Files
CHOMPStation2/code/_onclick/hud/fullscreen.dm

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/mob
var/list/screens = list()
/mob/proc/set_fullscreen(condition, screen_name, screen_type, arg)
condition ? overlay_fullscreen(screen_name, screen_type, arg) : clear_fullscreen(screen_name)
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/screen/fullscreen/screen = screens[category]
if(screen)
if(screen.type != type)
clear_fullscreen(category, FALSE)
screen = null
else if(!severity || severity == screen.severity)
return screen
if(!screen)
screen = new type()
screen.icon_state = "[initial(screen.icon_state)][severity]"
screen.severity = severity
screens[category] = screen
if(client && stat != DEAD)
client.screen += screen
return screen
/mob/proc/clear_fullscreen(category, animated = 10)
var/obj/screen/fullscreen/screen = screens[category]
if(!screen)
return
screens -= category
if(animated)
spawn(0)
animate(screen, alpha = 0, time = animated)
sleep(animated)
if(client)
client.screen -= screen
qdel(screen)
else
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreens()
for(var/category in screens)
clear_fullscreen(category)
/mob/proc/hide_fullscreens()
if(client)
for(var/category in screens)
client.screen -= screens[category]
/mob/proc/reload_fullscreen()
if(client && stat != DEAD) //dead mob do not see any of the fullscreen overlays that he has.
for(var/category in screens)
client.screen |= screens[category]
/obj/screen/fullscreen
icon = 'icons/mob/screen_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
plane = PLANE_FULLSCREEN
mouse_opacity = 0
var/severity = 0
/obj/screen/fullscreen/Destroy()
severity = 0
return ..()
/obj/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
layer = DAMAGE_LAYER
/obj/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
layer = DAMAGE_LAYER
/obj/screen/fullscreen/crit
icon_state = "passage"
layer = CRIT_LAYER
/obj/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = BLIND_LAYER
/obj/screen/fullscreen/impaired
icon_state = "impairedoverlay"
/obj/screen/fullscreen/blurry
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blurry"
/obj/screen/fullscreen/flash
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash_static"
/obj/screen/fullscreen/flash/noise
icon_state = "noise"
/obj/screen/fullscreen/high
icon = 'icons/mob/screen1.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/obj/screen/fullscreen/noise
icon = 'icons/effects/static.dmi'
icon_state = "1 light"
screen_loc = ui_entire_screen
layer = FULLSCREEN_LAYER
/obj/screen/fullscreen/scanline
icon = 'icons/effects/static.dmi'
icon_state = "scanlines"
screen_loc = ui_entire_screen
alpha = 50
layer = FULLSCREEN_LAYER
/obj/screen/fullscreen/fishbed
icon_state = "fishbed"