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Conflicts: baystation12.dme code/defines/obj/weapon.dm code/game/mecha/equipment/tools/medical_tools.dm code/game/mecha/equipment/tools/tools.dm code/game/mecha/mecha.dm code/game/mecha/mecha_parts.dm code/game/objects/items/devices/flash.dm code/game/objects/items/devices/powersink.dm code/game/objects/items/devices/scanners.dm code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/stacks/sheets/sheet_types.dm code/game/objects/items/weapons/RCD.dm code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm code/game/objects/items/weapons/circuitboards/machinery/cloning.dm code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm code/game/objects/items/weapons/circuitboards/machinery/pacman.dm code/game/objects/items/weapons/circuitboards/machinery/power.dm code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm code/game/objects/items/weapons/circuitboards/machinery/research.dm code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm code/game/objects/items/weapons/flamethrower.dm code/game/objects/items/weapons/handcuffs.dm code/game/objects/items/weapons/kitchen.dm code/game/objects/items/weapons/shields.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/teleportation.dm code/game/objects/items/weapons/tools.dm code/modules/assembly/igniter.dm code/modules/assembly/infrared.dm code/modules/assembly/mousetrap.dm code/modules/assembly/proximity.dm code/modules/assembly/signaler.dm code/modules/assembly/timer.dm code/modules/assembly/voice.dm code/modules/clothing/glasses/glasses.dm code/modules/hydroponics/trays/tray_tools.dm code/modules/mining/drilling/scanner.dm code/modules/mining/mine_items.dm code/modules/mining/ore.dm code/modules/mob/living/silicon/robot/analyzer.dm code/modules/power/rust/circuits_and_design.dm code/modules/projectiles/ammunition/boxes.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/research/circuitprinter.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
/**
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* Multitool -- A multitool is used for hacking electronic devices.
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* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
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*
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*/
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/obj/item/device/debugger
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name = "debugger"
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desc = "Used to debug electronic equipment."
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icon = 'icons/obj/hacktool.dmi'
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icon_state = "hacktool-g"
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flags = CONDUCT
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throw_range = 15
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throw_speed = 3
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINERING = 1)
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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/obj/item/device/debugger/is_used_on(obj/O, mob/user)
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if(istype(O, /obj/machinery/power/apc))
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var/obj/machinery/power/apc/A = O
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if(A.emagged || A.malfhack)
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user << "\red There is a software error with the device."
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else
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user << "\blue The device's software appears to be fine."
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return 1
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if(istype(O, /obj/machinery/door))
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var/obj/machinery/door/D = O
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if(D.operating == -1)
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user << "\red There is a software error with the device."
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else
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user << "\blue The device's software appears to be fine."
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return 1
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else if(istype(O, /obj/machinery))
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var/obj/machinery/A = O
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if(A.emagged)
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user << "\red There is a software error with the device."
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else
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user << "\blue The device's software appears to be fine."
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return 1
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