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CHOMPStation2/code/game/master_controller.dm

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var/global/datum/controller/game_controller/master_controller //Set in world.New()
datum/controller/game_controller
var/processing = 1
proc
setup()
setup_objects()
process()
setup()
if(master_controller && (master_controller != src))
del(src)
//There can be only one master.
if(!air_master)
air_master = new /datum/controller/air_system()
air_master.setup()
setup_objects()
setupgenetics()
emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
if(!ticker)
ticker = new /datum/controller/gameticker()
spawn
ticker.pregame()
setup_objects()
world << "\red \b Initializing objects"
sleep(-1)
for(var/obj/object in world)
object.initialize()
world << "\red \b Initializing pipe networks"
sleep(-1)
for(var/obj/machinery/atmospherics/machine in world)
machine.build_network()
world << "\red \b Initializations complete."
process()
if(!processing)
return 0
//world << "Processing"
var/start_time = world.timeofday
air_master.process()
sleep(1)
sun.calc_position()
sleep(-1)
for(var/mob/M in world)
M.Life()
sleep(-1)
for(var/obj/machinery/machine in machines)
machine.process()
sleep(-1)
sleep(1)
for(var/obj/item/item in processing_items)
item.process()
for(var/datum/pipe_network/network in pipe_networks)
network.process()
for(var/datum/powernet/P in powernets)
P.reset()
sleep(-1)
ticker.process()
sleep(world.timeofday+10-start_time)
spawn process()
return 1