Files
CHOMPStation2/code/modules/food/kitchen/microwave.dm
2020-03-23 23:21:10 -04:00

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/obj/machinery/microwave
name = "microwave"
desc = "Studies are inconclusive on whether pressing your face against the glass is harmful."
icon = 'icons/obj/kitchen.dmi'
icon_state = "mw"
density = 1
anchored = 1
use_power = USE_POWER_IDLE
idle_power_usage = 5
active_power_usage = 100
clicksound = "button"
clickvol = "30"
flags = OPENCONTAINER | NOREACT
circuit = /obj/item/weapon/circuitboard/microwave
var/operating = 0 // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
var/broken = 0 // ={0,1,2} How broken is it???
var/circuit_item_capacity = 1 //how many items does the circuit add to max number of items
var/item_level = 0 // items microwave can handle, 0 foodstuff, 1 materials
var/global/list/acceptable_items // List of the items you can put in
var/global/list/datum/recipe/microwave/available_recipes // List of the recipes you can use
var/global/list/acceptable_reagents // List of the reagents you can put in
var/global/max_n_of_items = 0
var/datum/looping_sound/microwave/soundloop
// see code/modules/food/recipes_microwave.dm for recipes
/*******************
* Initialising
********************/
/obj/machinery/microwave/Initialize()
reagents = new/datum/reagents(100)
reagents.my_atom = src
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/stock_parts/motor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
if (!available_recipes)
available_recipes = new
for (var/type in (typesof(/datum/recipe/microwave)-/datum/recipe/microwave))
available_recipes+= new type
acceptable_items = new
acceptable_reagents = new
for (var/datum/recipe/microwave/recipe in available_recipes)
for (var/item in recipe.items)
acceptable_items |= item
for (var/reagent in recipe.reagents)
acceptable_reagents |= reagent
if (recipe.items)
max_n_of_items = max(max_n_of_items,recipe.items.len)
// This will do until I can think of a fun recipe to use dionaea in -
// will also allow anything using the holder item to be microwaved into
// impure carbon. ~Z
acceptable_items |= /obj/item/weapon/holder
acceptable_items |= /obj/item/weapon/reagent_containers/food/snacks/grown
acceptable_items |= /obj/item/device/soulstone
acceptable_items |= /obj/item/weapon/fuel_assembly/supermatter
RefreshParts()
soundloop = new(list(src), FALSE)
return ..()
/obj/machinery/microwave/Destroy()
QDEL_NULL(soundloop)
return ..()
/*******************
* Item Adding
********************/
/obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(src.broken > 0)
if(src.broken == 2 && O.is_screwdriver()) // If it's broken and they're using a screwdriver
user.visible_message( \
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
"<span class='notice'>You start to fix part of the microwave.</span>" \
)
playsound(src, O.usesound, 50, 1)
if (do_after(user,20 * O.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] fixes part of the microwave.</span>", \
"<span class='notice'>You have fixed part of the microwave.</span>" \
)
src.broken = 1 // Fix it a bit
else if(src.broken == 1 && O.is_wrench()) // If it's broken and they're doing the wrench
user.visible_message( \
"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
"<span class='notice'>You start to fix part of the microwave.</span>" \
)
if (do_after(user,20 * O.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] fixes the microwave.</span>", \
"<span class='notice'>You have fixed the microwave.</span>" \
)
src.icon_state = "mw"
src.broken = 0 // Fix it!
src.dirty = 0 // just to be sure
src.flags = OPENCONTAINER | NOREACT
else
to_chat(user, "<span class='warning'>It's broken!</span>")
return 1
else if(default_deconstruction_screwdriver(user, O))
return
else if(default_deconstruction_crowbar(user, O))
return
else if(default_unfasten_wrench(user, O, 10))
return
else if(src.dirty==100) // The microwave is all dirty so can't be used!
if(istype(O, /obj/item/weapon/reagent_containers/spray/cleaner) || istype(O, /obj/item/weapon/soap)) // If they're trying to clean it then let them
user.visible_message( \
"<span class='notice'>\The [user] starts to clean the microwave.</span>", \
"<span class='notice'>You start to clean the microwave.</span>" \
)
if (do_after(user,20))
user.visible_message( \
"<span class='notice'>\The [user] has cleaned the microwave.</span>", \
"<span class='notice'>You have cleaned the microwave.</span>" \
)
src.dirty = 0 // It's clean!
src.broken = 0 // just to be sure
src.icon_state = "mw"
src.flags = OPENCONTAINER | NOREACT
else //Otherwise bad luck!!
to_chat(user, "<span class='warning'>It's dirty!</span>")
return 1
else if(is_type_in_list(O,acceptable_items))
if (contents.len>=(max_n_of_items + component_parts.len + circuit_item_capacity)) //Adds component_parts to the maximum number of items. changed 1 to actually just be the circuit item capacity var.
to_chat(user, "<span class='warning'>This [src] is full of ingredients, you cannot put more.</span>")
return 1
if(istype(O, /obj/item/stack) && O:get_amount() > 1) // This is bad, but I can't think of how to change it
var/obj/item/stack/S = O
new O.type (src)
S.use(1)
user.visible_message( \
"<span class='notice'>\The [user] has added one of [O] to \the [src].</span>", \
"<span class='notice'>You add one of [O] to \the [src].</span>")
return
else
// user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete
user.drop_item()
O.loc = src
user.visible_message( \
"<span class='notice'>\The [user] has added \the [O] to \the [src].</span>", \
"<span class='notice'>You add \the [O] to \the [src].</span>")
return
else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \
istype(O,/obj/item/weapon/reagent_containers/food/condiment) \
)
if (!O.reagents)
return 1
for (var/datum/reagent/R in O.reagents.reagent_list)
if (!(R.id in acceptable_reagents))
to_chat(user, "<span class='warning'>Your [O] contains components unsuitable for cookery.</span>")
return 1
return
else if(istype(O,/obj/item/weapon/grab))
var/obj/item/weapon/grab/G = O
to_chat(user, "<span class='warning'>This is ridiculous. You can not fit \the [G.affecting] in this [src].</span>")
return 1
else
to_chat(user, "<span class='warning'>You have no idea what you can cook with this [O].</span>")
..()
src.updateUsrDialog()
/obj/machinery/microwave/attack_ai(mob/user as mob)
if(istype(user, /mob/living/silicon/robot) && Adjacent(user))
attack_hand(user)
/obj/machinery/microwave/attack_hand(mob/user as mob)
user.set_machine(src)
interact(user)
/*******************
* Microwave Menu
********************/
/obj/machinery/microwave/interact(mob/user as mob) // The microwave Menu
var/dat = ""
if(src.broken > 0)
dat = {"<TT>Bzzzzttttt</TT>"}
else if(src.operating)
dat = {"<TT>Microwaving in progress!<BR>Please wait...!</TT>"}
else if(src.dirty==100)
dat = {"<TT>This microwave is dirty!<BR>Please clean it before use!</TT>"}
else
var/list/items_counts = new
var/list/items_measures = new
var/list/items_measures_p = new
for (var/obj/O in ((contents - component_parts) - circuit))
var/display_name = O.name
if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg))
items_measures[display_name] = "egg"
items_measures_p[display_name] = "eggs"
if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/tofu))
items_measures[display_name] = "tofu chunk"
items_measures_p[display_name] = "tofu chunks"
if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/meat)) //any meat
items_measures[display_name] = "slab of meat"
items_measures_p[display_name] = "slabs of meat"
if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/donkpocket))
display_name = "Turnovers"
items_measures[display_name] = "turnover"
items_measures_p[display_name] = "turnovers"
if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/carpmeat))
items_measures[display_name] = "fillet of meat"
items_measures_p[display_name] = "fillets of meat"
items_counts[display_name]++
for (var/O in items_counts)
var/N = items_counts[O]
if (!(O in items_measures))
dat += {"<B>[capitalize(O)]:</B> [N] [lowertext(O)]\s<BR>"}
else
if (N==1)
dat += {"<B>[capitalize(O)]:</B> [N] [items_measures[O]]<BR>"}
else
dat += {"<B>[capitalize(O)]:</B> [N] [items_measures_p[O]]<BR>"}
for (var/datum/reagent/R in reagents.reagent_list)
var/display_name = R.name
if (R.id == "capsaicin")
display_name = "Hotsauce"
if (R.id == "frostoil")
display_name = "Coldsauce"
dat += {"<B>[display_name]:</B> [R.volume] unit\s<BR>"}
if (items_counts.len==0 && reagents.reagent_list.len==0)
dat = {"<B>The microwave is empty</B><BR>"}
else
dat = {"<b>Ingredients:</b><br>[dat]"}
dat += {"<HR><BR>\
<A href='?src=\ref[src];action=cook'>Turn on!<BR>\
<A href='?src=\ref[src];action=dispose'>Eject ingredients!<BR>\
"}
user << browse("<HEAD><TITLE>Microwave Controls</TITLE></HEAD><TT>[dat]</TT>", "window=microwave")
onclose(user, "microwave")
return
/***********************************
* Microwave Menu Handling/Cooking
************************************/
/obj/machinery/microwave/proc/cook()
if(stat & (NOPOWER|BROKEN))
return
start()
if (reagents.total_volume==0 && !(locate(/obj) in ((contents - component_parts) - circuit))) //dry run
if (!wzhzhzh(5)) //VOREStation Edit - Quicker Microwaves
abort()
return
abort()
return
var/datum/recipe/microwave/recipe = select_recipe(available_recipes,src)
var/obj/cooked
if (!recipe)
dirty += 1
if (prob(max(10,dirty*5)))
if (!wzhzhzh(2)) //VOREStation Edit - Quicker Microwaves
abort()
return
muck_start()
wzhzhzh(2) //VOREStation Edit - Quicker Microwaves
muck_finish()
cooked = fail()
cooked.loc = src.loc
return
else if (has_extra_item())
if (!wzhzhzh(2)) //VOREStation Edit - Quicker Microwaves
abort()
return
broke()
cooked = fail()
cooked.loc = src.loc
return
else
if (!wzhzhzh(5)) //VOREStation Edit - Quicker Microwaves
abort()
return
abort()
cooked = fail()
cooked.loc = src.loc
return
else
var/halftime = round(recipe.time/20/2) //VOREStation Edit - Quicker Microwaves
if (!wzhzhzh(halftime))
abort()
return
if (!wzhzhzh(halftime))
abort()
cooked = fail()
cooked.loc = src.loc
return
cooked = recipe.make_food(src)
abort()
if(cooked)
cooked.loc = src.loc
return
/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num) // Whoever named this proc is fucking literally Satan. ~ Z
for (var/i=1 to seconds)
if (stat & (NOPOWER|BROKEN))
return 0
use_power(500)
sleep(5) //VOREStation Edit - Quicker Microwaves
return 1
/obj/machinery/microwave/proc/has_extra_item() //- coded to have different microwaves be able to handle different items
if(item_level == 0)
for (var/obj/O in ((contents - component_parts) - circuit))
if ( \
!istype(O,/obj/item/weapon/reagent_containers/food) && \
!istype(O, /obj/item/weapon/grown) \
)
return 1
return 0
if(item_level == 1)
for (var/obj/O in ((contents - component_parts) - circuit))
if ( \
!istype(O, /obj/item/weapon/reagent_containers/food) && \
!istype(O, /obj/item/weapon/grown) && \
!istype(O, /obj/item/slime_extract) && \
!istype(O, /obj/item/organ) && \
!istype(O, /obj/item/stack/material) \
)
return 1
return 0
/obj/machinery/microwave/proc/start()
src.visible_message("<span class='notice'>The microwave turns on.</span>", "<span class='notice'>You hear a microwave.</span>")
soundloop.start()
src.operating = TRUE
src.icon_state = "mw1"
src.updateUsrDialog()
/obj/machinery/microwave/proc/abort()
operating = FALSE // Turn it off again aferwards
icon_state = "mw"
updateUsrDialog()
soundloop.stop()
/obj/machinery/microwave/proc/dispose()
for (var/obj/O in ((contents-component_parts)-circuit))
O.loc = src.loc
if (src.reagents.total_volume)
src.dirty++
src.reagents.clear_reagents()
to_chat(usr, "<span class='notice'>You dispose of the microwave contents.</span>")
src.updateUsrDialog()
/obj/machinery/microwave/proc/muck_start()
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound
src.icon_state = "mwbloody1" // Make it look dirty!!
/obj/machinery/microwave/proc/muck_finish()
src.visible_message("<span class='warning'>The microwave gets covered in muck!</span>")
src.dirty = 100 // Make it dirty so it can't be used util cleaned
src.flags = null //So you can't add condiments
src.icon_state = "mwbloody" // Make it look dirty too
src.operating = 0 // Turn it off again aferwards
src.updateUsrDialog()
soundloop.stop()
/obj/machinery/microwave/proc/broke()
var/datum/effect/effect/system/spark_spread/s = new
s.set_up(2, 1, src)
s.start()
src.icon_state = "mwb" // Make it look all busted up and shit
src.visible_message("<span class='warning'>The microwave breaks!</span>") //Let them know they're stupid
src.broken = 2 // Make it broken so it can't be used util fixed
src.flags = null //So you can't add condiments
src.operating = 0 // Turn it off again aferwards
src.updateUsrDialog()
soundloop.stop()
/obj/machinery/microwave/proc/fail()
var/obj/item/weapon/reagent_containers/food/snacks/badrecipe/ffuu = new(src)
var/amount = 0
for (var/obj/O in (((contents - ffuu) - component_parts) - circuit))
amount++
if (O.reagents)
var/id = O.reagents.get_master_reagent_id()
if (id)
amount+=O.reagents.get_reagent_amount(id)
qdel(O)
src.reagents.clear_reagents()
ffuu.reagents.add_reagent("carbon", amount)
ffuu.reagents.add_reagent("toxin", amount/10)
return ffuu
/obj/machinery/microwave/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
if(src.operating)
src.updateUsrDialog()
return
switch(href_list["action"])
if ("cook")
cook()
if ("dispose")
dispose()
return
/obj/machinery/microwave/advanced // specifically for complex recipes
name = "deluxe microwave"
icon = 'icons/obj/deluxemicrowave.dmi'
icon_state = "mw"
circuit = /obj/item/weapon/circuitboard/microwave/advanced
circuit_item_capacity = 100
item_level = 1
/obj/machinery/microwave/advanced/Initialize()
..()
reagents.maximum_volume = 1000