Files
CHOMPStation2/code/defines/global.dm
2012-09-06 15:51:23 -07:00

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7.7 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
var/global/obj/effect/datacore/data_core = null
var/global/obj/effect/overlay/plmaster = null
var/global/obj/effect/overlay/slmaster = null
//obj/hud/main_hud1 = null
var/global/list/machines = list()
var/global/list/processing_objects = list()
var/global/list/active_diseases = list()
//items that ask to be called every cycle
var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
//list/global_map = null //Borked, do not touch. DMTG
//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
//Resulting sector map looks like
//|_1_|_4_|
//|_5_|_3_|
//
//1 - SS13
//4 - Derelict
//3 - AI satellite
//5 - empty space
//////////////
var/BLINDBLOCK = 0
var/DEAFBLOCK = 0
var/HULKBLOCK = 0
var/TELEBLOCK = 0
var/FIREBLOCK = 0
var/XRAYBLOCK = 0
var/CLUMSYBLOCK = 0
var/FAKEBLOCK = 0
var/BLOCKADD = 0
var/DIFFMUT = 0
var/HEADACHEBLOCK = 0
var/COUGHBLOCK = 0
var/TWITCHBLOCK = 0
var/NERVOUSBLOCK = 0
var/NOBREATHBLOCK = 0
var/REMOTEVIEWBLOCK = 0
var/REGENERATEBLOCK = 0
var/INCREASERUNBLOCK = 0
var/REMOTETALKBLOCK = 0
var/MORPHBLOCK = 0
var/BLENDBLOCK = 0
var/HALLUCINATIONBLOCK = 0
var/NOPRINTSBLOCK = 0
var/SHOCKIMMUNITYBLOCK = 0
var/SMALLSIZEBLOCK = 0
var/GLASSESBLOCK = 0
var/MONKEYBLOCK = 27
var/skipupdate = 0
///////////////
var/eventchance = 1 //% per 2 mins
var/EventsOn = 1
var/hadevent = 0
var/blobevent = 0
///////////////
var/diary = null
var/diaryofmeanpeople = null
var/href_logfile = null
var/station_name = null
var/game_version = "Baystation 12"
var/datum/air_tunnel/air_tunnel1/SS13_airtunnel = null
var/going = 1.0
var/master_mode = "traitor"//"extended"
var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode
var/datum/engine_eject/engine_eject_control = null
var/host = null
var/aliens_allowed = 1
var/ooc_allowed = 1
var/dooc_allowed = 1
var/traitor_scaling = 1
//var/goonsay_allowed = 0
var/dna_ident = 1
var/abandon_allowed = 1
var/enter_allowed = 1
var/guests_allowed = 0
var/shuttle_frozen = 0
var/shuttle_left = 0
var/tinted_weldhelh = 1
var/list/jobMax = list()
var/list/bombers = list( )
var/list/admin_log = list ( )
var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
var/list/admins = list( )
var/list/alien_whitelist = list( )
var/list/shuttles = list( )
var/list/reg_dna = list( )
// list/traitobj = list( )
var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
var/shuttle_z = 2 //default
var/airtunnel_start = 68 // default
var/airtunnel_stop = 68 // default
var/airtunnel_bottom = 72 // default
var/list/monkeystart = list()
var/list/wizardstart = list()
var/list/newplayer_start = list()
var/list/latejoin = list()
var/list/prisonwarp = list() //prisoners go to these
var/list/holdingfacility = list() //captured people go here
var/list/xeno_spawn = list()//Aliens spawn at these.
// list/mazewarp = list()
var/list/tdome1 = list()
var/list/tdome2 = list()
var/list/tdomeobserve = list()
var/list/tdomeadmin = list()
var/list/prisonsecuritywarp = list() //prison security goes to these
var/list/prisonwarped = list() //list of players already warped
var/list/blobstart = list()
// list/traitors = list() //traitor list
var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
var/list/emclosets = list() //random emergency closets woo
var/datum/station_state/start_state = null
var/datum/configuration/config = null
var/datum/vote/vote = null
var/datum/sun/sun = null
var/list/combatlog = list()
var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/powernets = null
var/Debug = 0 // global debug switch
var/Debug2 = 0
var/datum/debug/debugobj
var/datum/moduletypes/mods = new()
var/wavesecret = 0
var/shuttlecoming = 0
var/join_motd = null
var/forceblob = 0
var/custom_event_msg = null
//airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does.
//airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number.
//airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc)
var/list/airlockWireColorToFlag = RandomAirlockWires()
var/list/airlockIndexToFlag
var/list/airlockIndexToWireColor
var/list/airlockWireColorToIndex
var/list/APCWireColorToFlag = RandomAPCWires()
var/list/APCIndexToFlag
var/list/APCIndexToWireColor
var/list/APCWireColorToIndex
var/list/BorgWireColorToFlag = RandomBorgWires()
var/list/BorgIndexToFlag
var/list/BorgIndexToWireColor
var/list/BorgWireColorToIndex
var/list/ScrambledFrequencies = list( ) //These are used for electrical storms, and anything else that jams radios.
var/list/UnscrambledFrequencies = list( )
var/list/AAlarmWireColorToFlag = RandomAAlarmWires() // Air Alarm hacking wires.
var/list/AAlarmIndexToFlag
var/list/AAlarmIndexToWireColor
var/list/AAlarmWireColorToIndex
var/list/paper_blacklist = list("script","frame","iframe","input","button","a","embed","object")
#define shuttle_time_in_station 1800 // 3 minutes in the station
#define shuttle_time_to_arrive 6000 // 10 minutes to arrive
// MySQL configuration. You can also use the config/dbconfig.txt file.
var/sqladdress = "localhost"
var/sqlport = "3306"
var/sqldb = "tgstation"
var/sqllogin = "root"
var/sqlpass = ""
// Feedback gathering sql connection
var/sqlfdbkdb = "test"
var/sqlfdbklogin = "root"
var/sqlfdbkpass = ""
var/sqllogging = 0 // Should we log deaths, population stats, etc?
// Forum MySQL configuration (for use with forum account/key authentication)
// These are all default values that will load should the forumdbconfig.txt
// file fail to read for whatever reason.
/* forumsqladdress = "localhost"
forumsqlport = "3306"
forumsqldb = "tgstation"
forumsqllogin = "root"
forumsqlpass = ""
forum_activated_group = "2"
forum_authenticated_group = "10"*/
// For FTP requests. (i.e. downloading runtime logs.)
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
var/fileaccess_timer = 1800 //Cannot access files by ftp until the game is finished setting up and stuff.
// It turns out that /var/const can't handle lists, because lists use
// an initializer. Sigh. That's no reason that we shouldn't make
// actual "constant" lists explicit via naming convention and a
// separate location, though, so: below are all lists that should not
// ever be changed in code.
/var/global/AI_VERB_LIST = list(
/mob/living/silicon/ai/proc/ai_call_shuttle,
/mob/living/silicon/ai/proc/show_laws_verb,
/mob/living/silicon/ai/proc/ai_camera_track,
/mob/living/silicon/ai/proc/ai_alerts,
/mob/living/silicon/ai/proc/ai_camera_list,
/mob/living/silicon/ai/proc/ai_network_change,
/mob/living/silicon/ai/proc/ai_statuschange,
/mob/living/silicon/ai/proc/ai_hologram_change,
/mob/living/silicon/ai/proc/ai_roster,
)