Files
CHOMPStation2/code/game/machinery/computer/camera.dm
2020-03-23 23:21:10 -04:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/security
name = "security camera monitor"
desc = "Used to access the various cameras on the station."
icon_keyboard = "security_key"
icon_screen = "cameras"
light_color = "#a91515"
var/current_network = null
var/obj/machinery/camera/current_camera = null
var/last_pic = 1.0
var/list/network
var/mapping = 0//For the overview file, interesting bit of code.
var/cache_id = 0
circuit = /obj/item/weapon/circuitboard/security
/obj/machinery/computer/security/New()
if(!network)
network = using_map.station_networks.Copy()
..()
if(network.len)
current_network = network[1]
/obj/machinery/computer/security/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/security/check_eye(var/mob/user as mob)
if (user.stat || ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded) && !istype(user, /mob/living/silicon))) //user can't see - not sure why canmove is here.
return -1
if(!current_camera)
return 0
var/viewflag = current_camera.check_eye(user)
if ( viewflag < 0 ) //camera doesn't work
reset_current()
return viewflag
/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(stat & (NOPOWER|BROKEN)) return
if(user.stat) return
var/data[0]
data["current_camera"] = current_camera ? current_camera.nano_structure() : null
data["current_network"] = current_network
data["networks"] = network ? network : list()
if(current_network)
data["cameras"] = camera_repository.cameras_in_network(current_network)
if(current_camera)
switch_to_camera(user, current_camera)
data["map_levels"] = using_map.get_map_levels(src.z)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
// adding a template with the key "mapContent" enables the map ui functionality
ui.add_template("mapContent", "sec_camera_map_content.tmpl")
// adding a template with the key "mapHeader" replaces the map header content
ui.add_template("mapHeader", "sec_camera_map_header.tmpl")
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/security/Topic(href, href_list)
if(..())
return 1
if(href_list["switch_camera"])
if(stat&(NOPOWER|BROKEN)) return //VOREStation Edit - Removed zlevel check
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
var/obj/machinery/camera/C = locate(href_list["switch_camera"]) in cameranet.cameras
if(!C)
return
if(!(current_network in C.network))
return
switch_to_camera(usr, C)
return 1
else if(href_list["switch_network"])
if(stat&(NOPOWER|BROKEN)) return //VOREStation Edit - Removed zlevel check
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
if(href_list["switch_network"] in network)
current_network = href_list["switch_network"]
return 1
else if(href_list["reset"])
if(stat&(NOPOWER|BROKEN)) return //VOREStation Edit - Removed zlevel check
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
reset_current()
usr.reset_view(current_camera)
return 1
else
. = ..()
/obj/machinery/computer/security/attack_hand(var/mob/user as mob)
if (using_map && !(src.z in using_map.contact_levels))
to_chat(user, "<span class='danger'>Unable to establish a connection:</span> You're too far away from the station!")
return
if(stat & (NOPOWER|BROKEN)) return
if(!isAI(user))
user.set_machine(src)
ui_interact(user)
/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
//don't need to check if the camera works for AI because the AI jumps to the camera location and doesn't actually look through cameras.
if(isAI(user))
var/mob/living/silicon/ai/A = user
// Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise.
if(!A.is_in_chassis())
return 0
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
return 1
if (!C.can_use() || user.stat || (get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) && !istype(user, /mob/living/silicon)))
return 0
set_current(C)
user.reset_view(current_camera)
check_eye(user)
return 1
//Camera control: moving.
/obj/machinery/computer/security/proc/jump_on_click(var/mob/user,var/A)
if(user.machine != src)
return
var/obj/machinery/camera/jump_to
if(istype(A,/obj/machinery/camera))
jump_to = A
else if(ismob(A))
if(ishuman(A))
jump_to = locate() in A:head
else if(isrobot(A))
jump_to = A:camera
else if(isobj(A))
jump_to = locate() in A
else if(isturf(A))
var/best_dist = INFINITY
for(var/obj/machinery/camera/camera in get_area(A))
if(!camera.can_use())
continue
if(!can_access_camera(camera))
continue
var/dist = get_dist(camera,A)
if(dist < best_dist)
best_dist = dist
jump_to = camera
if(isnull(jump_to))
return
if(can_access_camera(jump_to))
switch_to_camera(user,jump_to)
/obj/machinery/computer/security/process()
if(cache_id != camera_repository.camera_cache_id)
cache_id = camera_repository.camera_cache_id
SSnanoui.update_uis(src)
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C)
var/list/shared_networks = src.network & C.network
if(shared_networks.len)
return 1
return 0
/obj/machinery/computer/security/proc/set_current(var/obj/machinery/camera/C)
if(current_camera == C)
return
if(current_camera)
reset_current()
src.current_camera = C
if(current_camera)
current_camera.camera_computers_using_this.Add(src)
update_use_power(USE_POWER_ACTIVE)
var/mob/living/L = current_camera.loc
if(istype(L))
L.tracking_initiated()
/obj/machinery/computer/security/proc/reset_current()
if(current_camera)
current_camera.camera_computers_using_this.Remove(src)
var/mob/living/L = current_camera.loc
if(istype(L))
L.tracking_cancelled()
current_camera = null
use_power = USE_POWER_IDLE
//Camera control: mouse.
/atom/DblClick()
..()
if(istype(usr.machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = usr.machine
console.jump_on_click(usr,src)
//Camera control: arrow keys.
/mob/Move(n,direct)
if(istype(machine,/obj/machinery/computer/security))
var/obj/machinery/computer/security/console = machine
var/turf/T = get_turf(console.current_camera)
for(var/i;i<10;i++)
T = get_step(T,direct)
console.jump_on_click(src,T)
return
return ..(n,direct)
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon_state = "wallframe"
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
icon_keyboard = null
icon_screen = null
light_range_on = 0
network = list(NETWORK_THUNDER)
density = 0
circuit = null
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, why do they never have anything interesting on these things?"
icon = 'icons/obj/status_display.dmi'
icon_screen = "entertainment"
light_color = "#FFEEDB"
light_range_on = 2
network = list(NETWORK_THUNDER)
circuit = /obj/item/weapon/circuitboard/security/telescreen/entertainment
var/obj/item/device/radio/radio = null
/obj/machinery/computer/security/telescreen/entertainment/Initialize()
. = ..()
radio = new(src)
radio.listening = TRUE
radio.broadcasting = FALSE
radio.set_frequency(ENT_FREQ)
radio.canhear_range = 7 // Same as default sight range.
power_change()
/obj/machinery/computer/security/telescreen/entertainment/power_change()
..()
if(radio)
if(stat & NOPOWER)
radio.on = FALSE
else
radio.on = TRUE
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the station's camera network."
icon_state = "television"
icon_keyboard = null
icon_screen = "detective_tv"
circuit = /obj/item/weapon/circuitboard/security/tv
light_color = "#3848B3"
light_power_on = 0.5
/obj/machinery/computer/security/mining
name = "outpost camera monitor"
desc = "Used to watch over mining operations."
icon_keyboard = "mining_key"
icon_screen = "mining"
network = list("Mining Outpost")
circuit = /obj/item/weapon/circuitboard/security/mining
light_color = "#F9BBFC"
/obj/machinery/computer/security/engineering
name = "engineering camera monitor"
desc = "Used to monitor fires and breaches."
icon_keyboard = "power_key"
icon_screen = "engie_cams"
circuit = /obj/item/weapon/circuitboard/security/engineering
light_color = "#FAC54B"
/obj/machinery/computer/security/engineering/New()
if(!network)
network = engineering_networks.Copy()
..()
/obj/machinery/computer/security/nuclear
name = "head mounted camera monitor"
desc = "Used to access the built-in cameras in helmets."
icon_state = "syndicam"
network = list(NETWORK_MERCENARY)
circuit = null
/obj/machinery/computer/security/nuclear/New()
..()
req_access = list(150)