Files
CHOMPStation2/code/modules/projectiles/guns/projectile/automatic.dm
Mark9013100 ce4b21550a Edits the Z8, L6, and A12
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:44:47 -04:00

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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude //Except burstfire isn't fit for an rp server --Mark
name = "prototype SMG"
desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
icon_state = "saber" //ugly
w_class = 3
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 22
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c9mm
multi_aim = 1
burst_delay = 2
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
// list(name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "\improper Uzi"
desc = "The UZI is a lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds."
icon_state = "mini-uzi"
w_class = 3
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 15
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
ammo_type = /obj/item/ammo_casing/c45
/obj/item/weapon/gun/projectile/automatic/c20r
name = "submachine gun"
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
w_class = 3
force = 10
caliber = "10mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a10mm
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
..()
if(ammo_magazine)
icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "c20r"
return
/obj/item/weapon/gun/projectile/automatic/sts35
name = "assault rifle"
desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. This one is unmarked."
icon_state = "arifle"
item_state = null
w_class = 4
force = 10
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c762
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)),
// list(name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
..()
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
update_held_icon()
/obj/item/weapon/gun/projectile/automatic/wt550
name = "machine pistol"
desc = "The W-T 550 Saber is a cheap self-defense weapon, mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
icon_state = "wt550"
item_state = "wt550"
w_class = 3
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
..()
if(ammo_magazine)
icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "wt550"
return
/obj/item/weapon/gun/projectile/automatic/z8
name = "bullpup assault rifle"
desc = "The Z8 Bulldog is an older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
icon_state = "carbine"
item_state = "z8carbine"
w_class = 4
force = 10
caliber = "a556"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
ammo_type = "/obj/item/ammo_casing/a556"
fire_sound = 'sound/weapons/Gunshot.ogg'
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a556
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
burst_delay = 4
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
list(name="2-round bursts", burst=2, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1), dispersion=list(0.0, 0.6)),
list(name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
)
var/use_launcher = 0
var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
/obj/item/weapon/gun/projectile/automatic/z8/New()
..()
launcher = new(src)
/obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user)
if((istype(I, /obj/item/weapon/grenade)))
launcher.load(I, user)
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
if(user.get_inactive_hand() == src && use_launcher)
launcher.unload(user)
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
if(use_launcher)
launcher.Fire(target, user, params, pointblank, reflex)
if(!launcher.chambered)
switch_firemodes() //switch back automatically
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/update_icon()
..()
if(ammo_magazine)
icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
else
icon_state = "carbine"
return
/obj/item/weapon/gun/projectile/automatic/z8/examine(mob/user)
..()
if(launcher.chambered)
user << "\The [launcher] has \a [launcher.chambered] loaded."
else
user << "\The [launcher] is empty."
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "light machine gun"
desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 4
force = 10
slot_flags = 0
max_shells = 50
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
list(name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
var/cover_open = 0
/obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user)
if(cover_open)
user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
return 0
return ..()
/obj/item/weapon/gun/projectile/automatic/l6_saw/proc/toggle_cover(mob/user)
cover_open = !cover_open
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
update_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
if(cover_open)
toggle_cover(user) //close the cover
else
return ..() //once closed, behave like normal
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob)
if(!cover_open && user.get_inactive_hand() == src)
toggle_cover(user) //open the cover
else
return ..() //once open, behave like normal
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
/obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to load [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to unload [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/as24
name = "\improper AS-24 automatic shotgun"
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 12 gauge shells. It is unmarked."
icon_state = "ashot"
item_state = null
w_class = 4
force = 10
caliber = "shotgun"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/g12
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0),
list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)),
// list(name="6-round bursts", burst=6, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/as24/update_icon()
..()
if(ammo_magazine)
icon_state = "ashot-[round(ammo_magazine.stored_ammo.len,12)]"
else
icon_state = "ashot"
return