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CHOMPStation2/code/game/turfs/simulated/dungeon/wall.dm
Cadyn d278ce4fb0 TG overlay subsystem (#8147)
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-04-06 09:58:45 +02:00

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// Special wall type for Point of Interests.
/turf/simulated/wall/dungeon
block_tele = TRUE // Anti-cheese.
/turf/simulated/wall/dungeon/Initialize(mapload)
. = ..(mapload, "dungeonium")
/turf/simulated/wall/dungeon/attackby()
return
/turf/simulated/wall/dungeon/ex_act()
return
/turf/simulated/wall/dungeon/take_damage() //These things are suppose to be unbreakable
return
/turf/simulated/wall/update_icon()
if(!material)
return
if(!damage_overlays[1]) //list hasn't been populated
generate_overlays()
cut_overlays()
var/image/I
if(!density)
I = image(wall_masks, "rockvault")
I.color = material.icon_colour
add_overlay(I)
return
..()
/turf/simulated/wall/solidrock //for more stylish anti-cheese.
description_info = "Probably not going to be able to drill or bomb your way through this, best to try and find a way around."
var/rock_side = "rock_side"
block_tele = TRUE
/turf/simulated/wall/solidrock/Initialize(mapload)
. = ..(mapload, "bedrock")
/turf/simulated/wall/solidrock/Initialize()
. = ..()
update_icon(1)
/turf/simulated/wall/solidrock/update_material()
name = "solid rock"
desc = "This rock seems dense, impossible to drill."
/turf/simulated/wall/solidrock/proc/get_cached_border(var/cache_id, var/direction, var/icon_file, var/icon_state, var/offset = 32)
if(!mining_overlay_cache["[cache_id]_[direction]"])
var/image/new_cached_image = image(icon_state, dir = direction, layer = ABOVE_TURF_LAYER)
switch(direction)
if(NORTH)
new_cached_image.pixel_y = offset
if(SOUTH)
new_cached_image.pixel_y = -offset
if(EAST)
new_cached_image.pixel_x = offset
if(WEST)
new_cached_image.pixel_x = -offset
mining_overlay_cache["[cache_id]_[direction]"] = new_cached_image
return new_cached_image
return mining_overlay_cache["[cache_id]_[direction]"]
/turf/simulated/wall/solidrock/update_icon(var/update_neighbors)
cut_overlays() //ChompEDIT
if(density)
var/image/I
for(var/i = 1 to 4)
I = image('icons/turf/wall_masks.dmi', "rock[wall_connections[i]]", dir = 1<<(i-1))
add_overlay(I)
for(var/direction in cardinal)
var/turf/T = get_step(src,direction)
if(istype(T) && !T.density)
add_overlay(get_cached_border(rock_side,direction,icon,rock_side))
else if(update_neighbors)
for(var/direction in alldirs)
if(istype(get_step(src, direction), /turf/simulated/wall/solidrock))
var/turf/simulated/wall/solidrock/M = get_step(src, direction)
M.update_icon()
/turf/simulated/wall/solidrock/attackby()
return
/turf/simulated/wall/solidrock/ex_act()
return
/turf/simulated/wall/solidrock/take_damage() //These things are suppose to be unbreakable
return
//Mossy rocks for POI. Unbreakable, no teleport.
/turf/simulated/wall/solidrock/mossyrockpoi // Version for POI labyrinths. No teleporting, no breaking.
desc = "An old, yet impressively durably rock wall."
var/mossyrock_side = "mossyrock_side"
/turf/simulated/wall/solidrock/Initialize(mapload)
. = ..(mapload, "mossyrock")
/turf/simulated/wall/solidrock/mossyrockpoi/update_icon(var/update_neighbors)
if(density)
var/image/I
for(var/i = 1 to 4)
I = image('icons/turf/wall_masks.dmi', "mossyrock[wall_connections[i]]", dir = 1<<(i-1))
add_overlay(I)
for(var/direction in cardinal)
var/turf/T = get_step(src,direction)
if(istype(T) && !T.density)
add_overlay(get_cached_border(mossyrock_side,direction,icon,mossyrock_side))
else if(update_neighbors)
for(var/direction in alldirs)
if(istype(get_step(src, direction), /turf/simulated/wall/solidrock/mossyrockpoi))
var/turf/simulated/wall/solidrock/mossyrockpoi/M = get_step(src, direction)
M.update_icon()