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Co-authored-by: Changelogs <action@github.com> Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
627 lines
20 KiB
Plaintext
627 lines
20 KiB
Plaintext
/obj/random/gun/random
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name = "Random Weapon"
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desc = "This is a random energy or ballistic weapon."
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icon_state = "gun"
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/obj/random/gun/random/item_to_spawn()
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return pick(prob(5);/obj/random/energy,
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prob(5);/obj/random/projectile/random)
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/obj/random/energy
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name = "Random Energy Weapon"
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desc = "This is a random energy weapon."
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icon_state = "gun_energy"
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/obj/random/energy/item_to_spawn()
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return pick(prob(3);/obj/item/gun/energy/laser,
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prob(3);/obj/item/gun/energy/laser/sleek,
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prob(4);/obj/item/gun/energy/gun,
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prob(3);/obj/item/gun/energy/gun/burst,
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prob(1);/obj/item/gun/energy/gun/nuclear,
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prob(2);/obj/item/gun/energy/retro,
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prob(2);/obj/item/gun/energy/lasercannon,
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prob(3);/obj/item/gun/energy/xray,
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prob(1);/obj/item/gun/energy/sniperrifle,
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prob(1);/obj/item/gun/energy/plasmastun,
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prob(2);/obj/item/gun/energy/ionrifle,
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prob(2);/obj/item/gun/energy/ionrifle/pistol,
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prob(3);/obj/item/gun/energy/toxgun,
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prob(3);/obj/item/gun/energy/taser,
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prob(2);/obj/item/gun/energy/crossbow/largecrossbow,
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prob(3);/obj/item/gun/energy/stunrevolver,
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prob(2);/obj/item/gun/energy/stunrevolver/vintage,
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prob(3);/obj/item/gun/energy/gun/compact)
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/obj/random/energy/highend
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name = "Random Energy Weapon"
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desc = "This is a random, actually good energy weapon."
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icon_state = "gun_energy_2"
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/obj/random/energy/item_to_spawn()
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return pick(prob(3);/obj/item/gun/energy/laser,
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prob(3);/obj/item/gun/energy/laser/sleek,
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prob(4);/obj/item/gun/energy/gun,
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prob(3);/obj/item/gun/energy/gun/burst,
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prob(1);/obj/item/gun/energy/gun/nuclear,
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prob(2);/obj/item/gun/energy/retro,
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prob(2);/obj/item/gun/energy/lasercannon,
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prob(3);/obj/item/gun/energy/xray,
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prob(1);/obj/item/gun/energy/sniperrifle,
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prob(2);/obj/item/gun/energy/crossbow/largecrossbow,
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prob(3);/obj/item/gun/energy/gun/compact)
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/obj/random/energy/sec
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name = "Random Security Energy Weapon"
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desc = "This is a random security weapon."
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icon_state = "gun_energy"
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/obj/random/energy/sec/item_to_spawn()
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return pick(prob(2);/obj/item/gun/energy/laser,
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prob(2);/obj/item/gun/energy/gun)
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/obj/random/projectile
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name = "Random Projectile Weapon"
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desc = "This is a random projectile weapon."
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icon_state = "gun"
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/obj/random/projectile/item_to_spawn()
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return pick(prob(3);/obj/item/gun/projectile/automatic/wt550,
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prob(3);/obj/item/gun/projectile/automatic/mini_uzi,
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prob(3);/obj/item/gun/projectile/automatic/tommygun,
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prob(2);/obj/item/gun/projectile/automatic/c20r,
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prob(2);/obj/item/gun/projectile/automatic/sts35,
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prob(2);/obj/item/gun/projectile/automatic/z8,
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prob(2);/obj/item/gun/projectile/automatic/combatsmg,
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prob(4);/obj/item/gun/projectile/colt,
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prob(2);/obj/item/gun/projectile/deagle,
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prob(1);/obj/item/gun/projectile/deagle/camo,
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prob(1);/obj/item/gun/projectile/deagle/gold,
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prob(3);/obj/item/gun/projectile/derringer,
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prob(1);/obj/item/gun/projectile/heavysniper,
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prob(4);/obj/item/gun/projectile/luger,
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prob(3);/obj/item/gun/projectile/luger/brown,
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prob(4);/obj/item/gun/projectile/sec,
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prob(3);/obj/item/gun/projectile/sec/wood,
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prob(4);/obj/item/gun/projectile/p92x,
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prob(3);/obj/item/gun/projectile/p92x/brown,
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prob(4);/obj/item/gun/projectile/pistol,
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prob(5);/obj/item/gun/projectile/pirate,
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prob(2);/obj/item/gun/projectile/revolver,
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prob(4);/obj/item/gun/projectile/revolver/deckard,
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prob(4);/obj/item/gun/projectile/revolver/detective,
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prob(2);/obj/item/gun/projectile/revolver/judge,
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prob(3);/obj/item/gun/projectile/revolver/lemat,
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prob(2);/obj/item/gun/projectile/revolver/mateba,
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prob(4);/obj/item/gun/projectile/shotgun/doublebarrel,
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prob(3);/obj/item/gun/projectile/shotgun/doublebarrel/sawn,
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prob(3);/obj/item/gun/projectile/shotgun/pump,
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prob(2);/obj/item/gun/projectile/shotgun/pump/combat,
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prob(4);/obj/item/gun/projectile/shotgun/pump/rifle,
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prob(3);/obj/item/gun/projectile/shotgun/pump/rifle/lever,
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prob(2);/obj/item/gun/projectile/shotgun/semi,
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prob(2);/obj/item/gun/projectile/silenced)
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/obj/random/projectile/sec
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name = "Random Security Projectile Weapon"
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desc = "This is a random security weapon."
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icon_state = "gun_shotgun"
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/obj/random/projectile/sec/item_to_spawn()
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return pick(prob(3);/obj/item/gun/projectile/shotgun/pump,
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prob(2);/obj/item/gun/projectile/automatic/wt550,
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prob(1);/obj/item/gun/projectile/shotgun/pump/combat)
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/obj/random/projectile/shotgun
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name = "Random Shotgun"
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desc = "This is a random shotgun-type weapon."
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icon_state = "gun_shotgun"
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/obj/random/projectile/item_to_spawn()
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return pick(prob(4);/obj/item/gun/projectile/shotgun/doublebarrel,
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prob(3);/obj/item/gun/projectile/shotgun/doublebarrel/sawn,
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prob(3);/obj/item/gun/projectile/shotgun/pump,
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prob(1);/obj/item/gun/projectile/shotgun/pump/combat,
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prob(1);/obj/item/gun/projectile/shotgun/semi)
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/obj/random/handgun
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name = "Random Handgun"
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desc = "This is a random sidearm."
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icon = 'icons/obj/gun.dmi'
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icon_state = "gun"
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/obj/random/handgun/item_to_spawn()
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return pick(prob(4);/obj/item/gun/projectile/sec,
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prob(4);/obj/item/gun/projectile/p92x,
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prob(3);/obj/item/gun/projectile/sec/wood,
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prob(3);/obj/item/gun/projectile/p92x/brown,
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prob(3);/obj/item/gun/projectile/colt,
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prob(2);/obj/item/gun/projectile/luger,
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prob(2);/obj/item/gun/energy/gun,
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prob(2);/obj/item/gun/projectile/pistol,
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prob(1);/obj/item/gun/energy/retro,
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prob(1);/obj/item/gun/projectile/luger/brown)
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/obj/random/handgun/sec
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name = "Random Security Handgun"
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desc = "This is a random security sidearm."
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icon_state = "gun"
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/obj/random/handgun/sec/item_to_spawn()
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return pick(prob(3);/obj/item/gun/projectile/sec,
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prob(1);/obj/item/gun/projectile/sec/wood)
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/obj/random/ammo
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name = "Random Ammunition"
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desc = "This is random security ammunition."
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icon_state = "ammo"
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/obj/random/ammo/item_to_spawn()
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return pick(prob(6);/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
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prob(2);/obj/item/ammo_magazine/ammo_box/b12g,
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prob(4);/obj/item/ammo_magazine/ammo_box/b12g/pellet,
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prob(1);/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
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prob(2);/obj/item/ammo_magazine/m45,
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prob(4);/obj/item/ammo_magazine/m45/rubber,
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prob(4);/obj/item/ammo_magazine/m45/flash,
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prob(2);/obj/item/ammo_magazine/m9mmt,
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prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
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/obj/random/grenade
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name = "Random Grenade"
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desc = "This is random thrown grenades (no C4/etc.)."
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icon_state = "grenade_2"
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/obj/random/grenade/item_to_spawn()
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return pick(prob(15);/obj/item/grenade/concussion,
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prob(5);/obj/item/grenade/empgrenade,
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prob(15);/obj/item/grenade/empgrenade/low_yield,
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prob(5);/obj/item/grenade/chem_grenade/metalfoam,
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prob(2);/obj/item/grenade/chem_grenade/incendiary,
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prob(10);/obj/item/grenade/chem_grenade/antiweed,
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prob(10);/obj/item/grenade/chem_grenade/cleaner,
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prob(10);/obj/item/grenade/chem_grenade/teargas,
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prob(5);/obj/item/grenade/explosive,
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prob(10);/obj/item/grenade/explosive/mini,
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prob(2);/obj/item/grenade/explosive/frag,
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prob(15);/obj/item/grenade/flashbang,
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prob(1);/obj/item/grenade/flashbang/clusterbang, //I can't not do this.
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prob(15);/obj/item/grenade/shooter/rubber,
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prob(10);/obj/item/grenade/shooter/energy/flash,
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prob(15);/obj/item/grenade/smokebomb
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)
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/obj/random/grenade/lethal
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name = "Random Grenade"
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desc = "This is random thrown grenade that hurts a lot."
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icon_state = "grenade_3"
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/obj/random/grenade/lethal/item_to_spawn()
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return pick( prob(15);/obj/item/grenade/concussion,
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prob(5);/obj/item/grenade/empgrenade,
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prob(2);/obj/item/grenade/chem_grenade/incendiary,
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prob(5);/obj/item/grenade/explosive,
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prob(10);/obj/item/grenade/explosive/mini,
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prob(2);/obj/item/grenade/explosive/frag
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)
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/obj/random/grenade/less_lethal
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name = "Random Security Grenade"
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desc = "This is a random thrown grenade that shouldn't kill anyone."
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icon_state = "grenade"
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/obj/random/grenade/less_lethal/item_to_spawn()
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return pick(prob(20);/obj/item/grenade/concussion,
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prob(15);/obj/item/grenade/empgrenade/low_yield,
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prob(15);/obj/item/grenade/chem_grenade/metalfoam,
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prob(20);/obj/item/grenade/chem_grenade/teargas,
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prob(20);/obj/item/grenade/flashbang,
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prob(1);/obj/item/grenade/flashbang/clusterbang, //I *still* can't not do this.
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prob(15);/obj/item/grenade/shooter/rubber,
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prob(10);/obj/item/grenade/shooter/energy/flash
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)
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/obj/random/grenade/box
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name = "Random Grenade Box"
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desc = "This is a random box of grenades. Not to be mistaken for a box of random grenades. Or a grenade of random boxes - but that would just be silly."
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icon_state = "grenade_box"
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/obj/random/grenade/box/item_to_spawn()
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return pick(prob(20);/obj/item/storage/box/flashbangs,
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prob(10);/obj/item/storage/box/emps,
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prob(20);/obj/item/storage/box/empslite,
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prob(15);/obj/item/storage/box/smokes,
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prob(5);/obj/item/storage/box/anti_photons,
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prob(5);/obj/item/storage/box/frags,
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prob(10);/obj/item/storage/box/metalfoam,
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prob(15);/obj/item/storage/box/teargas
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)
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/obj/random/projectile/random
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name = "Random Projectile Weapon"
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desc = "This is a random projectile weapon."
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icon = 'icons/obj/gun.dmi'
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icon_state = "gun_2"
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/obj/random/projectile/random/item_to_spawn()
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return pick(prob(3);/obj/random/multiple/gun/projectile/handgun,
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prob(2);/obj/random/multiple/gun/projectile/smg,
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prob(2);/obj/random/multiple/gun/projectile/shotgun,
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prob(1);/obj/random/multiple/gun/projectile/rifle)
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/obj/random/multiple/gun/projectile/smg
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name = "random smg projectile gun"
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desc = "Loot for PoIs."
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icon_state = "gun_auto"
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/obj/random/multiple/gun/projectile/smg/item_to_spawn()
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return pick(
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prob(3);list(
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/obj/item/gun/projectile/automatic/wt550,
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/obj/item/ammo_magazine/m9mmt,
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/obj/item/ammo_magazine/m9mmt
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),
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prob(3);list(
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/obj/item/gun/projectile/automatic/mini_uzi,
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/obj/item/ammo_magazine/m45uzi,
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/obj/item/ammo_magazine/m45uzi
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),
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prob(3);list(
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/obj/item/gun/projectile/automatic/tommygun,
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/obj/item/ammo_magazine/m45tommy,
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/obj/item/ammo_magazine/m45tommy
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),
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prob(2);list(
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/obj/item/gun/projectile/automatic/c20r,
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/obj/item/ammo_magazine/m10mm,
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/obj/item/ammo_magazine/m10mm
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),
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prob(1);list(
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/obj/item/gun/projectile/automatic/p90,
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/obj/item/ammo_magazine/a57p90 //CHOMPedit: new P90 magazine.
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),
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prob(3);list(
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/obj/item/gun/projectile/automatic/combatsmg,
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/obj/item/ammo_magazine/m9mmt,
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/obj/item/ammo_magazine/m9mmt
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)
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)
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/obj/random/multiple/gun/projectile/rifle
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name = "random rifle projectile gun"
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desc = "Loot for PoIs."
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icon_state = "gun_rifle"
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//Concerns about the bullpup, but currently seems to be only a slightly stronger z8. But we shall see.
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/obj/random/multiple/gun/projectile/rifle/item_to_spawn()
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return pick(
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prob(2);list(
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/obj/item/gun/projectile/automatic/sts35,
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/obj/item/ammo_magazine/m545,
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/obj/item/ammo_magazine/m545
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),
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prob(2);list(
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/obj/item/gun/projectile/automatic/z8,
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/obj/item/ammo_magazine/m762,
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/obj/item/ammo_magazine/m762
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),
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prob(4);list(
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/obj/item/gun/projectile/shotgun/pump/rifle,
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/obj/item/ammo_magazine/clip/c762,
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/obj/item/ammo_magazine/clip/c762
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),
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prob(3);list(
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/obj/item/gun/projectile/shotgun/pump/rifle/lever,
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/obj/item/ammo_magazine/clip/c762,
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/obj/item/ammo_magazine/clip/c762
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),
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prob(1);list(
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/obj/item/gun/projectile/garand,
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/obj/item/ammo_magazine/m762enbloc,
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/obj/item/ammo_magazine/m762enbloc
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),
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prob(1);list(
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/obj/item/gun/projectile/revolvingrifle,
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/obj/item/ammo_magazine/s44/rifle,
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/obj/item/ammo_magazine/s44/rifle
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),
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prob(1);list(
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/obj/item/gun/projectile/automatic/bullpup,
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/obj/item/ammo_magazine/m762,
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/obj/item/ammo_magazine/m762
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),
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prob(1);list(
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/obj/item/gun/projectile/caseless/prototype,
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/obj/item/ammo_magazine/m5mmcaseless,
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/obj/item/ammo_magazine/m5mmcaseless
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)
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)
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/obj/random/multiple/gun/projectile/handgun
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name = "random handgun projectile gun"
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desc = "Loot for PoIs."
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icon_state = "gun"
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/obj/random/multiple/gun/projectile/handgun/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/gun/projectile/colt,
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/obj/item/ammo_magazine/m45,
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/obj/item/ammo_magazine/m45
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),
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prob(4);list(
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/obj/item/gun/projectile/contender,
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/obj/item/ammo_magazine/s357,
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/obj/item/ammo_magazine/s357
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),
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prob(3);list(
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/obj/item/gun/projectile/contender/tacticool,
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/obj/item/ammo_magazine/s357,
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/obj/item/ammo_magazine/s357
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),
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prob(2);list(
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/obj/item/gun/projectile/deagle,
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/obj/item/ammo_magazine/m44,
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/obj/item/ammo_magazine/m44
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),
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prob(1);list(
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/obj/item/gun/projectile/deagle/camo,
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/obj/item/ammo_magazine/m44,
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/obj/item/ammo_magazine/m44
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),
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prob(1);list(
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/obj/item/gun/projectile/deagle/gold,
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/obj/item/ammo_magazine/m44,
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/obj/item/ammo_magazine/m44
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),
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prob(4);list(
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/obj/item/gun/projectile/derringer,
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/obj/item/ammo_magazine/s357,
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/obj/item/ammo_magazine/s357
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),
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prob(5);list(
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/obj/item/gun/projectile/luger,
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/obj/item/ammo_magazine/m9mm/luger,
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/obj/item/ammo_magazine/m9mm/luger
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),
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prob(4);list(
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/obj/item/gun/projectile/luger/brown,
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/obj/item/ammo_magazine/m9mm/compact,
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/obj/item/ammo_magazine/m9mm/compact
|
|
),
|
|
prob(5);list(
|
|
/obj/item/gun/projectile/sec,
|
|
/obj/item/ammo_magazine/m45,
|
|
/obj/item/ammo_magazine/m45
|
|
),
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/sec/wood,
|
|
/obj/item/ammo_magazine/m45,
|
|
/obj/item/ammo_magazine/m45
|
|
),
|
|
prob(5);list(
|
|
/obj/item/gun/projectile/p92x,
|
|
/obj/item/ammo_magazine/m9mm,
|
|
/obj/item/ammo_magazine/m9mm
|
|
),
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/p92x/brown,
|
|
/obj/item/ammo_magazine/m9mm,
|
|
/obj/item/ammo_magazine/m9mm
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/p92x/large,
|
|
/obj/item/ammo_magazine/m9mm/large,
|
|
/obj/item/ammo_magazine/m9mm/large
|
|
),
|
|
prob(5);list(
|
|
/obj/item/gun/projectile/pistol,
|
|
/obj/item/ammo_magazine/m9mm/compact,
|
|
/obj/item/ammo_magazine/m9mm/compact
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/silenced,
|
|
/obj/item/ammo_magazine/m45,
|
|
/obj/item/ammo_magazine/m45
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/revolver,
|
|
/obj/item/ammo_magazine/s357,
|
|
/obj/item/ammo_magazine/s357
|
|
),
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/revolver/deckard,
|
|
/obj/item/ammo_magazine/s38,
|
|
/obj/item/ammo_magazine/s38
|
|
),
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/revolver/detective,
|
|
/obj/item/ammo_magazine/s38,
|
|
/obj/item/ammo_magazine/s38
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/revolver/judge,
|
|
/obj/item/ammo_magazine/clip/c12g,
|
|
/obj/item/ammo_magazine/clip/c12g,
|
|
/obj/item/ammo_magazine/clip/c12g
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/revolver/lemat,
|
|
/obj/item/ammo_magazine/s38,
|
|
/obj/item/ammo_magazine/s38,
|
|
/obj/item/ammo_magazine/clip/c12g
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/revolver/mateba,
|
|
/obj/item/ammo_magazine/s357,
|
|
/obj/item/ammo_magazine/s357
|
|
),
|
|
prob(2);list(
|
|
/obj/item/gun/projectile/revolver/webley,
|
|
/obj/item/ammo_magazine/s44,
|
|
/obj/item/ammo_magazine/s44
|
|
),
|
|
prob(1);list(
|
|
/obj/item/gun/projectile/revolver/consul,
|
|
/obj/item/ammo_magazine/s44/rubber,
|
|
/obj/item/ammo_magazine/s44/rubber
|
|
)
|
|
)
|
|
|
|
/obj/random/multiple/gun/projectile/shotgun
|
|
name = "random shotgun projectile gun"
|
|
desc = "Loot for PoIs."
|
|
icon_state = "gun_shotgun"
|
|
|
|
/obj/random/multiple/gun/projectile/shotgun/item_to_spawn()
|
|
return pick(
|
|
prob(4);list(
|
|
/obj/item/gun/projectile/shotgun/doublebarrel/pellet,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet
|
|
),
|
|
prob(3);list(
|
|
/obj/item/gun/projectile/shotgun/doublebarrel/sawn,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet,
|
|
/obj/item/ammo_magazine/clip/c12g/pellet
|
|
),
|
|
prob(3);list(
|
|
/obj/item/gun/projectile/shotgun/pump/slug,
|
|
/obj/item/ammo_magazine/ammo_box/b12g
|
|
),
|
|
prob(1);list(
|
|
/obj/item/gun/projectile/shotgun/pump/combat,
|
|
/obj/item/ammo_magazine/ammo_box/b12g
|
|
),
|
|
prob(1);list(
|
|
/obj/item/gun/projectile/shotgun/semi,
|
|
/obj/item/ammo_magazine/ammo_box/b12g
|
|
)
|
|
)
|
|
|
|
// Not strictly a gun, but is used in PoIs to spawn the dropped guns of mercs, or a busted version.
|
|
/obj/random/projectile/scrapped_gun
|
|
name = "broken gun spawner"
|
|
desc = "Spawns a random broken gun, or rarely a fully functional one."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_gun/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/random/projectile/scrapped_pistol = 10,
|
|
/obj/random/projectile/scrapped_smg = 5,
|
|
/obj/random/projectile/scrapped_laser = 5,
|
|
/obj/random/projectile/scrapped_shotgun = 3,
|
|
/obj/random/projectile/scrapped_ionrifle = 3,
|
|
/obj/random/projectile/scrapped_bulldog = 1,
|
|
/obj/random/projectile/scrapped_flechette = 1,
|
|
/obj/random/projectile/scrapped_grenadelauncher = 1,
|
|
/obj/random/projectile/scrapped_dartgun = 1
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_shotgun
|
|
name = "broken shotgun spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_shotgun/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/pumpshotgun = 10,
|
|
/obj/item/broken_gun/pumpshotgun_combat = 5,
|
|
/obj/item/gun/projectile/shotgun/pump = 3,
|
|
/obj/item/gun/projectile/shotgun/pump/combat = 1
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_smg
|
|
name = "broken smg spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_smg/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/c20r = 10,
|
|
/obj/item/gun/projectile/automatic/c20r = 3
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_pistol
|
|
name = "broken pistol spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_pistol/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/silenced45 = 10,
|
|
/obj/item/gun/projectile/silenced = 3
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_laser
|
|
name = "broken laser spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_laser/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/laserrifle = 10,
|
|
/obj/item/broken_gun/laser_retro = 5,
|
|
/obj/item/gun/energy/laser = 3,
|
|
/obj/item/gun/energy/retro = 1
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_ionrifle
|
|
name = "broken ionrifle spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_ionrifle/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/ionrifle = 10,
|
|
/obj/item/gun/energy/ionrifle = 3
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_bulldog
|
|
name = "broken z8 spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_bulldog/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/z8 = 10,
|
|
/obj/item/gun/projectile/automatic/z8 = 3
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_flechette
|
|
name = "broken flechette spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_flechette/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/flechette = 10,
|
|
/obj/item/gun/magnetic/railgun/flechette = 3
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_grenadelauncher
|
|
name = "broken grenadelauncher spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_grenadelauncher/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/grenadelauncher = 10,
|
|
/obj/item/gun/launcher/grenade = 3
|
|
))
|
|
|
|
/obj/random/projectile/scrapped_dartgun
|
|
name = "broken dartgun spawner"
|
|
desc = "Loot for PoIs, or their mobs."
|
|
icon_state = "gun_scrap"
|
|
|
|
/obj/random/projectile/scrapped_dartgun/item_to_spawn()
|
|
return pickweight(list(
|
|
/obj/item/broken_gun/dartgun = 10,
|
|
/obj/item/gun/projectile/dartgun = 3
|
|
))
|