mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
121 lines
3.6 KiB
Plaintext
121 lines
3.6 KiB
Plaintext
// Special wall type for Point of Interests.
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/turf/simulated/wall/dungeon
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block_tele = TRUE // Anti-cheese.
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/turf/simulated/wall/dungeon/Initialize(mapload)
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. = ..(mapload, "dungeonium")
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/turf/simulated/wall/dungeon/attackby()
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return
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/turf/simulated/wall/dungeon/ex_act()
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return
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/turf/simulated/wall/dungeon/take_damage() //These things are suppose to be unbreakable
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return
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/turf/simulated/wall/update_icon()
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if(!material)
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return
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if(!damage_overlays[1]) //list hasn't been populated
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generate_overlays()
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cut_overlays()
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var/image/I
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if(!density)
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I = image(wall_masks, "rockvault")
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I.color = material.icon_colour
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add_overlay(I)
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return
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..()
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/turf/simulated/wall/solidrock //for more stylish anti-cheese.
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description_info = "Probably not going to be able to drill or bomb your way through this, best to try and find a way around."
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var/rock_side = "rock_side"
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block_tele = TRUE
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/turf/simulated/wall/solidrock/Initialize(mapload)
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. = ..(mapload, "bedrock")
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/turf/simulated/wall/solidrock/Initialize()
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. = ..()
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update_icon(1)
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/turf/simulated/wall/solidrock/update_material()
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name = "solid rock"
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desc = "This rock seems dense, impossible to drill."
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/turf/simulated/wall/solidrock/proc/get_cached_border(var/cache_id, var/direction, var/icon_file, var/icon_state, var/offset = 32)
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if(!mining_overlay_cache["[cache_id]_[direction]"])
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var/image/new_cached_image = image(icon_state, dir = direction, layer = ABOVE_TURF_LAYER)
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switch(direction)
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if(NORTH)
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new_cached_image.pixel_y = offset
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if(SOUTH)
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new_cached_image.pixel_y = -offset
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if(EAST)
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new_cached_image.pixel_x = offset
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if(WEST)
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new_cached_image.pixel_x = -offset
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mining_overlay_cache["[cache_id]_[direction]"] = new_cached_image
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return new_cached_image
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return mining_overlay_cache["[cache_id]_[direction]"]
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/turf/simulated/wall/solidrock/update_icon(var/update_neighbors)
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cut_overlays() //ChompEDIT
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if(density)
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var/image/I
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for(var/i = 1 to 4)
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I = image('icons/turf/wall_masks.dmi', "rock[wall_connections[i]]", dir = 1<<(i-1))
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add_overlay(I)
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for(var/direction in cardinal)
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var/turf/T = get_step(src,direction)
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if(istype(T) && !T.density)
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add_overlay(get_cached_border(rock_side,direction,icon,rock_side))
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else if(update_neighbors)
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for(var/direction in alldirs)
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if(istype(get_step(src, direction), /turf/simulated/wall/solidrock))
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var/turf/simulated/wall/solidrock/M = get_step(src, direction)
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M.update_icon()
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/turf/simulated/wall/solidrock/attackby()
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return
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/turf/simulated/wall/solidrock/ex_act()
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return
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/turf/simulated/wall/solidrock/take_damage() //These things are suppose to be unbreakable
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return
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//Mossy rocks for POI. Unbreakable, no teleport.
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/turf/simulated/wall/solidrock/mossyrockpoi // Version for POI labyrinths. No teleporting, no breaking.
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desc = "An old, yet impressively durably rock wall."
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var/mossyrock_side = "mossyrock_side"
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/turf/simulated/wall/solidrock/Initialize(mapload)
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. = ..(mapload, "mossyrock")
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/turf/simulated/wall/solidrock/mossyrockpoi/update_icon(var/update_neighbors)
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if(density)
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var/image/I
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for(var/i = 1 to 4)
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I = image('icons/turf/wall_masks.dmi', "mossyrock[wall_connections[i]]", dir = 1<<(i-1))
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add_overlay(I)
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for(var/direction in cardinal)
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var/turf/T = get_step(src,direction)
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if(istype(T) && !T.density)
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add_overlay(get_cached_border(mossyrock_side,direction,icon,mossyrock_side))
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else if(update_neighbors)
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for(var/direction in alldirs)
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if(istype(get_step(src, direction), /turf/simulated/wall/solidrock/mossyrockpoi))
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var/turf/simulated/wall/solidrock/mossyrockpoi/M = get_step(src, direction)
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M.update_icon()
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