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CHOMPStation2/code/modules/paperwork/papershredder.dm
2020-03-23 23:21:10 -04:00

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//
// Paper Shredder Machine
//
/obj/machinery/papershredder
name = "paper shredder"
desc = "For those documents you don't want seen."
icon = 'icons/obj/papershredder.dmi'
icon_state = "shredder-off"
var/shred_anim = "shredder-shredding"
density = 1
anchored = 1
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 200
power_channel = EQUIP
circuit = /obj/item/weapon/circuitboard/papershredder
var/max_paper = 10
var/paperamount = 0
var/list/shred_amounts = list(
/obj/item/weapon/photo = 1,
/obj/item/weapon/shreddedp = 1,
/obj/item/weapon/paper = 1,
/obj/item/weapon/newspaper = 3,
/obj/item/weapon/card/id = 3,
/obj/item/weapon/paper_bundle = 3,
)
/obj/machinery/papershredder/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/motor(src)
component_parts += new /obj/item/weapon/stock_parts/gear(src)
component_parts += new /obj/item/weapon/stock_parts/gear(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
RefreshParts()
update_icon()
/obj/machinery/papershredder/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/weapon/storage))
empty_bin(user, W)
return
else if(W.is_wrench())
playsound(src, W.usesound, 50, 1)
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
return
else if(default_part_replacement(user, W))
return
else if(default_deconstruction_screwdriver(user, W))
return
else if(default_deconstruction_crowbar(user, W))
return
else
var/paper_result
for(var/shred_type in shred_amounts)
if(istype(W, shred_type))
paper_result = shred_amounts[shred_type]
if(paper_result)
if(inoperable())
return // Need powah!
if(paperamount == max_paper)
to_chat(user, "<span class='warning'>\The [src] is full; please empty it before you continue.</span>")
return
paperamount += paper_result
user.drop_from_inventory(W)
qdel(W)
playsound(src.loc, 'sound/items/pshred.ogg', 75, 1)
flick(shred_anim, src)
if(paperamount > max_paper)
to_chat(user,"<span class='danger'>\The [src] was too full, and shredded paper goes everywhere!</span>")
for(var/i=(paperamount-max_paper);i>0;i--)
var/obj/item/weapon/shreddedp/SP = get_shredded_paper()
SP.loc = get_turf(src)
SP.throw_at(get_edge_target_turf(src,pick(alldirs)),1,5)
paperamount = max_paper
update_icon()
return
return ..()
/obj/machinery/papershredder/verb/empty_contents()
set name = "Empty bin"
set category = "Object"
set src in range(1)
if(usr.stat || usr.restrained() || usr.weakened || usr.paralysis || usr.lying || usr.stunned)
return
if(!paperamount)
to_chat(usr, "<span class='notice'>\The [src] is empty.</span>")
return
empty_bin(usr)
/obj/machinery/papershredder/proc/empty_bin(var/mob/living/user, var/obj/item/weapon/storage/empty_into)
// Sanity.
if(empty_into && !istype(empty_into))
empty_into = null
if(empty_into && empty_into.contents.len >= empty_into.storage_slots)
to_chat(user, "<span class='notice'>\The [empty_into] is full.</span>")
return
while(paperamount)
var/obj/item/weapon/shreddedp/SP = get_shredded_paper()
if(!SP) break
if(empty_into)
empty_into.handle_item_insertion(SP)
if(empty_into.contents.len >= empty_into.storage_slots)
break
if(empty_into)
if(paperamount)
to_chat(user, "<span class='notice'>You fill \the [empty_into] with as much shredded paper as it will carry.</span>")
else
to_chat(user, "<span class='notice'>You empty \the [src] into \the [empty_into].</span>")
else
to_chat(user, "<span class='notice'>You empty \the [src].</span>")
update_icon()
/obj/machinery/papershredder/proc/get_shredded_paper()
if(!paperamount)
return
paperamount--
return new /obj/item/weapon/shreddedp(get_turf(src))
/obj/machinery/papershredder/power_change()
..()
spawn(rand(0,15))
update_icon()
/obj/machinery/papershredder/update_icon()
overlays.Cut()
if(operable())
icon_state = "shredder-on"
else
icon_state = "shredder-off"
// Fullness overlay
overlays += "shredder-[max(0,min(5,FLOOR(paperamount/max_paper*5, 1)))]"
if (panel_open)
overlays += "panel_open"
//
// Shredded Paper Item
//
/obj/item/weapon/shreddedp
name = "shredded paper"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "shredp"
throwforce = 0
w_class = ITEMSIZE_TINY
throw_range = 3
throw_speed = 1
/obj/item/weapon/shreddedp/New()
..()
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
if(prob(65)) color = pick("#BABABA","#7F7F7F")
/obj/item/weapon/shreddedp/attackby(var/obj/item/W as obj, var/mob/user)
if(istype(W, /obj/item/weapon/flame/lighter))
burnpaper(W, user)
else
..()
/obj/item/weapon/shreddedp/proc/burnpaper(var/obj/item/weapon/flame/lighter/P, var/mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
if(user.restrained())
return
if(!P.lit)
to_chat(user, "<span class='warning'>\The [P] is not lit.</span>")
return
user.visible_message("<span class='warning'>\The [user] holds \the [P] up to \the [src]. It looks like [TU.he] [TU.is] trying to burn it!</span>", \
"<span class='warning'>You hold \the [P] up to \the [src], burning it slowly.</span>")
if(!do_after(user,20))
to_chat(user, "<span class='warning'>You must hold \the [P] steady to burn \the [src].</span>")
return
user.visible_message("<span class='danger'>\The [user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>", \
"<span class='danger'>You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>")
FireBurn()
/obj/item/weapon/shreddedp/proc/FireBurn()
var/mob/living/M = loc
if(istype(M))
M.drop_from_inventory(src)
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)