mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Added Security Belts, 4 slot belt that can carry basic sec gear. The security shuttle control can now be emag'd. Removed the old take off and stabilize verbs for the pshuttle. Cleaned up some computer defines. The detective's cabinet is now a secure cabinet. Most of the secure closets cleaned up a bit. The captain no longer spawns with an ID box in his backpack. RD's locker got its flash back. Added the blob node sprites. Removed the 2% laser resist that normal jumpsuits gave. Normal clothing should not be blocking lasers. Left the 10% special block on each department. Riot suit slowdown lowered to 1 from 2.5 Repiped the right side of sec and tidied up the powerlines. Loyalty Implanter moved into the outer rec room checkpoint. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
300 lines
8.1 KiB
Plaintext
300 lines
8.1 KiB
Plaintext
/obj/machinery/computer
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name = "computer"
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icon = 'computer.dmi'
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density = 1
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anchored = 1.0
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var/obj/item/weapon/circuitboard/circuit = null //if circuit==null, computer can't disassemble
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/obj/machinery/computer/operating
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name = "Operating Computer"
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density = 1
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anchored = 1.0
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icon_state = "operating"
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circuit = "/obj/item/weapon/circuitboard/operating"
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var/mob/living/carbon/human/victim = null
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var/obj/machinery/optable/table = null
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var/id = 0.0
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/obj/machinery/computer/arcade
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name = "arcade machine"
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desc = "Does not support Pin ball."
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icon = 'computer.dmi'
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icon_state = "arcade"
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circuit = "/obj/item/weapon/circuitboard/arcade"
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var/enemy_name = "Space Villian"
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var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
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var/player_hp = 30 //Player health/attack points
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var/player_mp = 10
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var/enemy_hp = 45 //Enemy health/attack points
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var/enemy_mp = 20
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var/gameover = 0
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var/blocked = 0 //Player cannot attack/heal while set
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/obj/machinery/computer/aiupload
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name = "AI Upload"
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desc = "Used to upload laws to the AI."
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icon_state = "command"
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circuit = "/obj/item/weapon/circuitboard/aiupload"
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var/mob/living/silicon/ai/current = null
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var/opened = 0
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/obj/machinery/computer/borgupload
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name = "Cyborg Upload"
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desc = "Used to upload laws to Cyborgs."
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icon_state = "command"
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circuit = "/obj/item/weapon/circuitboard/borgupload"
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var/mob/living/silicon/robot/current = null
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/obj/machinery/computer/station_alert
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name = "Station Alert Computer"
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desc = "Used to access the station's automated alert system."
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icon_state = "alert:0"
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circuit = "/obj/item/weapon/circuitboard/stationalert"
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var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
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/obj/machinery/computer/atmos_alert
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name = "Atmospheric Alert Computer"
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desc = "Used to access the station's atmospheric sensors."
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icon_state = "alert:0"
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var/list/priority_alarms = list()
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var/list/minor_alarms = list()
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var/receive_frequency = 1437
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/obj/machinery/computer/atmosphere
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name = "atmos"
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desc = "A computer for Atmospherics."
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/obj/machinery/computer/atmosphere/siphonswitch
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name = "Area Air Control"
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desc = "Nanotrasen provided this, barely."
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icon_state = "atmos"
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var/otherarea
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var/area/area
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/obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch
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name = "Master Air Control"
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/obj/machinery/computer/card
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name = "Identification Computer"
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desc = "You can use this to change ID's."
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icon_state = "id"
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circuit = "/obj/item/weapon/circuitboard/card"
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var/obj/item/weapon/card/id/scan = null
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var/obj/item/weapon/card/id/modify = null
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var/authenticated = 0.0
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var/mode = 0.0
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var/printing = null
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req_access = list(access_change_ids)
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/obj/machinery/computer/card/centcom
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name = "CentCom Identification Computer"
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circuit = "/obj/item/weapon/circuitboard/card/centcom"
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req_access = list(access_cent_captain)
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/obj/machinery/computer/dna
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name = "DNA operations computer"
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desc = "A Computer used to advanced DNA stuff."
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icon_state = "dna"
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var/obj/item/weapon/card/data/scan = null
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var/obj/item/weapon/card/data/modify = null
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var/obj/item/weapon/card/data/modify2 = null
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var/mode = null
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var/temp = null
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/obj/machinery/computer/hologram_comp
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name = "Hologram Computer"
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desc = "Rumoured to control holograms."
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icon = 'stationobjs.dmi'
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icon_state = "holo_console0"
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var/obj/machinery/hologram/projector/projector = null
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var/temp = null
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var/lumens = 0.0
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var/h_r = 245.0
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var/h_g = 245.0
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var/h_b = 245.0
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/obj/machinery/computer/med_data
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name = "Medical Records"
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desc = "This can be used to check medical records."
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icon_state = "medcomp"
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req_access = list(access_medical)
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circuit = "/obj/item/weapon/circuitboard/med_data"
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var/obj/item/weapon/card/id/scan = null
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var/authenticated = null
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var/rank = null
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var/screen = null
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var/datum/data/record/active1 = null
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var/datum/data/record/active2 = null
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var/a_id = null
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var/temp = null
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var/printing = null
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/obj/machinery/computer/med_data/laptop
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name = "Medical Laptop"
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desc = "Cheap Nanotrasen Laptop."
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icon_state = "medlaptop"
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/obj/machinery/computer/pod
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name = "Pod Launch Control"
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desc = "A controll for launching pods. Some people prefer firing Mechas."
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icon_state = "computer_generic"
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var/id = 1.0
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var/obj/machinery/mass_driver/connected = null
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var/timing = 0.0
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var/time = 30.0
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/obj/machinery/computer/pod/old
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icon_state = "old"
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name = "DoorMex Control Computer"
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/obj/machinery/computer/pod/old/syndicate
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name = "ProComp Executive IIc"
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desc = "The Syndicate operate on a tight budget. Operates external airlocks."
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/obj/machinery/computer/pod/old/swf
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name = "Magix System IV"
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desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition"
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/obj/machinery/computer/secure_data
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name = "Security Records"
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desc = "Used to view and edit personnel's security records"
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icon_state = "security"
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req_access = list(access_security)
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circuit = "/obj/item/weapon/circuitboard/secure_data"
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var/obj/item/weapon/card/id/scan = null
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var/authenticated = null
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var/rank = null
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var/screen = null
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var/datum/data/record/active1 = null
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var/datum/data/record/active2 = null
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var/a_id = null
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var/temp = null
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var/printing = null
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var/can_change_id = 0
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/obj/machinery/computer/secure_data/detective_computer
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icon = 'computer.dmi'
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icon_state = "messyfiles"
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/obj/machinery/computer/security
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name = "Security Cameras"
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desc = "Used to access the various cameras on the station."
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icon_state = "cameras"
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circuit = "/obj/item/weapon/circuitboard/security"
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var/obj/machinery/camera/current = null
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var/last_pic = 1.0
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var/network = "SS13"
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var/maplevel = 1
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/obj/machinery/computer/security/telescreen
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name = "Telescreen"
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desc = "Used for watching an empty arena."
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icon = 'stationobjs.dmi'
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icon_state = "telescreen"
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network = "thunder"
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density = 0
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circuit = null
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/obj/machinery/computer/security/wooden_tv
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name = "Security Cameras"
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desc = "An old TV hooked into the stations camera network."
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icon_state = "security_det"
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/obj/machinery/computer/security/mining
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name = "Outpost Cameras"
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desc = "Used to access the various cameras on the outpost."
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icon_state = "miningcameras"
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network = "MINE"
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circuit = "/obj/item/weapon/circuitboard/mining"
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/obj/machinery/computer/crew
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name = "Crew monitoring computer"
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desc = "Used to monitor active health sensors built into most of the crew's uniforms."
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icon_state = "crew"
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use_power = 1
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idle_power_usage = 250
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active_power_usage = 500
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circuit = "/obj/item/weapon/circuitboard/crew"
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var/list/tracked = list( )
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/obj/machinery/computer/robotics
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name = "Robotics Control"
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desc = "Used to remotely lockdown or detonate linked Cyborgs."
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icon = 'computer.dmi'
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icon_state = "robot"
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req_access = list(access_robotics)
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circuit = "/obj/item/weapon/circuitboard/robotics"
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var/id = 0.0
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var/temp = null
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var/status = 0
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var/timeleft = 60
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var/stop = 0.0
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var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
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/*/obj/machinery/computer/scan_consolenew //Coming Soon, I highly doubt this but Ill leave it here anyways
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name = "DNA Modifier Access Console"
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desc = "Scand DNA."
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icon = 'computer.dmi'
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icon_state = "scanner"
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density = 1
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var/uniblock = 1.0
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var/strucblock = 1.0
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var/subblock = 1.0
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var/status = null
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var/radduration = 2.0
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var/radstrength = 1.0
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var/radacc = 1.0
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var/buffer1 = null
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var/buffer2 = null
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var/buffer3 = null
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var/buffer1owner = null
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var/buffer2owner = null
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var/buffer3owner = null
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var/buffer1label = null
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var/buffer2label = null
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var/buffer3label = null
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var/buffer1type = null
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var/buffer2type = null
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var/buffer3type = null
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var/buffer1iue = 0
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var/buffer2iue = 0
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var/buffer3iue = 0
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var/delete = 0
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var/injectorready = 1
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var/temphtml = null
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var/obj/machinery/dna_scanner/connected = null
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var/obj/item/weapon/disk/data/diskette = null
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anchored = 1.0
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use_power = 1
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idle_power_usage = 10
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active_power_usage = 400 */
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