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CHOMPStation2/code/defines/obj/decal.dm

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/obj/decal/ash
name = "Ashes"
desc = "Ashes to ashes, dust to dust."
icon = 'objects.dmi'
icon_state = "ash"
anchored = 1
/obj/decal/remains/human
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remains"
anchored = 1
/obj/decal/remains/xeno
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remainsxeno"
anchored = 1
/obj/decal/remains/robot
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'robots.dmi'
icon_state = "remainsrobot"
anchored = 1
/obj/decal/point
name = "point"
icon = 'screen1.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
/obj/decal/cleanable
var/list/random_icon_states = list()
//HUMANS
/obj/decal/cleanable/blood
name = "Blood"
desc = "It's red."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
var/datum/disease/virus = null
blood_DNA = null
blood_type = null
Del()
if(virus)
virus.cure(0)
..()
/obj/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
/obj/decal/cleanable/blood/tracks
icon_state = "tracks"
random_icon_states = null
/obj/decal/cleanable/blood/gibs
name = "gibs"
desc = "Grisly..."
density = 0
anchored = 0
layer = 2
icon = 'blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
/obj/decal/cleanable/blood/gibs/body
random_icon_states = list("gibhead", "gibtorso")
/obj/decal/cleanable/blood/gibs/limb
random_icon_states = list("gibleg", "gibarm")
/obj/decal/cleanable/blood/gibs/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
//ALIENS
/obj/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/datum/disease/virus = null
Del()
if(virus)
virus.cure(0)
..()
/obj/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/decal/cleanable/xenoblood/xgibs
name = "xeno gibs"
desc = "Gnarly..."
icon = 'blood.dmi'
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
/obj/decal/cleanable/xenoblood/xgibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/decal/cleanable/xenoblood/xgibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/decal/cleanable/xenoblood/xgibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
//ROBOTS
/obj/decal/cleanable/robot_debris
name = "robot debris"
desc = "Useless heap of junk."
density = 0
anchored = 0
layer = 2
icon = 'robots.dmi'
icon_state = "gib1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
/obj/decal/cleanable/robot_debris/limb
random_icon_states = list("gibarm", "gibleg")
/obj/decal/cleanable/oil
name = "motor oil"
desc = "It's black."
density = 0
anchored = 1
layer = 2
icon = 'robots.dmi'
icon_state = "floor1"
var/datum/disease/virus = null
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
Del()
if(virus)
virus.cure(0)
..()
/obj/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
//OTHER
/obj/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'objects.dmi'
icon_state = "shards"
/obj/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'effects.dmi'
icon_state = "dirt"
/obj/decal/cleanable/greenglow
name = "green glow"
desc = "Eerie."
density = 0
anchored = 1
layer = 2
icon = 'effects.dmi'
icon_state = "greenglow"
/obj/decal/cleanable/cobweb
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'effects.dmi'
icon_state = "cobweb1"
/obj/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "huh."
density = 0
anchored = 1
layer = 3
icon = 'chemical.dmi'
icon_state = "molten"
/obj/decal/cleanable/cobweb2
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'effects.dmi'
icon_state = "cobweb2"
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/decal/spraystill
density = 0
anchored = 1
layer = 50