you can whisper to the living with the <b>Spectral Whisper</b> verb, inside the IC tab.</font>")
|
|
if(plane != PLANE_WORLD)
|
|
user.visible_message( \
|
|
"<span class='warning'>\The [user] drags ghost, [src], to our plane of reality!</span>", \
|
|
"<span class='warning'>You drag [src] to our plane of reality!</span>" \
|
|
)
|
|
toggle_visibility(TRUE)
|
|
else
|
|
var/datum/gender/T = gender_datums[user.get_visible_gender()]
|
|
user.visible_message ( \
|
|
"<span class='warning'>\The [user] just tried to smash [T.his] book into that ghost! It's not very effective.</span>", \
|
|
"<span class='warning'>You get the feeling that the ghost can't become any more visible.</span>" \
|
|
)
|
|
|
|
/mob/observer/dead/proc/toggle_icon(var/icon)
|
|
if(!client)
|
|
return
|
|
|
|
var/iconRemoved = 0
|
|
for(var/image/I in client.images)
|
|
if(I.icon_state == icon)
|
|
iconRemoved = 1
|
|
qdel(I)
|
|
|
|
if(!iconRemoved)
|
|
var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon)
|
|
client.images += J
|
|
|
|
/mob/observer/dead/proc/toggle_visibility(var/forced = 0)
|
|
set category = "Ghost"
|
|
set name = "Toggle Visibility"
|
|
set desc = "Allows you to turn (in)visible (almost) at will."
|
|
|
|
var/toggled_invisible
|
|
if(!forced && plane == PLANE_GHOSTS && world.time < toggled_invisible + 600)
|
|
to_chat(src, "You must gather strength before you can turn visible again...")
|
|
return
|
|
|
|
if(plane == PLANE_WORLD)
|
|
toggled_invisible = world.time
|
|
visible_message("<span class='emote'>It fades from sight...</span>", "<span class='info'>You are now invisible.</span>")
|
|
else
|
|
to_chat(src, "<span class='info'>You are now visible!</span>")
|
|
|
|
plane = (plane == PLANE_GHOSTS) ? PLANE_WORLD : PLANE_GHOSTS
|
|
invisibility = (plane == PLANE_WORLD) ? 0 : INVISIBILITY_OBSERVER
|
|
|
|
// Give the ghost a cult icon which should be visible only to itself
|
|
toggle_icon("cult")
|
|
|
|
/mob/observer/dead/verb/toggle_anonsay()
|
|
set category = "Ghost"
|
|
set name = "Toggle Anonymous Chat"
|
|
set desc = "Toggles showing your key in dead chat."
|
|
|
|
src.anonsay = !src.anonsay
|
|
if(anonsay)
|
|
to_chat(src, "<span class='info'>Your key won't be shown when you speak in dead chat.</span>")
|
|
else
|
|
to_chat(src, "<span class='info'>Your key will be publicly visible again.</span>")
|
|
|
|
/mob/observer/dead/canface()
|
|
return 1
|
|
|
|
/mob/observer/dead/proc/can_admin_interact()
|
|
return check_rights(R_ADMIN|R_EVENT, 0, src)
|
|
|
|
/mob/observer/dead/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
|
set category = "Ghost"
|
|
ghostvision = !ghostvision
|
|
updateghostsight()
|
|
to_chat(src, "You [ghostvision ? "now" : "no longer"] have ghost vision.")
|
|
|
|
/mob/observer/dead/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
set desc = "Toggles your ability to see lighting overlays, and the darkness they create."
|
|
set category = "Ghost"
|
|
seedarkness = !seedarkness
|
|
updateghostsight()
|
|
to_chat(src, "You [seedarkness ? "now" : "no longer"] see darkness.")
|
|
|
|
/mob/observer/dead/proc/updateghostsight()
|
|
plane_holder.set_vis(VIS_FULLBRIGHT, !seedarkness) //Inversion, because "not seeing" the darkness is "seeing" the lighting plane master.
|
|
plane_holder.set_vis(VIS_GHOSTS, ghostvision)
|
|
|
|
mob/observer/dead/MayRespawn(var/feedback = 0)
|
|
if(!client)
|
|
return 0
|
|
if(mind && mind.current && mind.current.stat != DEAD && can_reenter_corpse)
|
|
if(feedback)
|
|
to_chat(src, "<span class='warning'>Your non-dead body prevent you from respawning.</span>")
|
|
return 0
|
|
if(config.antag_hud_restricted && has_enabled_antagHUD == 1)
|
|
if(feedback)
|
|
to_chat(src, "<span class='warning'>antagHUD restrictions prevent you from respawning.</span>")
|
|
return 0
|
|
return 1
|
|
|
|
/atom/proc/extra_ghost_link()
|
|
return
|
|
|
|
/mob/extra_ghost_link(var/atom/ghost)
|
|
if(client && eyeobj)
|
|
return "|<a href='byond://?src=\ref[ghost];track=\ref[eyeobj]'>eye</a>"
|
|
|
|
/mob/observer/dead/extra_ghost_link(var/atom/ghost)
|
|
if(mind && mind.current)
|
|
return "|<a href='byond://?src=\ref[ghost];track=\ref[mind.current]'>body</a>"
|
|
|
|
/proc/ghost_follow_link(var/atom/target, var/atom/ghost)
|
|
if((!target) || (!ghost)) return
|
|
. = "<a href='byond://?src=\ref[ghost];track=\ref[target]'>follow</a>"
|
|
. += target.extra_ghost_link(ghost)
|
|
|
|
//Culted Ghosts
|
|
|
|
/mob/observer/dead/proc/ghost_whisper()
|
|
set name = "Spectral Whisper"
|
|
set category = "IC"
|
|
|
|
if(is_manifest) //Only able to whisper if it's hit with a tome.
|
|
var/list/options = list()
|
|
for(var/mob/living/Ms in view(src))
|
|
options += Ms
|
|
var/mob/living/M = input(src, "Select who to whisper to:", "Whisper to?", null) as null|mob in options
|
|
if(!M)
|
|
return 0
|
|
var/msg = sanitize(input(src, "Message:", "Spectral Whisper") as text|null)
|
|
if(msg)
|
|
log_say("(SPECWHISP to [key_name(M)]): [msg]", src)
|
|
to_chat(M, "<span class='warning'> You hear a strange, unidentifiable voice in your head... <font color='purple'>[msg]</font></span>")
|
|
to_chat(src, "<span class='warning'> You said: '[msg]' to [M].</span>")
|
|
else
|
|
return
|
|
return 1
|
|
else
|
|
to_chat(src, "<span class='danger'>You have not been pulled past the veil!</span>")
|
|
|
|
/mob/observer/dead/verb/choose_ghost_sprite()
|
|
set category = "Ghost"
|
|
set name = "Choose Sprite"
|
|
|
|
var/choice
|
|
var/previous_state
|
|
var/finalized = "No"
|
|
|
|
while(finalized == "No" && src.client)
|
|
choice = input(usr,"What would you like to use for your ghost sprite?") as null|anything in possible_ghost_sprites
|
|
if(!choice)
|
|
return
|
|
|
|
if(choice)
|
|
icon = 'icons/mob/ghost.dmi'
|
|
overlays.Cut()
|
|
|
|
if(icon_state && icon)
|
|
previous_state = icon_state
|
|
|
|
icon_state = possible_ghost_sprites[choice]
|
|
finalized = alert("Look at your sprite. Is this what you wish to use?",,"No","Yes")
|
|
|
|
ghost_sprite = possible_ghost_sprites[choice]
|
|
|
|
if(finalized == "No")
|
|
icon_state = previous_state
|
|
|
|
/mob/observer/dead/is_blind()
|
|
return FALSE
|
|
|
|
/mob/observer/dead/is_deaf()
|
|
return FALSE
|
|
|
|
/mob/observer/dead/verb/paialert()
|
|
set category = "Ghost"
|
|
set name = "Blank pAI alert"
|
|
set desc = "Flash an indicator light on available blank pAI devices for a smidgen of hope."
|
|
if(usr.client.prefs.be_special & BE_PAI)
|
|
for(var/obj/item/device/paicard/p in all_pai_cards)
|
|
var/obj/item/device/paicard/PP = p
|
|
if(PP.pai == null)
|
|
PP.icon = 'icons/obj/pda_vr.dmi' // VOREStation Edit
|
|
PP.overlays += "pai-ghostalert"
|
|
spawn(54)
|
|
PP.overlays.Cut()
|
|
|
|
/mob/observer/dead/speech_bubble_appearance()
|
|
return "ghost"
|